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Author Topic: Basarax Temple released!!! basarax temple HR Updated  (Read 600 times)

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Offline Master Yoda

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Basarax Temple released!!! basarax temple HR Updated
« on: December 07, 2008, 01:23:25 PM »
hi people!!! ;D
 
I was watching this stage was not done for mugen, so we will try to do!

enjoy!!! :P





.....................EDIT.................


UPDATED:

fix:
eliminated the reflexion
Adjusted shadow
adjust the zoffset
effect of the flames improved


screenshots



http://www.4shared.com/file/74899652/a4cfe932/Basarax_stage_Temple_by_Master_Yoda.html?dirPwdVerified=c690a45c



:::::::::::::::::::::::::///////////////////////////::::::::::::::::::::::::

basarax palace released!!! enjoy!!!! and thks for download this stage!!!!





http://www.4shared.com/file/75117906/845ef8dd/Basarax_stage_Palace.html


« Last Edit: December 08, 2008, 09:29:39 PM by Master Yoda »




Offline Worksa8

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Re: basarax temple HR
« Reply #1 on: December 07, 2008, 01:46:23 PM »
A working screenshot or video would be nice =O

Offline ExShadow

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Re: basarax temple HR
« Reply #2 on: December 07, 2008, 01:56:48 PM »
A working screenshot or video would be nice =O
agreed screenshot plz
»ĐΣΛTĦŞTØRM«

Offline Worksa8

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Re: basarax temple HR
« Reply #3 on: December 07, 2008, 03:23:49 PM »
I don't think he is gonna put one up for a while...
Here:


I actually really liked this stage though, good job. I think you just have to neaten those flames out a bit, the black outline is way too bold. Also, It may need an extra frame or two of animation. The music choice was pretty decent as well =3
Oh, and you have it set for reflection, not shadow. So the ground is acting like a giant mirror xD

Offline greatmuta2

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Re: basarax temple HR
« Reply #4 on: December 07, 2008, 03:34:38 PM »
sweet an uesugi main camp ill get it but after you fix the reflection thing thatll bug the crap out of me

Offline ExShadow

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Re: basarax temple HR
« Reply #5 on: December 07, 2008, 03:58:55 PM »
Here:


I actually really liked this stage though, good job. I think you just have to neaten those flames out a bit
i would suggest adding some trans to the flames

example:

[BG FIRE]
type  = anim
spriteno = 2, 1
actionno = 2
delta = 1, 1
layerno = 0

[Begin Action 2]
0,0,0,0,0
2,1,0,0,3, ,as256d256
2,2,0,0,3, ,as256d256
2,3,0,0,3, ,as256d256
2,4,0,0,3, ,as256d256
2,5,0,0,3, ,as256d256
2,6,0,0,3, ,as256d256
2,7,0,0,3, ,as256d256
2,8,0,0,3, ,as256d256
2,9,0,0,3, ,as256d256
2,10,0,0,3, ,as256d256
2,11,0,0,3, ,as256d256
2,12,0,0,3, ,as256d256
2,13,0,0,3, ,as256d256
2,14,0,0,3, ,as256d256

u can use watever sprite numbers u want but yea
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Offline Master Yoda

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Re: basarax temple HR UPDATED
« Reply #6 on: December 07, 2008, 07:39:59 PM »
THKS FOR YOURS COMMENTS!!

The stage has been updated!!!  :w00t:


Offline greatmuta2

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Re: basarax temple HR UPDATED
« Reply #7 on: December 07, 2008, 08:03:36 PM »
just played a couple matches and this stage feels alot like a samurai warriors level lol good job but the flames wernet fixed but i dont really care

Offline R.I.C.O - Teros

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Re: basarax temple HR UPDATED
« Reply #8 on: December 07, 2008, 08:35:55 PM »
This stage is asymmetrical... big time. Boundleft should be the negative value of boundright.

That's the only problem I see for now. Good work on the rest of it.


My Mugen stages, etc.
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Offline Master Yoda

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Re: Basarax Temple released!!! basarax temple HR Updated
« Reply #9 on: December 08, 2008, 10:00:17 PM »
NEW STAGE RELEASED!!!!  :P


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