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Author Topic: Megaman 2.1B  (Read 4548 times)

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Offline Spidercide

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Re: Megaman 2.1B
« Reply #25 on: November 23, 2008, 08:10:47 PM »
Coolzville. :thumbsup:
WRRRYYYYYYYYY!

Offline warecus

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Re: Megaman 2.1B
« Reply #26 on: November 26, 2008, 12:28:54 PM »
how do you take the robot masters moves or are they already taken?

Offline R.I.C.O - Teros

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Re: Megaman 2.1B
« Reply #27 on: November 26, 2008, 04:29:19 PM »
Awesome, I don't know how I missed this before.

His air qcb+k doesn't have a hitspark when you land the attack. That's all I really see wrong so far.


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Offline KPT25

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Re: Megaman 2.1B
« Reply #28 on: November 26, 2008, 05:28:17 PM »
how do you take the robot masters moves or are they already taken?
it's in the code of the character...whenever you face a certain robot master,Megaman gets a weapon that will be more effective against it

Offline ♦ßlôödÑinjå♦

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Re: Megaman 2.1B
« Reply #29 on: November 27, 2008, 12:15:01 AM »
Thank you for the release!

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Offline LeechKing

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Re: Megaman 2.1B
« Reply #30 on: December 14, 2008, 10:25:03 AM »
well I'm still downloading... but I'll take it from the previous replies... I'm sure this is, if not the best, one of the greatest megaman mugen character ever...  :)

Offline ChAoTiC

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Re: Megaman 2.1B
« Reply #31 on: December 14, 2008, 10:49:24 AM »
well I'm still downloading... but I'll take it from the previous replies... I'm sure this is, if not the best, one of the greatest megaman mugen character ever...  :)

Yea pretty much, and im still going.  Stay tuned from a double release from team reploid on new years!  :w00t:

Offline O Ilusionista

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Re: Megaman 2.1B
« Reply #32 on: December 14, 2008, 09:18:44 PM »
Hey Chaotic.

nice Megaman dude. Its very different from all other megaman, that is very nice.

Two tips:

1- Rush attacks the opponent with a ...happy face :) You could edit it a bit.
2 - I dont liked the sprites of his normal weapon. I think you could change to the SNES versions, or other that you think is good.

Kepp the good work.

Offline Enscripture

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Re: Megaman 2.1B
« Reply #33 on: December 22, 2008, 02:06:43 AM »

1- Rush attacks the opponent with a ...happy face :) You could edit it a bit.


Rush mad?  I did it in a few minutes  :):  Rush Dashing with and without his tongue:



Offline iDramaboy

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Re: Megaman 2.1B
« Reply #34 on: December 22, 2008, 02:08:57 AM »
Rush mad?  I did it in a few minutes  :):  Rush Dashing with and without his tongue:




those are good  :)

Offline O Ilusionista

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Re: Megaman 2.1B
« Reply #35 on: December 22, 2008, 09:01:05 AM »
hahaaha perfect!

Offline DARKTALBAIN

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Re: Megaman 2.1B
« Reply #36 on: December 22, 2008, 03:42:58 PM »
Rush mad?  I did it in a few minutes  :):  Rush Dashing with and without his tongue:




I like Rush better looking mad when he attacks  :thumbsup:

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Offline ChAoTiC

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Re: Megaman 2.1B
« Reply #37 on: December 22, 2008, 07:46:04 PM »
Yataa!   :w00t:

Offline Enscripture

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Re: Megaman 2.1B
« Reply #38 on: December 23, 2008, 05:50:49 AM »
Ha. I say Happy Rush -> Pissed Rush Stand -> Pissed Rush Dash -> Pissed Rush Walk (Back to Rockman) -> Pissed Stand -> Happy Stand

Happy until Rush attacks~ Here's some more:




I'll try to sprite some Rush Barking sprites next.

Offline O Ilusionista

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Re: Megaman 2.1B
« Reply #39 on: December 23, 2008, 07:11:34 AM »
man, they are perfect :)

Offline Sabaki

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Re: Megaman 2.1B
« Reply #40 on: December 23, 2008, 10:17:49 AM »
Really nice sprite edits, Enscripture   :)

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Re: Megaman 2.1B
« Reply #41 on: December 23, 2008, 12:47:51 PM »
Ha. I say Happy Rush -> Pissed Rush Stand -> Pissed Rush Dash -> Pissed Rush Walk (Back to Rockman) -> Pissed Stand -> Happy Stand

Happy until Rush attacks~ Here's some more:




I'll try to sprite some Rush Barking sprites next.

these Rush sprites rock !  :thumbsup:

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Offline XHankX

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Re: Megaman 2.1B
« Reply #42 on: December 24, 2008, 09:49:37 AM »
Well to start off this is an amazing Megaman. One of the best I've seen in Mugen. I don't know if you have found these two little bugs yet but I thought I'd mention them anyways. (if they have already been mentioned sorry O.o )

1. When you do the Hyper Megaman Super (ah when he turns big) Megaman can only get a combo to 18 and then it reverts back to 0 and starts the count over even if your still hitting the enemy or it won't even count the hits. (This usually only happens when your attacking from the other side of the stage)

2. When you use the Protonman shield and then continue with an air combo (ex. using the shield and then continuing the combo w/ an uppercut) the image of the shield stays with megaman til he gets hit or you use the shield again (but the shield has to be hit)

Well thats all for now but like I said before GREAT character

Offline Enscripture

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Re: Megaman 2.1B
« Reply #43 on: December 27, 2008, 11:15:25 PM »
Finished Rush's Barking animation based on his Rockman 7 Bark:


woof woof ;D

Should I do the Rush Jet or Rush Coil? Or The Rockman 7 Rush Suit animation where he jumps into the air?
« Last Edit: December 27, 2008, 11:23:34 PM by Enscripture »

Offline Z4kaR1

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Re: Megaman 2.1B
« Reply #44 on: December 27, 2008, 11:23:22 PM »
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Very Nice! :thumbsup:


Offline O Ilusionista

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Re: Megaman 2.1B
« Reply #45 on: December 29, 2008, 05:03:58 PM »
The coil would be great :)

Offline ChAoTiC

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Re: Megaman 2.1B
« Reply #46 on: December 29, 2008, 08:40:57 PM »
Finished Rush's Barking animation based on his Rockman 7 Bark:


woof woof ;D

Should I do the Rush Jet or Rush Coil? Or The Rockman 7 Rush Suit animation where he jumps into the air?

I would love for you to do all of them.  They will make very good intros and I can do the coil as a taunt.

Offline Enscripture

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Re: Megaman 2.1B
« Reply #47 on: December 30, 2008, 05:49:14 AM »
Did the Rush Coil:



Based it on the Rockman 7 version, including the amount of frames, with a little bit of my added logic, since I don't think he'd really have the same face for all of the frames~

I'll do the Jet Next, but I think I'll have to bust out Nebula to tile rip the Rush Jet exhaust, since it does look really good~

Offline O Ilusionista

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Re: Megaman 2.1B
« Reply #48 on: December 30, 2008, 08:42:49 AM »
hahah very nice

Offline Enscripture

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Re: Megaman 2.1B
« Reply #49 on: December 30, 2008, 09:09:00 AM »
About Rush Coil, make sure you refresh the browser if you saw it when I first posted that~ I fixed something that was bugging me when I first sprited Rush~ it's more accurate now~ :P

But, should his tail move?

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