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Author Topic: Update on atomicbuster's WIPs  (Read 2809 times)

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Offline atomicbuster

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Update on atomicbuster's WIPs
« on: August 29, 2007, 06:10:36 PM »
Hello. I announced my intentions to make 3 chars a while back, but the third (NeoGigas from World Heroes) became too difficult to complete any time soon. I will be focusing on Zangief and Haggar for my first chars.

Haggar progress: I made some new moves for him by changing up existing sprites. I am not a big fan of the Slam Masters 2 Haggar's moves, so I'll use very few frames from that char. I'm very exited about this char's potential.
here are sample moves:
http://i215.photobucket.com/albums/cc67/atomicbuster/HaggarProgress.png

Zangief progress: I am going to incorporate moves that he has in MVC2 and CVS2 by changing existing SF2 sprites. My opinion is that the best Zangief in the "official" videogame world is CVS2 Zangief, with MVC2 a close second, so I will try to include as many features and moves from each incarnation.
here is a comparison to the MVS/CVS version:
http://i215.photobucket.com/albums/cc67/atomicbuster/ZangiefComparisons.png

EDIT: 2-10-09; I've decided to modify this topic to include all my WIPs, since I probably won't be working on these guys as much as I will other characters. This way I don't have to start up new topics.
« Last Edit: February 10, 2009, 10:44:16 AM by atomicbuster »



Offline Luffy

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Re: Update on Haggar and Zangief WIPs
« Reply #1 on: August 29, 2007, 07:28:22 PM »
good luck on haggar!
where is the guy who was making kimala?

anyhow i like the facial expression on zangief 2nd sprite
those sprites look very nicely edited
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Offline atomicbuster

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Re: Update on Haggar and Zangief WIPs
« Reply #2 on: August 29, 2007, 09:28:22 PM »
To Luffy: Thanks for the post. I don't know who kimala is.

To All who read this post: I just read a discussion in a character release thread. Some people have an issue with the idea of "permission to use sprites" and "stolen characters." I'm not going top get into a big discussion, but here's another update to my chars: I could care less if anyone uses/copies/changes anything that I put online. If someone makes a better character than I could by using anything of mine, I consider it a tribute. Thanks.

Offline atomicbuster

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Re: Update on Haggar and Zangief WIPs
« Reply #3 on: September 01, 2007, 01:50:23 PM »
Another update (for Haggar):

I thought I was making good progress until I tried my WIP in MUGEN and saw that his size was all wrong (smaller than KFM). I resized him in his CNS file and it was still looking all wrong, so I decided to resize his group 0 (standing) PCX files using Photoshop, but it didn't work. I got frustrated and decided to resize the PNG file in Paint, and it STILL looked wrong. By wrong I mean that the pixels were not being resized in proportion. I decided to compare him to a few other chars and see if I could determine where I must have made a mistake. I compared his sprites to KFM, Zangief by masa, and Haggar by mugenmage. Then I realized my mistake: The Haggar I'm using for my base comes from an SNES emulator, not an arcade emulator. BUT I DON'T LIKE THE ARCADE HAGGAR, so after some contemplation I decided to keep my SNES sprite rips, resize them in paint, and simply smooth them over by hand. This means my original beta release date is going to be pushed back a bit from early October to early November. It takes a long time to smooth sprites. It took me an hour just to do this one:

http://i215.photobucket.com/albums/cc67/atomicbuster/Haggarsmoothed.png

The left one is the resized PNG, the one in the middle is my work, and the one on the right is mugenmage's. OK. Wish me luck.

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Re: Update on Haggar and Zangief WIPs
« Reply #4 on: September 01, 2007, 04:01:27 PM »
kimala is the japanese version of jumbo
or was it the other way around  8=|
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Re: Update on Haggar and Zangief WIPs
« Reply #5 on: September 02, 2007, 11:36:47 AM »
Heh, Jumbo Flapjack.  Yeah, you got it right.

I'd like to see Alexander the Grater.

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Offline atomicbuster

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Re: Update on Haggar and Zangief WIPs
« Reply #6 on: September 03, 2007, 02:40:08 AM »
Ahhh. Now I remember. And Scorpion is called Astro. Well, I like Slam Masters so after I get the hang of creating my first characters, you may see a number of SM characters showing up. BTW I finally got at least the standing animation correctly sized, smoothed, and on the right x axis.

http://i215.photobucket.com/albums/cc67/atomicbuster/Haggarcorrectproportion.png

Offline thrasherpunk

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Re: Update on Haggar and Zangief WIPs
« Reply #7 on: September 03, 2007, 04:11:15 AM »
i think it would be better if you could edit mvc hulk sprites for haggar so that it would look more capcom-esque

Offline atomicbuster

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Re: Update on Haggar and Zangief WIPs
« Reply #8 on: October 12, 2007, 06:04:35 PM »
Hello. It's been a while.
Here's another update:

Zangief: Has movement, normals, damage, sound, 2 original palettes. I started experimenting with throws, but there's nothing really working yet. I'm feeling the temptation to steal very strongly...but I resist.

Haggar: Has movement, normals, grabs, 3 specials, damage, portraits and sound. Almost ready for beta release except for sprites that haven't been smoothed yet. I have decided to release several versions of this character, mostly for my own development as a new creator. I'll begin with a Street Fighter 2 version because I consider SF2 the standard by which characters are measured. After I gain more experience in coding, I'll develop an SFA version, then MVC, then SF3, and finally CVS2.

Pics will be forthcoming.

Offline nick09

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Re: Update on Haggar and Zangief WIPs
« Reply #9 on: October 12, 2007, 07:08:43 PM »
how did i miss this topic!? @-) 8-}

nice work so far.

good luck! ;)

Offline atomicbuster

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Re: Update on Haggar and Zangief WIPs
« Reply #10 on: October 16, 2007, 02:14:09 PM »
As of 10/16/07:







Enjoy.
« Last Edit: October 16, 2007, 04:05:55 PM by Sasuke-kun »

Offline atomicbuster

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Re: Update on Haggar and Zangief WIPs
« Reply #11 on: December 07, 2007, 01:43:00 AM »

Offline fatalfreak

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Re: Update on Haggar and Zangief WIPs
« Reply #12 on: December 07, 2007, 03:43:56 AM »
They look cool  8)
Especially I like Haggar, and always reminds me the time when I was playing Final Fight series with my old friend  :(  Good luck on you work!

Thanks to Demonkai.  I got this MMPR photo.
I didn't know your name was :D. That's an interesting name.

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Re: Update on Haggar and Zangief WIPs
« Reply #13 on: December 07, 2007, 12:49:05 PM »
Best of luck he looks very good process-wise  %%-.

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Offline atomicbuster

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Re: Update on Haggar and Zangief WIPs
« Reply #14 on: December 30, 2007, 02:54:55 AM »
Hi.
I've been working on Zangief sprites...slowly.
Here is a teaser pic.

http://i215.photobucket.com/albums/cc67/atomicbuster/NewZangiefstuff.png

from left to right: 1) SFA-style cape Intro; 2) Run-Grab; 3) Back dash; 4) Air Guard; 5) Sweep; 6) SFA-style Angled Punch; 7) new Headbutt; 8 ) Flying Powerbomb to Mayor Mike Haggar!
This next pic explains itself ;) Enjoy.

http://i215.photobucket.com/albums/cc67/atomicbuster/MechPalette.png

Offline DrZaius

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Re: Update on Haggar and Zangief WIPs
« Reply #15 on: December 30, 2007, 01:15:12 PM »
Nice change to the headbutt.

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Offline atomicbuster

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Re: Update on Haggar and Zangief WIPs
« Reply #16 on: March 16, 2008, 02:02:31 AM »
I've just discovered winkawaks!!    ;D  It's way better than mame, in my opinion. And I found a good rom for SSF2T. Now I don't have to frankensprite Zangief's Banishing Flat. Yay.

This is the REAL Banishing Flat:
http://i215.photobucket.com/albums/cc67/atomicbuster/BFpalette.png

Now I just have to work on the palette. As soon as I polish off the throws and some more coding, I'll get to work on the sounds. He's already a beta in my book (cuz I've played worse). But I'll actually release him when I think he's a much, much better beta. Updates should be a bit more frequent now.

Offline atomicbuster

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Re: Update on Haggar and Zangief WIPs
« Reply #17 on: March 24, 2008, 01:52:14 PM »
I've just discovered winkawaks!!   :(  Unfortunately, I also realized that editing sprites is very difficult. Thus, I've come to the reality that using existing sprites to make chars is way easier than making your own, or making detailed edits to existing sprites. That being said, my Haggar project is being modified. I realized that the sizes for the SNES sprites were a bit off:

http://i215.photobucket.com/albums/cc67/atomicbuster/sprite05.png
http://i215.photobucket.com/albums/cc67/atomicbuster/sprite10.png

and there's really no way to fix it. The only sprites that are a good (but not great) size are from the CPS1:

http://i215.photobucket.com/albums/cc67/atomicbuster/spriteCPS1.png

Therefore, here are the modifications:
1) I'm going to use CPS1 sprites for my Haggar project until I can find a way to resize pics without having them lose resolution.
2) I'm going to keep all my edited sprites and work on them whenever the mood strikes me.
3) I plan to edit the new sprites and make the moves I had in mind for Haggar.

In conclusion, I have the coding and sound, I need to do the sprites and palettes again, I need to fix some bugs, and there's no AI. I guess he's at 60% before beta release.
Damn you winkawaks for opening my eyes to better sprites!!!

Offline atomicbuster

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Re: Update on Haggar and Zangief WIPs
« Reply #18 on: January 23, 2009, 11:52:54 AM »
Hey MUGEN peeps. My works are now hosted on DrZaius' site under Hosted. Finally released my sf2Haggar BETA for anyone who might be interested.

http://drzaius.webs.com/

Thanks for the support.

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Re: Update on Haggar and Zangief WIPs
« Reply #19 on: January 23, 2009, 02:12:07 PM »
Sweet!
So you finally released the Street Fighter II style Haggar!   :w00t:
Just now I checked the website (The Official DrZaius Site for MUGEN) to download the beta version of the character, but when downloaded the character (in fact, I clicked Haggar), somehow that was a character from Fight Fight 3 (Black), and wasn't Haggar...   :(
Where is Haggar? 

(EDIT)
Thanks for fixing the link, DrZaius!
Just now I played mugen with SFII style Haggar.  Wow, this character is awesome!  The first thing that I like about this character is he fights just like other characters from Street Fighter II (sounds, speed and moves).  The second thing that I like about this character is that Controlling him is a lot easier than controlling Zangief (I remember Zangief was a weekest character in Street Fighter II).

So I guess there will be more updates, right?  If so, I'm really excited!  Good luck on working on mugen work  %%-
« Last Edit: January 23, 2009, 07:04:19 PM by CrossDash »

Thanks to Demonkai.  I got this MMPR photo.
I didn't know your name was :D. That's an interesting name.

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Re: Update on Haggar and Zangief WIPs
« Reply #20 on: January 23, 2009, 02:31:15 PM »
 o.O#

It's fixed now.

 8=|

(EDIT)
No problem, CrossDash.   ;D
« Last Edit: January 24, 2009, 01:23:51 AM by DrZaius »

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Offline atomicbuster

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Re: Update on Haggar and Zangief WIPs
« Reply #21 on: January 26, 2009, 09:54:06 AM »
CrossDash:  Thanks man. Yes there will be updates as the sprites are kinda blocky. The only problem is that to smooth out one sprite, it takes at least an hour, makes my eyes sore, and gives me a headache. Like I said on the site, it will be a while. In the mean time, I'm working on another SF2-style char.....

Offline Djoulz

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Re: Update on Haggar and Zangief WIPs
« Reply #22 on: January 29, 2009, 07:58:40 PM »
cool beta... im liking it so far... congrats and keep up!!!
     
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Re: Update on Haggar and Zangief WIPs
« Reply #23 on: February 01, 2009, 02:22:37 PM »
As of 10/16/07:







Enjoy.

What do you mean by enjoy?The guy is not out yet! 8-}

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Re: Update on Haggar and Zangief WIPs
« Reply #24 on: February 01, 2009, 02:34:44 PM »
He probably meant to enjoy the images.  8-} 8-} 8-}

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