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Author Topic: Batman by the Infinity Mugen Team Forum  (Read 27706 times)

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Offline Jelux Da Casual

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Re: Batman by the Infinity Mugen Team Forum
« Reply #100 on: November 03, 2008, 11:01:00 PM »
Looking at it again, his boots could use some shading on this fully standing sprites.
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Offline .:K.I.N.G:.

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Re: Batman by the Infinity Mugen Team Forum
« Reply #101 on: November 03, 2008, 11:09:55 PM »
stance is good an and all but it looks like he is leaning backwards as if he is evading something or loosing his balance :-?? maybe it should be used as an evade animation instead.
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Offline ItalianStallion

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Re: Batman by the Infinity Mugen Team Forum
« Reply #102 on: November 03, 2008, 11:17:37 PM »
Already 7 pages? #:-S That shows how much we really wanted to have this character in our hands.

Offline warecus

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Re: Batman by the Infinity Mugen Team Forum
« Reply #103 on: November 03, 2008, 11:20:54 PM »
you should use that stance as a alternate boxing stance, once he gets in it he just throw punches but there are a little faster and chain easier kinda like a custom hyper

Offline Slayer

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Re: Batman by the Infinity Mugen Team Forum
« Reply #104 on: November 03, 2008, 11:36:30 PM »
He Is Amazing!!!

It Would Be Good To see a Hiper With His Car or Motorcyle.


Offline Alexziq

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Re: Batman by the Infinity Mugen Team Forum
« Reply #105 on: November 04, 2008, 12:06:20 AM »
Nevermind. I split the sprites from the gif myself. Check out what I am talking about:



Both stances are in there and if you punch, he will return to stance 2. If you kick, stance 1. Both are utilized.

Thats very cool :thumbsup:

Offline Excursion

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Re: Batman by the Infinity Mugen Team Forum
« Reply #106 on: November 04, 2008, 01:07:48 AM »
Looking at it again, his boots could use some shading on this fully standing sprites.

That's just the quality of the posted animated in-game gif. Look at the animation ALEXZIQ posted:



The detail is there.


Offline warecus

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Re: Batman by the Infinity Mugen Team Forum
« Reply #107 on: November 04, 2008, 02:51:02 AM »
will excursion stance idea be implemented in the next update I really like the way he changes

Offline George Costanza

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Re: Batman by the Infinity Mugen Team Forum
« Reply #108 on: November 04, 2008, 03:12:19 AM »
That's just the quality of the posted animated in-game gif. Look at the animation ALEXZIQ posted:



The detail is there.



is it possible that i can have the old stance ? with the next update?

Offline Bonobi

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Re: Batman by the Infinity Mugen Team Forum
« Reply #109 on: November 04, 2008, 03:23:22 AM »
It's amazing how he looks, well done on the sprite work. I can tell that the end release will be stupendous, and so far so good.

I thought the first stance was great, the second is pretty okay but I think the first one is better. Thanks for the hard work.

Offline KatMan

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Re: Batman by the Infinity Mugen Team Forum
« Reply #110 on: November 04, 2008, 07:28:15 AM »
 :w00t:looks cool by the way

but i dont know the about the new stance but he seems to be standing tiptoed,,looks kinda odd but i think its ok
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Offline Acey

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Re: Batman by the Infinity Mugen Team Forum
« Reply #111 on: November 04, 2008, 09:27:56 AM »
The stance is being looked at, don't expect any stance changes until further notice.

Offline Acey

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Re: Batman by the Infinity Mugen Team Forum
« Reply #112 on: November 04, 2008, 01:11:57 PM »
New update, he has a great AI now, the SFF file has been reduced as much as it can be (blame the smoke, explosion, gas and other such FX for the large file) and some other bug fixes. I totally removed the part where he cataches the Batarang until I get a chance to look at it.

http://www.sendspace.com/file/hegwvl

(Megaupload is being a pain.. sorry)

Offline O Ilusionista

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Re: Batman by the Infinity Mugen Team Forum
« Reply #113 on: November 04, 2008, 01:17:30 PM »
Wow, so Batman was released? I'm quite late :(

I will test this ASAP!

Offline Takuma

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Re: Batman by the Infinity Mugen Team Forum
« Reply #114 on: November 04, 2008, 02:02:25 PM »
Could someone upload it in a Rar or zip type format.I dont use winrar or .winzip.thanks if you can

Offline Slayer

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Re: Batman by the Infinity Mugen Team Forum
« Reply #115 on: November 04, 2008, 02:51:29 PM »
Fast Update, Acey Really Loves What He Does.

Actually I Love The Stance, I Think It's Pretty Cool!
I Really Want To See An Motorcycle In His Next Update.
It Could Be An Excellent Intro and Hyper (But A Motorcycle Most Be really Hard To Draw...)

Hope Acey Read This!
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Offline Alexziq

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Re: Batman by the Infinity Mugen Team Forum
« Reply #116 on: November 04, 2008, 03:03:06 PM »
acey is a girl

Gender has been said to be irrelevent to Acey.

I'd just leave it at that.

Offline Sabaki

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Re: Batman by the Infinity Mugen Team Forum
« Reply #117 on: November 04, 2008, 03:11:16 PM »
Gender has been said to be irrelevent to Acey.

I'd just leave it at that.

Exactly. If Acey isn't making a fuss about being called a guy or girl, don't bother making a fuss. Acey is Acey, and Acey is good  :)

Offline Acey

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Re: Batman by the Infinity Mugen Team Forum
« Reply #118 on: November 04, 2008, 03:22:17 PM »
A.C.E.Y. is an acronym

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Offline JDubbs

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Re: Batman by the Infinity Mugen Team Forum
« Reply #119 on: November 04, 2008, 03:38:26 PM »
for some reason something is wrong with the sff file. Anyway to fix it?
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Offline Gregamus

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Re: Batman by the Infinity Mugen Team Forum
« Reply #120 on: November 04, 2008, 04:58:59 PM »
Im having the same issue, keep getting the .sff error message   :(

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Re: Batman by the Infinity Mugen Team Forum
« Reply #121 on: November 04, 2008, 05:02:07 PM »
This looks pretty good, let's see how this baby can kick asses...

Congratulations Acey, this Batman is really great, at least the pics say that, I will test as soon as I return home.

See ya!!!!! :D
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Offline V-NiX

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Re: Batman by the Infinity Mugen Team Forum
« Reply #122 on: November 04, 2008, 05:10:38 PM »
Well, just tried him out.
He plays well, & the sprites look really good  :thumbsup:
Well, theres just one problem right now, the "Bat Armor" hyper move, it goes through the opponent at some occasions.
Maybe you can use a Targetbind for each punch (just a suggstion).

Offline Slayer

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Re: Batman by the Infinity Mugen Team Forum
« Reply #123 on: November 04, 2008, 05:22:35 PM »
I've Just tried the Updated Version, And It Doesn't Work!


Offline Acey

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Re: Batman by the Infinity Mugen Team Forum
« Reply #124 on: November 04, 2008, 05:45:45 PM »
Weel, the difference in the sff files was only the difference between 50 MB and 40 MB so I guess we'll scratch that and go back to the old SFF file.  :-??

Regarding the manner it was compressed, I have no idea how anyone would get around the mugen world without winrar or winace. PErhaps it's about time to download one of those pieces of free software...

Regardless, here is another ZIP file
http://www.sendspace.com/file/freixy

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