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Author Topic: Bison Version 2 (vs Series)  (Read 921 times)

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Offline supermystery

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Bison Version 2 (vs Series)
« on: November 28, 2008, 01:28:37 PM »
Bison vs Series for Mugen (may work in DOS)
By supermystery



Note: this is not like the M Bison Beta i did

Version 1
===========

Features:

AI

Dizzy Mode

Moves and fighting style similar (although not 100% accurate) to X Men vs Street Fighter (PSX)


Notes:
--------

Decided to convert a vs style Bison to mugen (as i didnt see very many versions around).
as my favorite version was from Xmen vs Street fighter (thats the only game i had available to emulate)
i did an attempt to match the moves as close to the game as possible
although not everything is accurate to the game.

*Bison cannot chain combos as easy as other mvc characters unless you are doing an air combo
so you have to be a bit smarter when pulling off combos
*Use bisons stronger moves like the psycho crusher to your advantage if you can.

*This character may be slighty better for comboing than in the orginal character, this is due to some minor tweaking to my preference.
*some moves may treat the opponent different to how is done in the real game because i didnt want to use custom states too much
otherwise the moves would then have no effect on character with super armor (ie apocalyspe)
*Although i tried my best to emulate the actual game some moves could still look off idk.


Moves
-------

Throw
forward y/z

Guard Push (while blocking)
x + y

Recovery Roll (before fall)
~D, DB, B, and attack button

Alpha Counter (while blocking) lvl 1
~D, DB, B, any attack button

Super Jump
D,U

Aerial Rave Starter
z


Special Moves:
--------------

Slide Kick = D + z
Psycho Shot  = D, DF, F + any punch
Scissor Press (can be done in air)= D, DF, F + any kick
Psycho Blast = F, DF, D, DB, B + any punch
Fly (can be done in air) = D, DB, B + x+y
Teleport Type 1  = F, D, DF + any punch
Teleport Type 2  = B, D, DB + any kick
Head Stomp = (D) 2 seconds, U + #K [When hit, press #P]
Flying Attack = (D) 2 seconds, U + #P [When above opponent, press #P]

Super Moves (power must be at least 1000/lvl1):
------------

Psycho Crusher (can be done in air) = D, DF, F + x+y :press certain buttons rapidly for more hits.
Hyper Kick Press = D, DF, F + a+b

Code: [Select]
====================================================================
Regarding AI
====================================================================
Default is on but if you really want to switch it off open the bisonSM.cns file and do the following:

Change:

;AI on or Off
[State -2, Simplifier]
type = VarSet
triggerall = !IsHelper
trigger1 = var(58) = 1
trigger2 = var(0):=0
var(0) = 1 ; Another option is to replace 1 with something like MatchNo, if
; you want to design your AI to have varying levels of difficulty.
IgnoreHitPause = 1

To:

;AI on or Off
;[State -2, Simplifier]
;type = VarSet
;triggerall = !IsHelper
;trigger1 = var(58) = 1
;trigger2 = var(0):=0
;var(0) = 1 ; Another option is to replace 1 with something like MatchNo, if
; you want to design your AI to have varying levels of difficulty.
;IgnoreHitPause = 1

http://mugenlair.freesmfhosting.com/

Hosted Creations > supermystery > Bison/Vega (vs Series)

Enjoy


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Offline Jedah12

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Re: Bison Version 2 (vs Series)
« Reply #1 on: November 28, 2008, 05:06:41 PM »
I will test this Bison later supermystery is one of the characters that I'm waiting in a long time. Thanks to share  =D>

Offline supermystery

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Re: Bison Version 2 (vs Series)
« Reply #2 on: November 28, 2008, 05:14:28 PM »
Your welcome.

on other news: bison has had a couple of updates:

* realised that bison actually gained control after the aerial psycho crusher so that has been fixed

* when bison teleports in the air near by his opponent he is also meant to gain control
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Offline Jay4fun

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Re: Bison Version 2 (vs Series)
« Reply #3 on: November 29, 2008, 01:03:38 AM »
Thank you for this version of Bison. I have been wanting the XMvsSF Bison for such a long time. This Bison and your Ken are well put together. Loving them so much, PLEASE do not hesitate to release more character versions from XMvsSF. Keep up the good work!!!!

Offline supermystery

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Re: Bison Version 2 (vs Series)
« Reply #4 on: November 29, 2008, 02:47:03 AM »
Thank you for this version of Bison. I have been wanting the XMvsSF Bison for such a long time. This Bison and your Ken are well put together. Loving them so much, PLEASE do not hesitate to release more character versions from XMvsSF. Keep up the good work!!!!

Thanks im glad you like the character :)

Other news bisons had a few more updates:

*Fixed a custom state clash where bison would clash with another custom state move from the opponent sometimes and go through the ground.

*Bison actually gains control (when teleporting up in mid air) from any distance, it happend randomly from x vssf (must of of been an emulation bug in epsxe?) and all the time in MVC2 (i just played the dreamcast earlier).


EDIT:

Added bisons ending (XmenvsSF), also if you redownload bison ive added some new palletes and fixed some other bugs i discovered too.

« Last Edit: November 29, 2008, 06:38:00 AM by supermystery »
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Offline alex87

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Re: Bison Version 2 (vs Series)
« Reply #5 on: November 29, 2008, 08:55:52 AM »
thank u so much!!!

Offline Jedah12

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Re: Bison Version 2 (vs Series)
« Reply #6 on: November 29, 2008, 09:23:53 AM »
I tested him already, I liked it, good job :thumbsup:
Downloading the update  =D>

Offline supermystery

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Re: Bison Version 2 (vs Series)
« Reply #7 on: November 29, 2008, 09:59:35 AM »
Your welcome, enjoy the update  :)
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