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Offline ItalianStallion

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Re: Batman by the Infinity Mugen Team Forum
« Reply #150 on: November 06, 2008, 01:43:52 AM »
Help us find some goo batman voice clips and we'll use them...  :-??

Only if MK vs DC was out \-/o How about the Justice League tv series?

Offline The J

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Re: Batman by the Infinity Mugen Team Forum
« Reply #151 on: November 06, 2008, 02:10:39 AM »
or that justice League Heroes game? also when I put him up against Magus' Batman the Magus batman has a clone ..... weird
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Offline J.C.McMinis

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Re: Batman by the Infinity Mugen Team Forum
« Reply #152 on: November 06, 2008, 07:27:14 AM »
Batman: Rise of Sin Tzu (a game I have for my Gamecube) has some good lines that would be great. It has the same guy who did his voice from The animated series.


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Offline Alexziq

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Re: Batman by the Infinity Mugen Team Forum
« Reply #153 on: November 06, 2008, 08:35:15 AM »
There was a guy who had offered to rip the sounds from Rise of Sin tzu, but he disappeared from the forum, and I never got anything but a few sounds. I was going to clean them up for IMT but alas no luck. I can probably find some music free stuff, Ive just been busy re-doing Robin.

Offline guy-zero32k4

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Re: Batman by the Infinity Mugen Team Forum
« Reply #154 on: November 06, 2008, 10:13:40 AM »
I've been in the hospital.  That's why, and also why I haven't been able to post the remixed music I promised.  I'd gotten stabbed in the face with metal that got stuck in my face cutting the lawn. and my mom's been in and out of the hospital since April.  No one told me what else they'd like for voice samples.  I'm back so if you want 'em I'll do them.
« Last Edit: November 06, 2008, 10:22:48 AM by guy-zero32k4 »

Offline Alexziq

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Re: Batman by the Infinity Mugen Team Forum
« Reply #155 on: November 06, 2008, 11:20:08 AM »
I've been in the hospital.  That's why, and also why I haven't been able to post the remixed music I promised.  I'd gotten stabbed in the face with metal that got stuck in my face cutting the lawn. and my mom's been in and out of the hospital since April.  No one told me what else they'd like for voice samples.  I'm back so if you want 'em I'll do them.

ouch sorry to hear that. I hope youre okay :(

I'll take anything you can get for Batman sounds. I can add a little reverb, boost them, and splice them for Batman.

Offline atomicbuster

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Re: Batman by the Infinity Mugen Team Forum
« Reply #156 on: November 06, 2008, 12:33:47 PM »
"It s an open forum project where you can all contribute" but you don t have to contribute by writing i want this or this or this. JUST DO IT and SEND IT.
Maybe not a good idea because...
Nothing is misaligned, everything is alligned exactly how it should be for this batman character. It's official. If somone ever reprograms him they need to match this allignment or else it will be misaligned.
There are some missing items, like a taunt, no one has made on yet. As for additional frames, most attacks have exactly as many frames as the original capcom base did, so I feel good using Capcom as a measuring stick. :-??

Some of the other stuff (a few good issues here):
1) It used to be a hyper, that's all, Let's get that fixed.
7) Double whoosh, good catch, let's fix it.
10) Air cataching batarang error will be fixed.
13) Freeze sound too lound, I use a headset while coding so I miss many of the sound volume stuff.

other stuff:
3) Variations of the batarang throws are allready in process.
4) The batarang does come back to him.
6) Sorry, there won't be any strikers here. I am dead set against adding any strikers that will likely make a good Mugen character themselves. I think strikers are simply a good excuse for not making new moves for the character themselves.

Actually, I thought there were a few more "good issues."

1)Still has double whoosh on crHK.
2)Still no taunt
3)crMK looks like he's...balancing on one knee?
4)walking anim needs more even up/down motion. Look at Cyclops as Capcom measuring stick.
5)Standing HK is indeed misaligned because the foot on which he pivots is not where it is in the stance. Look at Cable as Capcom measuring stick.
6)Standing LK is also misaligned...Look at Cable as Capcom measuring stick.
7)Standing MP back foot needs improvement. Looks a bit choppy and should NOT slide back.
8)Standing HP does not look appropriate because he seems to leap up from a low position, spin, and land back in a low position.
9)um...head is STUCK, while rest of body move...??? Smells like misalignment to me.

These last 5 issues are only evident because of the stance. The alternative one by ALEXZIQ is better because his feet are closer together and it gives him better balance from which to strike. He's not doing a psuedo-split, so the animations for attacks work better. Try it and you'll see.

JASONTODD: If I make suggestions, and then JUST DO IT, then I may as well make my own character or my edit of an existing char. My contribution is to point out inconsistencies the creator(s) may have missed. After all, making a char is very meticulous work. They can do their own troubleshooting with the info. That's what makes it their char, not my char.

Offline Alexziq

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Re: Batman by the Infinity Mugen Team Forum
« Reply #157 on: November 06, 2008, 02:27:29 PM »
I think the standing hard punch looks off because the sprites are slightly too small. The walk looks a little odd size wize compared to the stance as well.

Im sure that is mostly because of the multiple spriters involved in this. I think one person just needs a bug report on the sprites, and some one can go through and resize, and touch up a few sprites. Im sure someone will eventually.

Its a beta  :-??

Offline Acey

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Re: Batman by the Infinity Mugen Team Forum
« Reply #158 on: November 06, 2008, 07:33:13 PM »
JASONTODD: If I make suggestions, and then JUST DO IT, then I may as well make my own character or my edit of an existing char. My contribution is to point out inconsistencies the creator(s) may have missed. After all, making a char is very meticulous work. They can do their own troubleshooting with the info. That's what makes it their char, not my char.

And as long someone's bug testing is legitamate, it's a great calling on the mugen forum and greatly appreciated.

Offline George Costanza

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Re: Batman by the Infinity Mugen Team Forum
« Reply #159 on: November 06, 2008, 07:46:53 PM »
And as long someone's bug testing is legitamate, it's a great calling on the mugen forum and greatly appreciated.

hmmm i can try to spot a few  :-??


and acey did you ever find that bug i told u about ?

Offline Acey

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Re: Batman by the Infinity Mugen Team Forum
« Reply #160 on: November 06, 2008, 08:50:39 PM »
hmmm i can try to spot a few  :-??


and acey did you ever find that bug i told u about ?

Yup, it's a problem with Vanessa, it puts the opponent in a custom state and has no back up for whatever occures in such situations.

Offline George Costanza

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Re: Batman by the Infinity Mugen Team Forum
« Reply #161 on: November 06, 2008, 08:53:15 PM »
Yup, it's a problem with Vanessa, it puts the opponent in a custom state and has no back up for whatever occures in such situations.

ok then glad to know  :)

Offline atomicbuster

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Re: Batman by the Infinity Mugen Team Forum
« Reply #162 on: November 07, 2008, 12:18:18 AM »
And as long someone's bug testing is legitamate, it's a great calling on the mugen forum and greatly appreciated.
Could you explain what you mean by "legitimate" bug-testing? Somewhere in that comment I detect the suggestion that bug-testing follows a certain prescribed formula. I can only guess at what that would be, but let's see...
To me bug-testing implies looking for bugs in a character. A bug, I guess, is an error that should not be in the character.
To me these are the 7 parts or facets of a character in which bugs may be found:
Basic Functions Coding (.cns), User Coding (.cmd), AI Coding (cns/cmd), Sprites (.sff), Animation (.air), Sound, (.snd), and Color (.act). Lastly, there is the 8th facet of the char which I will call "artistic direction." This deals with the idea for a char that a creator is trying to bring to light. This is also an area in which bugs may be found.

So based on my guesswork, a legit bug test for this char would look like this:
(example)
.cns - Every attack in the CNS delivers damage to the opponent and puts them in a "damage" state. Good.
.cmd - All the command names are in quotes except Bat Swing. Need to put Bat Swing command name in quotes.
.cns/.cmd - All the trigger1 are "Statetype = A". Recommend a modification.
.sff - All frames exhibit correct palette except 5,0. Recommend you use Dos2Win on char.
.air - Anim elem 600,4 does not end in "-1." Recommend you change time value to infinite.
.snd - All required sounds are present. Good.
.act - pal2 shows the transparencies. Switch the transparency color to box at bottom right of palette.
artistic direction - Batman has body armor which restricts movement, so he shouldn't be made to appear as flexible and agile as, say, Spider-man. Maybe you should revamp the stance anim to reflect this trait.

So would this be an example of legitimate bug-testing?

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Re: Batman by the Infinity Mugen Team Forum
« Reply #163 on: November 07, 2008, 12:33:30 AM »
artistic direction - Batman has body armor which restricts movement, so he shouldn't be made to appear as flexible and agile as, say, Spider-man. Maybe you should revamp the stance anim to reflect this trait.


Have to disagree with that statement. Batman's comic and animated costume is about as simplistic as Superman's. Movie adaptations overthink the suit, adding armor and such because they feel it adds to the realism. The only real "Armor" he has is the cape, which is sometimes depicted as a special type of lightweight material that can deflect gas and such.
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Offline Weapon x program

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Re: Batman by the Infinity Mugen Team Forum
« Reply #164 on: November 07, 2008, 02:00:06 AM »
Have to disagree with that statement. Batman's comic and animated costume is about as simplistic as Superman's. Movie adaptations overthink the suit, adding armor and such because they feel it adds to the realism. The only real "Armor" he has is the cape, which is sometimes depicted as a special type of lightweight material that can deflect gas and such.
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Offline warecus

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Re: Batman by the Infinity Mugen Team Forum
« Reply #165 on: November 07, 2008, 02:19:05 AM »
all the comics i seen him in he's pretty acrobatic unless he is wearing a armor suit are talking about his hyper?

Offline bat1987

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Re: Batman by the Infinity Mugen Team Forum
« Reply #166 on: November 07, 2008, 05:17:17 AM »
In the comics he wears lightweight protective kevlar that doesn`t restrict his movement.

I agree that movie adaptations overthink the suit.

Offline atomicbuster

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Re: Batman by the Infinity Mugen Team Forum
« Reply #167 on: November 07, 2008, 10:45:04 AM »
 o.O#
OK people...that was just part of an EXAMPLE. Usually one gives examples to support a point. The recipient is usually asked to respond to/answer/refute the point which is being illustrated. To focus on a minor detail means you missed the point. These last 4 posts didn't address the issue of "legitimate" bug-testing, but show off how comics/movie trivia abounds.

So I'd like to make it very simple: Is the EXAMPLE I gave previously an EXAMPLE of the action of "legitimate" bug-testing? Please respond to the question.
No bonus points for spelling your name correctly.

Offline Alexziq

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Re: Batman by the Infinity Mugen Team Forum
« Reply #168 on: November 07, 2008, 11:44:21 AM »
o.O#
OK people...that was just part of an EXAMPLE. Usually one gives examples to support a point. The recipient is usually asked to respond to/answer/refute the point which is being illustrated. To focus on a minor detail means you missed the point. These last 4 posts didn't address the issue of "legitimate" bug-testing, but show off how comics/movie trivia abounds.

So I'd like to make it very simple: Is the EXAMPLE I gave previously an EXAMPLE of the action of "legitimate" bug-testing? Please respond to the question.
No bonus points for spelling your name correctly.

Look, maybe you feel like youve been villanized for posting critique, and maybe you were to a degree. I think I speak for all of us when I say were sorry if we took your critique too personal. But seriously lets not clog up the thread with pointless drama, and debating this point.

Its counter productive.

Were all friends here so no need to fight amongst ourselves. I agree with some of your points, but I will say that a lot of characters have kicks where the back foot moves forward, and doesnt stay with the stances back foot position, so I kinda disagree that their misalligned. I think that the kicks were intentionally animated that way.

Offline Jelux Da Casual

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Re: Batman by the Infinity Mugen Team Forum
« Reply #169 on: November 07, 2008, 12:58:23 PM »
o.O#
OK people...that was just part of an EXAMPLE. Usually one gives examples to support a point. The recipient is usually asked to respond to/answer/refute the point which is being illustrated. To focus on a minor detail means you missed the point. These last 4 posts didn't address the issue of "legitimate" bug-testing, but show off how comics/movie trivia abounds.

So I'd like to make it very simple: Is the EXAMPLE I gave previously an EXAMPLE of the action of "legitimate" bug-testing? Please respond to the question.
No bonus points for spelling your name correctly.

Dude, your initial point was "artistic direction." My point was just to show that the "artist direction" is fine as it is. I didn't attack you that any time during my statement, I simply disargeed with part of your evauation, and it was the part that really had nothing to do with the bug report overall.
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Offline atomicbuster

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Re: Batman by the Infinity Mugen Team Forum
« Reply #170 on: November 07, 2008, 02:32:43 PM »
Were all friends here so no need to fight amongst ourselves. I agree with some of your points, but I will say that a lot of characters have kicks where the back foot moves forward, and doesnt stay with the stances back foot position, so I kinda disagree that their misalligned. I think that the kicks were intentionally animated that way.
OK. I wasn't trying to fight with anyone, just asking for better communication through clarification. If the kicks were intentionally animated that way, that's fine. But since I thought it was still a beta, I figured a few things, like anim issues, still needed to be resolved. I'll try to have less drama in my posts.
Dude, your initial point was "artistic direction."
No, it was "legit" bug-testing.
My point was just to show that the "artist direction" is fine as it is. I didn't attack you that any time during my statement, I simply disargeed with part of your evauation,
If I were truly making that evaluation, you would be totally right. But it was only an example, a HYPOTHETICAL POSSIBILITY, dude.
and it was the part that really had nothing to do with the bug report overall.
And quality of animation does have to do with the overall bug report.

People want their creations evaluated only one way, their way. Any other way of evaluating a character seems to be illegitimate, so I was trying to find out how the creator(s) preferred that their character be tested. I see animation that doesn't look like it fits the char and in my mind it looks like a bug, so I report it as buggy animation. Is that considered illegitimate?
« Last Edit: November 07, 2008, 02:39:56 PM by atomicbuster »

Offline Weapon x program

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Re: Batman by the Infinity Mugen Team Forum
« Reply #171 on: November 07, 2008, 02:37:48 PM »
it s ok we all understood everyone point of view can we move on?  >:-(-|

just a post to remember we all should love each other, i nearly cried when i read this the first time.  ;*))

Offline nickfurry

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Re: Batman by the Infinity Mugen Team Forum
« Reply #172 on: November 08, 2008, 10:02:55 PM »
nice

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Re: Batman by the Infinity Mugen Team Forum
« Reply #173 on: November 08, 2008, 11:14:07 PM »
Finally I could test this Batman... I suggest to concentrate in the sprite area by now, I loved how it turned out... BUT I guess that maybe you can change some lil' things... like:
- Walk back and FWD anims... is like seing cyclops in action... maybe some frankenspriting should work...
- Add 1 frame more for dash fwd (for the sprite that lasts 14 ticks in that anim) so the cape can be animated too.
- Fix a Med Punch X axis pos, specially after the very final of the move
- Add some mid frames for some moves, like the boomerang attack and the laso attack (I loved this one specially in air BTW)
- Fix the head in the stance a bit, the sprites ARE actually aligned, but the head in the same pos always looks a bit odd, doesn't match with breathing stucture in Batman. (You know, the head goes up and down a bit when you breathe)

Is all what I see, but I have to say that this looks very good to be a beta. Congratulations to all the spriters and Acey, this Batman is turning out pretty well :D

Keep on the good work

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Re: Batman by the Infinity Mugen Team Forum
« Reply #174 on: November 08, 2008, 11:52:48 PM »
it s ok we all understood everyone point of view can we move on? >:-(-|

just a post to remember we all should love each other, i nearly cried when i read this the first time. ;*))
that looks soooo gay (i dont have problems with that) just saying  :-"

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