Hey what's up TurbanatorX. Those buttons are the win icons, you can put a sprite or an animation in there.
Below is an example of the "WinIcon" definiton for hires lifebars. Since I used the same animation for all the "win icons" my anim is the same and my bars are "hires", so I used a scale of .5 on both X and Y, but you can set it to 1,1 for normal resolution and change ".anim" for ".spr" to place one imaged icons.The sprites go into the fight.sff, and you can find the code lines in the fight.def.
Here's what they are, and their definitions:
=====================================================================
;Icon
;=====================================================================
[WinIcon]
p1.pos = 89,16
p2.pos = 148,16
;------------------------ Offset for next icon (x,y)
p1.iconoffset = -14,0
p2.iconoffset = 14,0
;------------------------ Counter text font and offset for representing wins
p1.counter.offset = 3,-8
p2.counter.offset = -2,-8
;------------------------ Win by normal. The letter "n" respresents a "normal win"
p1.n.anim = 600
p1.n.scale = .5,.5
p1.n.layerno = 0
p2.n.anim = 600
p2.n.scale = .5,.5
p2.n.layerno = 0
;------------------------ Win by special . The letter "s" respresents a "special win"
p1.s.anim = 600
p1.s.scale = .5,.5
p1.s.layerno = 0
p2.s.anim = 600
p2.s.scale = .5,.5
p2.s.layerno = 0
;------------------------ Win by hyper. The letter "h" respresents a "hyper win", etc..
p1.h.anim = 600
p1.h.scale = .5,.5
p1.h.layerno = 0
p2.h.anim = 600
p2.h.scale = .5,.5
p2.h.layerno = 0
;------------------------ Win by normal throw
p1.throw.anim = 600
p1.throw.scale = .5,.5
p1.throw.layerno = 0
p2.throw.anim = 600
p2.throw.scale = .5,.5
p2.throw.layerno = 0
;------------------------ Win by cheese
p1.c.anim = 600
p1.c.scale = .5,.5
p1.c.layerno = 0
p2.c.anim = 600
p2.c.scale = .5,.5
p2.c.layerno = 0
;------------------------ Win by time over
p1.t.anim = 600
p1.t.scale = .5,.5
p1.t.layerno = 0
p2.t.anim = 600
p2.t.scale = .5,.5
p2.t.layerno = 0
;------------------------ Win by suicide
p1.suicide.anim = 600
p1.suicide.scale = .5,.5
p1.suicide.layerno = 0
p2.suicide.anim = 600
p2.suicide.scale = .5,.5
p2.suicide.layerno = 0
;------------------------ Opponent pounded by his own teammate
p1.teammate.anim = 600
p1.teammate.scale = .5,.5
p1.teammate.layerno = 0
p2.teammate.anim = 600
p2.teammate.scale = .5,.5
p2.teammate.layerno = 0
;------------------------ Win by perfect
p1.perfect.anim = 600
p1.perfect.scale = .5,.5
p1.perfect.layerno = 0
p2.perfect.anim = 600
p2.perfect.scale = .5,.5
p2.perfect.layerno = 0
;------------------------ Use icons up until this number of wins
useiconupto = 3
;------------------------;Animation
[begin action 600]
60,9,0,0,60
60,8,0,0,2,, AA
60,0,0,0,2,, AA
60,1,0,0,2,, AA
60,2,0,0,2,, AA
60,3,0,0,2,, AA
60,4,0,0,2,, AA
60,5,0,0,2,, AA
60,6,0,0,2,, AA
60,7,0,0,2,, AA
60,6,0,0,4,, AA
60,5,0,0,5,, AA
60,4,0,0,6,, AA
60,3,0,0,7,, AA
60,2,0,0,8,, AA
60,1,0,0,9,, AA
;------------------------------------------------
Good luck.