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Author Topic: Batman by the Infinity Mugen Team Forum  (Read 27663 times)

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Offline Acey

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Batman by the Infinity Mugen Team Forum
« on: November 02, 2008, 04:07:35 AM »
You asked for it, you participated; now you get it! Batman is here for your Mugen game engine. In addition to the multiple intros, attacks and special attacks, Batman also comes equipped with four seperate hypers!

Thanks goes out to everyone who helped make this possible and waited patiently as the coding progressed to give us all this complete character. And to all the spriters out there who don't see their work in this release of Batman, don't worry, all those little extras, as well as any necessary graphical fixes will be in future releases. Now let's download this character and beat up on some villains.*

*Infinity Mugen Team does not endorse and acutally beating up on villians, only the electronic recreation of such



Download Batman on Sendspace (update 11/4/08):
http://www.sendspace.com/file/freixy
« Last Edit: February 10, 2009, 07:56:22 PM by Excursion »



Offline Violent Ken Masters

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Re: Batman by the Infinity Mugen Team Forum
« Reply #1 on: November 02, 2008, 04:12:15 AM »
Omg.   :o I didn't expect this to even be released this year. Thank you Acey! and thank you everyone who's worked so hard on this project.

 ^:)^


Offline Shingokusatsu

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Re: Batman by the Infinity Mugen Team Forum
« Reply #2 on: November 02, 2008, 04:29:51 AM »
OH myyyyyyyyyyyyy
It's raining good chars today

Well  :O*D Batman vs Joker will be fare enough to see your little diamond at work


Thanks Hollow boy

Offline Weapon x program

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Re: Batman by the Infinity Mugen Team Forum
« Reply #3 on: November 02, 2008, 04:46:14 AM »
ok downloading now.   ;)

Offline Random Regular

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Re: Batman by the Infinity Mugen Team Forum
« Reply #4 on: November 02, 2008, 04:55:53 AM »
 :o :w00t:
Thanks to everybody who made this possible :)

*Downloading*

Offline Violent Ken Masters

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Re: Batman by the Infinity Mugen Team Forum
« Reply #5 on: November 02, 2008, 05:13:12 AM »
Alright, well I tested it out. So this is a beta.
I've ran into quite a few bugs.

1. When the batarang hits a projectile, the batarang turns into a clone of Batman
2. Nearly any move can get stuck into an infinite.
3. Sometimes the batarang flies backwards.


That's all I have so far.

Offline Weapon x program

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Re: Batman by the Infinity Mugen Team Forum
« Reply #6 on: November 02, 2008, 05:14:56 AM »
OKAY: here is the result of the first test:
Intros, coding and moves are really great. :w00t: Good job ::salute:: Congrats everyone, we can be proud :P

Now the bad things:
after a big attack a batman stance appears from nowhere?

some size problems are still there: ~:>

two moves are the same, i hate this :'(

he needs more shading on the body on this one:

Offline ♦ßlôödÑinjå♦

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Re: Batman by the Infinity Mugen Team Forum
« Reply #7 on: November 02, 2008, 05:23:55 AM »
Thank you for the release Acey same goes for the rest that have worked on him.

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Offline George Costanza

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Re: Batman by the Infinity Mugen Team Forum
« Reply #8 on: November 02, 2008, 05:42:27 AM »
:o :w00t:
Thanks to everybody who made this possible :)

*Downloading*


Now announce ur secret WIP


WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO


I WAS RIGHT BATMAN f**k YEA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Offline Random Regular

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Re: Batman by the Infinity Mugen Team Forum
« Reply #9 on: November 02, 2008, 06:05:20 AM »
%-(  @^@



Shun, Ryu's Brother  :D
CvS Style  XD||

Offline George Costanza

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Re: Batman by the Infinity Mugen Team Forum
« Reply #10 on: November 02, 2008, 06:10:29 AM »
%-(  @^@



Shun, Ryu's Brother  :D
CvS Style  XD||


=o
=o
=o

whats ur progress???

Offline .Batzarro.

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Re: Batman by the Infinity Mugen Team Forum
« Reply #11 on: November 02, 2008, 07:06:38 AM »
Oh, man. Awesome stuff, wasn't expecting this so soon. Crazy that the file size is 30MBs though. @-)

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Offline Skeletor-EX

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Re: Batman by the Infinity Mugen Team Forum
« Reply #12 on: November 02, 2008, 07:13:15 AM »
I've been waiting on this for quit some time! Lucky me I swung through and saw this release. He's AWESOME!!  :w00t: Although he is a nice looking Batman, he has his share of issues. His swinging kick caused me to float right out of the screen! Obviously, he's a beta, but still the best looking Batman out there period. He could use better sound, but I know that's coming up in future updates.  Seems like he could be shaded a little more as well. There's quite a bit of things to be worked on here, but hey, I'm glad he's finally here! Thanks to all that had anything to do with creating this guy. He's looks to be the best Batman ever in MUGEN pretty soon... :w00t:

Offline ace_tales

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Re: Batman by the Infinity Mugen Team Forum
« Reply #13 on: November 02, 2008, 07:30:46 AM »
omg finally!!! lol :P this is a great batman!  :thumbsup:
it looks good and has awesome attacks ( i love the 'i am batman' it makes me lol  ;*)))
the only things are the could use more shading and (more importantly) he get his attacks get glitched all the time! like it will randomly stop letting him move then when u use a attack he just keeps doing it but i doesnt hit then hes glitched for the rest of the round. im guessing this only happened to me  though since no one else said anything,any idea why? i thought that maybe the file was messed up on one of the  links (sendspace) but i cant test that theory cause the mediafire on is down soooooooooo.... :(

Offline Superjoker

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Re: Batman by the Infinity Mugen Team Forum
« Reply #14 on: November 02, 2008, 07:37:15 AM »

good news!
 ;D
thanx to all
 =D>
cant wait 4 the next one!
 ;)

Offline I Can Dig It

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Re: Batman by the Infinity Mugen Team Forum
« Reply #15 on: November 02, 2008, 07:38:52 AM »
nice to see him released  :thumbsup:

Offline Laxxe23

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Re: Batman by the Infinity Mugen Team Forum
« Reply #16 on: November 02, 2008, 07:56:08 AM »
feedback Laxxe23 style
in the cmd
Code: [Select]
[State snapback]
type = varset
trigger1 = command = "236Z"
var(50) = 4440
ignorehitpause = 1

[State snapback]
type = ChangeState
value = var(50)
triggerall = var(50) = 4440
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = [200,460]) && (stateno%10 = 0)
trigger3 = (stateno = [200,451]) && (stateno%10 = 1)
its an invalid state


the smokebomb super should hit once, freeze the enemy and gradually deplete their health instead of doing all those hits(too many hits on the counter looks ugly)
try adding hitcount=0 or something to it
more feedback soon




ai problem
there is no stat 1902
Code: [Select]
[State -1]
type = ChangeState
triggerall = (roundstate = 2) && (var(59) != 0)
triggerall = (Ctrl) && (Statetype = S) && (random = [0,500])
trigger1 = (p2bodydist x <= 70) && (prevstateno != 5120) && (p2movetype != H) && (statetype != A)
value = 1902

~~~~~~~~~~~~~~~~~~~~~~other lines of code ~~~~~~~~~~~~~~~~~~
[State -1]
type = ChangeState
triggerall = (roundstate = 2) && (var(59) != 0)
triggerall = (Ctrl) && (Statetype = S) && (random = [0,500])
trigger1 = (p2bodydist x <= 70) && (prevstateno != 5120) && (p2movetype != H) && (numproj = 0) && (statetype != A)
value = 1902

the ai gets stuck in the smokebomb super
« Last Edit: November 02, 2008, 08:05:14 AM by Shades Team »

Offline gonordorueto

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Re: Batman by the Infinity Mugen Team Forum
« Reply #17 on: November 02, 2008, 09:01:09 AM »
Congratulatios! downloading now

Offline J.C.McMinis

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Re: Batman by the Infinity Mugen Team Forum
« Reply #18 on: November 02, 2008, 10:03:57 AM »
Awesome downloading now. Thanks to all who made this possible.  :w00t:  ::salute::  :)  :thumbsup:  ^:)^


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Offline Lord_Waffles

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Re: Batman by the Infinity Mugen Team Forum
« Reply #19 on: November 02, 2008, 10:25:54 AM »
Thanks to everyone involved with this project. Your hard work has paid off. Nice release

Offline Lasher

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Re: Batman by the Infinity Mugen Team Forum
« Reply #20 on: November 02, 2008, 10:37:37 AM »
Congratulations to all who participated...and especially Acey for putting it together.

Edit:
One thing I noticed that I think wasnt mentioned yet..

During his batswing or whatever...he sometimes slides back...I dunno why.
« Last Edit: November 02, 2008, 11:09:36 AM by Lasher »
                   By Tempest - Lasher by Me

Offline ~Hale "R@CE" Caesar~

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Re: Batman by the Infinity Mugen Team Forum
« Reply #21 on: November 02, 2008, 11:07:50 AM »
Well Acey you kno its time for me to make a music track for him!!!!!!!!  :thumbsup:

I'll be sending it when i'm done  ;D

Offline b.easy

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Re: Batman by the Infinity Mugen Team Forum
« Reply #22 on: November 02, 2008, 11:28:46 AM »
you could shave 5-10 MB off the file size by using the fighter factory crop sprites function.

this was a surprise, I was definitely expecting something else.

i loled at the "I'm Batman" SGS. The comic book intro is also very slick. that would be cool to see in other characters.

he could benefit from more complex commands. you know, besides the old QCF/QCB stuff. but that's just my opinion.

Very cool release, he just needs a few touch ups that have already been mentioned.  :thumbsup:
« Last Edit: November 02, 2008, 11:34:25 AM by b.easy »

Offline Manic

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Re: Batman by the Infinity Mugen Team Forum
« Reply #23 on: November 02, 2008, 11:59:31 AM »
Ah yay, I've been waiting. :w00t:
Downloading now.

Offline R.I.C.O - Teros

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Re: Batman by the Infinity Mugen Team Forum
« Reply #24 on: November 02, 2008, 12:39:41 PM »
Awesome! Too bad it's gonna take 5 minutes to download till I can try him o_O


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