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Author Topic: Batman by the Infinity Mugen Team Forum  (Read 27670 times)

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Offline Acey

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Re: Batman by the Infinity Mugen Team Forum
« Reply #75 on: November 03, 2008, 12:42:49 PM »
there is a huge bug that ijus found bat got hit in the begging of a special and when the character went in for the final hit

he kinda fell to the ground and stood there on his knees he wont get back up

Which Hyper? Who was the opponent?

Offline George Costanza

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Re: Batman by the Infinity Mugen Team Forum
« Reply #76 on: November 03, 2008, 12:56:33 PM »
there is a huge bug that ijus found bat got hit in the begging of a special and when the character went in for the final hit

he kinda fell to the ground and stood there on his knees he wont get back up

Which Hyper? Who was the opponent?

UMMM.. it was KOF venessa when she does her hyper boxing doge combo special when she whent for like the ending part he fell to his knees and never got back up even after the time was up

Offline SPOOKY77

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Re: Batman by the Infinity Mugen Team Forum
« Reply #77 on: November 03, 2008, 01:03:16 PM »
Woot Woot! I'm way late commenting this lol...but this turned out really great (raises glass to the forum) and here is to another team WIP!

Offline ~Hale "R@CE" Caesar~

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Re: Batman by the Infinity Mugen Team Forum
« Reply #78 on: November 03, 2008, 01:04:49 PM »
well see the thing is feelgood, u may want to let acey kno which kof vanessa, like who made her so that acey can go and get her and do the move that vanessa does on batman so that acey can fix it

Offline Spidercide

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Re: Batman by the Infinity Mugen Team Forum
« Reply #79 on: November 03, 2008, 01:18:04 PM »
Nothing is misaligned, everything is alligned exactly how it should be for this batman character. It's official. If somone ever reprograms him they need to match this allignment or else it will be misaligned.
There are some missing items, like a taunt, no one has made on yet. As for additional frames, most attacks have exactly as many frames as the original capcom base did, so I feel good using Capcom as a measuring stick. :-??

Some of the other stuff (a few good issues here):
1) It used to be a hyper, that's all, Let's get that fixed.
7) Double whoosh, good catch, let's fix it.
10) Air cataching batarang error will be fixed.
13) Freeze sound too lound, I use a headset while coding so I miss many of the sound volume stuff.

other stuff:
3) Variations of the batarang throws are allready in process.
4) The batarang does come back to him.
6) Sorry, there won't be any strikers here. I am dead set against adding any strikers that will likely make a good Mugen character themselves. I think strikers are simply a good excuse for not making new moves for the character themselves.

Agreed on number six.

My only nitpick is the push-away animation after blocking an attack where it puts him in his kick animation. I think a different animation is nessesary, also I think that 183-hit is overkill. XD Even though I like the positioning of it acts like a geyser which I think is cool. I don't think it's nessesary to have him roll back like Rolento...perhaps he can remain in the one spot? Then toss down the 3 grenades with the electricity, ice, fire, etc. Everything else is admirable. The swing kick seems fine just low that's all, I also think it should make a fierce kick sound on impact. POW!
WRRRYYYYYYYYY!

Offline Weapon x program

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Re: Batman by the Infinity Mugen Team Forum
« Reply #80 on: November 03, 2008, 02:50:53 PM »
 =D> congratulations to this topic, so many critics, and i don t see a sprite posted or a code. Except race45 that i m sure will create some new hypers in two days :thumbsup:. So let me explain:
"It s an open forum project where you can all contribute" but you don t have to contribute by writing i want this or this or this. JUST DO IT and SEND IT.
I m not talking about the bugs found, acey and all mugen creators need this feedback to update.
Thts my two cents.   XD||
By the way, the more i play with him, the more i like him.  :P

Offline George Costanza

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Re: Batman by the Infinity Mugen Team Forum
« Reply #81 on: November 03, 2008, 02:54:41 PM »
well see the thing is feelgood, u may want to let acey kno which kof vanessa, like who made her so that acey can go and get her and do the move that vanessa does on batman so that acey can fix it


ahhh ok ill check her def file ;*))


the author is  "Butti & MotherEarth"

and the site is http://www2.ttcn.ne.jp/~earth/

the link is down  :thumbsup:

Offline That Mugen Guy

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Re: Batman by the Infinity Mugen Team Forum
« Reply #82 on: November 03, 2008, 03:24:00 PM »
wow so unexpected can't wait to try out a character put together from so many different people


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Offline Acey

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Re: Batman by the Infinity Mugen Team Forum
« Reply #83 on: November 03, 2008, 03:36:02 PM »
I was adding in his AI during lunch and found some more bugs myself, including a tech roll error and that he had no crouch block. Just polishing a few more items (tonight probably) then we'll update again.  ;*))

Offline HungryWolf

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Re: Batman by the Infinity Mugen Team Forum
« Reply #84 on: November 03, 2008, 03:53:07 PM »
 :o Nice work love the new Batman can't wait to see him when hes more Updated.
I found a bug don't know if somebody already said this one but here goes:
I was using you Batman during Arcade mode and was fighting Cvs Yoko by Warusaki3
and she gave me her uppercut hurricane Super and good old Bats flew away and never came back???
But none the less Looking good  ^:)^ ^:)^ ^:)^ ^:)^
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With out CHAOS nothing evolves

Offline Weapon x program

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Re: Batman by the Infinity Mugen Team Forum
« Reply #85 on: November 03, 2008, 03:55:18 PM »
I was adding in his AI during lunch and found some more bugs myself, including a tech roll error and that he had no crouch block. Just polishing a few more items (tonight probably) then we'll update again.  ;*))
Thanks to dedicate so much f your time on this one.  :w00t:
 ::salute::

Offline Alexziq

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Re: Batman by the Infinity Mugen Team Forum
« Reply #86 on: November 03, 2008, 05:27:13 PM »
so I take it Mew and I's stance wont be used?

I guess if anybody wants it, they can pm me.


Offline George Costanza

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Re: Batman by the Infinity Mugen Team Forum
« Reply #87 on: November 03, 2008, 05:39:00 PM »
so I take it Mew and I's stance wont be used?

I guess if anybody wants it, they can pm me.



thats a pretty good stance  :thumbsup: :thumbsup:

Offline SPOOKY77

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Re: Batman by the Infinity Mugen Team Forum
« Reply #88 on: November 03, 2008, 05:44:14 PM »
so I take it Mew and I's stance wont be used?

I guess if anybody wants it, they can pm me.



Wow that looks really cool bro :thumbsup:


Offline Jelux Da Casual

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Re: Batman by the Infinity Mugen Team Forum
« Reply #89 on: November 03, 2008, 05:54:12 PM »
how 'bout an optional .sff for people that would rather him have a fully standing stance?

Geez, I STILL haven't go to try him yet!
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Offline SPOOKY77

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Re: Batman by the Infinity Mugen Team Forum
« Reply #90 on: November 03, 2008, 06:05:01 PM »
how 'bout an optional .sff for people that would rather him have a fully standing stance?

Geez, I STILL haven't go to try him yet!

Me either  :( :'(...I want to see my sprites lol

Offline Excursion

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Re: Batman by the Infinity Mugen Team Forum
« Reply #91 on: November 03, 2008, 08:42:41 PM »
so I take it Mew and I's stance wont be used?

I guess if anybody wants it, they can pm me.



It can be used in the current Batman. Shoot me the sprites and I will show you what I mean.

Offline George Costanza

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Re: Batman by the Infinity Mugen Team Forum
« Reply #92 on: November 03, 2008, 08:46:23 PM »
It can be used in the current Batman. Shoot me the sprites and I will show you what I mean.

ilike the stance he has now in a future update how can i keep that 1 ?


Offline .:K.I.N.G:.

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Re: Batman by the Infinity Mugen Team Forum
« Reply #93 on: November 03, 2008, 09:23:08 PM »
damn am i late? :|
congratulations everyone... :thumbsup:
bug report later.
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Offline V-NiX

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Re: Batman by the Infinity Mugen Team Forum
« Reply #94 on: November 03, 2008, 09:49:48 PM »
Cool release, I really like how the sprites are done  :thumbsup:
Well, I havent tried him out yet, will do after I get my MUGEN working again.

Offline DizzyTheConquer

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Re: Batman by the Infinity Mugen Team Forum
« Reply #95 on: November 03, 2008, 10:10:38 PM »
I really missed out on a lot. this is incredible

Offline aPoCaLyPsE

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Re: Batman by the Infinity Mugen Team Forum
« Reply #96 on: November 03, 2008, 10:21:40 PM »
damn am i late? :|
congratulations everyone... :thumbsup:
bug report later.

You and me both.  o.O#

Firstly, congratz to everyone how helped out with the batman project to date. I am simply blown away with the animation and gameplay to this character so far.  =D> =D>

Cheers to Acey for intercepting everything sugguestion, move idea, and sprite we've thrown at ya from all directions to have implemented into the character. Not too many people can say that they've sucessfully managed a forum wide WIP to the level that his batman holds.

My only suggestion (if it hadn't already been mensioned) is in one of the hypers "I am batman", when he holds the opponent in Statedef 3605, the sprite priority has the opponent sitting in front of batman's hands..

Quote
;p2state
[Statedef 3605]
type    = S            ;State-type: S-stand, C-crouch, A-air, L-liedown
movetype= H            ;Move-type: A-attack, I-idle, H-gethit
physics = S            ;Physics: S-stand, C-crouch, A-air
juggle  = 0            ;Number of air juggle points move takes
velset = 0,0         ;Set velocity (x,y) (Def: no change)
ctrl = 0            ;Set ctrl (Def: no change)
poweradd = 0         ;Power to add (Def: 0)
sprpriority = 1   

I'd set the sprpriority to 1 here, so that batman is the top layer with his arms seen, and looks more like his actually grabbing the opponent. I'm sure that just a nit pick suggestion but i just wanted to be useful and give some feedback. Great Great Great stuff with this char!

 ^^(PM)^

-"aPoC."   



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Re: Batman by the Infinity Mugen Team Forum
« Reply #97 on: November 03, 2008, 10:27:46 PM »
so I take it Mew and I's stance wont be used?

I guess if anybody wants it, they can pm me.



Nevermind. I split the sprites from the gif myself. Check out what I am talking about:



Both stances are in there and if you punch, he will return to stance 2. If you kick, stance 1. Both are utilized.

Offline Jelux Da Casual

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Re: Batman by the Infinity Mugen Team Forum
« Reply #98 on: November 03, 2008, 10:48:35 PM »
That is cool, definitely suits him too.
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Offline The J

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Re: Batman by the Infinity Mugen Team Forum
« Reply #99 on: November 03, 2008, 10:57:36 PM »
good stuff, but his batarangs are weird if you hit the opponent they go away but if they hit the opponent they fly backwards after. shouldn't it be the other way around? also I feel the swing kick should be with both feet like in the series, good work though
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