Hey folks whats up, its been a while since i released anything besides sounds and this update have just been way overdue.
FROM READ ME------------------------
FINAL VERSION 12/2/2008
------------------------
Character Name: "Terry Bogard"
In Game Name: "Terry"
Original Games: KOF + FF + CVS + SVC
Game Play Style: MVC Remix
Author: Reza
Emails: Mvs1986@aol.com and m_vs_1986@hotmail.com
For Windows and Linux M.U.G.E.N
---------------------
CHARACTER BIOGRAPHY
---------------------
Terry Bogard is a video game character created by SNK, and is the main character of the Fatal Fury series. He has appeared in every Fatal Fury and King of Fighters game, and is one of the characters of choice to symbolize the company in crossover games, merchandise and publicity. He appears to fit many Japanese stereotypes for an American character in appearance, personality and speech (his in-game vocabulary is usually limited to American colloquialisms, such as "Okay!" and "Hey, c'mon, c'mon."). In Gamest's 1997 Heroes Collection, Terry was voted as the staff's eighth favorite character.
Terry Bogard is the brother of Andy Bogard. Both of them were orphans adopted by Jeff Bogard. He is often referred to as the Legendary Hungry Wolf (from Garou Densetsu, meaning Legend of the Hungry Wolf). He has a pet monkey named Ukee (the previous mascot of SNK before Terry) and is said to have the unique ability of accurately guessing a woman's measurements just by glancing at her. He also has a knack for shooting three-pointers or free throws in basketball, which explains the creation of his Power Dunk.
----------------------------------
CHARACTER INFORMATION AND SYSTEM
----------------------------------
Terry is based off of his VS Series and other appearances from the games listed at the top. He has a 6 button layout LP, MP, HP, LK, MK, HK and is custom made with the Moves from the KOF,FF and CVS games, meaning he has some stuff that he didn't originaly have in the VS Series that i thought would be a great addition to his gameplay. Speaking of gameplay he is MVC Style but has all of the MVC, CVS and KOF System works, which includes:
6 Button Layout
LP, MP, HP (X, Y, Z)
LK, MK, HK (A, B, C)
Guard
Chain Combo
Air Chain Combo
Hyper Combo Cancel
Cancel Any Move
Dash
Run
Rolling
Dodge (Not Implanted)
Counter Attack
Counter Movement (Not Implanted)
Air Guard
Tactical Recovery
Safe Fall
Super/Long Jump
Advance Guard
Tech Hit
Air Dash
Snapback Attack (Not Implanted)
Double/Triple Jump
Wall Jump (Not Implanted)
Tag Team (Not Implanted)
Dizzy (Not Implanted)
Damage Dampener
Flying/Float (Not Implanted)
Wall Hit
Automatic Recovery
Launchers
---------
CREDITS
---------
The Dreamslayer/Just No Point and K.O.D - Terry Sprites and some of the CVS2 FX.
VioFitz - For all the awesome edits (Rising force/Power Charge/Power Stream/etc.)
Mr.Fong - For his great Terry High-Res FX which he allowed me to use and creating the superb Power Stream FX.
SNK - For creating this awesome character
Capcom - For creating the VS Series
Elecbyte - For creating M.U.G.E.N
K.O.D - For some codes
Kong - For his awesome MVC2, CVS2 and CFE sprites
Redhot - MVC2 Sprites
VADM Omega aka Omega_Black1990 - Hyper Portraits
Kamek - MVC2 Announcer Sounds and Sprites
Anjel, Trasgo7 and Buyog - Helping me Code the Announcer Sounds
Scar - MVC2 Announcer and Effect Sounds
Reza - For creating this Character and ripping needed Sprites, Sounds and editing those sounds
Etg - For MVC2 Hyper/Super combo Finish BG
Tell me if i left anyone out
-----------
WIN POSES
-----------
Press and Hold any one button for a Win Pose or just don't Hold any for Random Win Poses
--------
TAUNT
--------
Tease - Press Start
--------
THROWS
--------
Standing Throws - Hold Forward + HP or HK (While Close to Opponent)
Crouching throws - Hold Forward + HP or HK (While Close to Opponent)
--------------------
CUSTOM MVC SYSTEM
--------------------
Rolling Forward - F + LP and LK (While Grounded)
Rolling Backward - B + LP and LK (While Grounded)
Alpha Counter - MP + MK (While Guarding)
Air Dash Forward - F,F (While Airborne)
Air Dash Backward - B,B (While Airborne)
Advance Guard - HP + HK (While Guarding)
Double Jump - U,U (While Airborne)
Super Jump - D,U (While Grounded)
Air Combo Dash-In - (Executed automatically after Air Combo)
---------------
SPECIAL MOVES
---------------
Power Wave - D,DF,F + Any Punch (Can be executed only while Grounded)
Burn Knuckle - D,DB,B + Any Punch (Can be executed only while Grounded)
Rising Tackle - F,D,DF + Any Punch (Can be executed only while Grounded)
Crack Shot - D,DB,B + Any Kick (Can be executed both Airborne and Grounded)
Power Dunk - F,D,DF + Any Kick (Can be executed both Airborne and Grounded)
Power Shot - D,DF,F + Any Kick (Can be executed only while Grounded)
Power Drive - B,D,DB + Any Punch (Can be executed only while Grounded)
-------------
HYPER MOVES
-------------
Buster Wolf - D,DF,F + Any 2 Kicks (Can be executed while Grounded and requires 1 Level)
Power Geyser - D,DF,F + Any 2 Punches (Can be executed while Grounded and requires 1 Level)
Power stream - D,DB,B + Any 2 Punches (Can be executed while Grounded and requires 2 Levels)
Over Heat Geyser - D,DB,B + Any Kick (Can be executed while Grounded and requires 2 Levels)
Power Storm - D,DF,F + HP and HK (Can be executed while Grounded and requires 3 Levels)
----------------------------
UPDATES 12/2/2008
----------------------------
Fixed and Tweaked all Hyper BG's
Tweaked the Hyper FX for all Supers
Deleted some unnecessary sprites from Terry's Sff file to make it a bit smaller
Removed all AfterImages
Added a New Hyper BG that Luigi Master told me about (1 single file instead of half a BG)
Tweaked all Projectiles
Fixed some timings in the Power Stream Super
AI Updated
------------
TO DO LIST
------------
NOTHING! Man it feels good to say that...or maybe fix any bugs as usual
ENJOY!!!!!!!!!!!!!!!!!!!
LINK: http://reza.club-syndicate.net/forum/index.php?action=downloads;cat=1