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Author Topic: SHOTOGUILE  (Read 1513 times)

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Offline Cuerno Muerto

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SHOTOGUILE
« on: October 26, 2008, 10:30:15 PM »
back to the work

[youtube=425,344]HAYjqYtdgtw[/youtube]

the basics allmost done
« Last Edit: October 26, 2008, 10:47:33 PM by Madre »



Offline Bartholomew X

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Re: SHOTOGUILE
« Reply #1 on: October 26, 2008, 10:37:07 PM »
Very Cool!!!

-ViTóRiA-

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Re: SHOTOGUILE
« Reply #2 on: October 26, 2008, 10:59:42 PM »
Good job!!! :)

Offline Cuerno Muerto

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Re: SHOTOGUILE
« Reply #3 on: October 26, 2008, 11:19:53 PM »
thanks :w00t:

Offline George Costanza

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Re: SHOTOGUILE
« Reply #4 on: October 26, 2008, 11:47:19 PM »
Nice very unique  ;*))

never thought of that great job ill be waiting around for him

Offline Cuerno Muerto

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Re: SHOTOGUILE
« Reply #5 on: October 26, 2008, 11:55:32 PM »
glad to know that

Offline ItalianStallion

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Re: SHOTOGUILE
« Reply #6 on: October 27, 2008, 12:11:02 AM »
Great job, deff looking forward to this character. Also, try adding music to your video, to make it more interesting.

Offline Tenspeed

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Re: SHOTOGUILE
« Reply #7 on: October 27, 2008, 03:51:07 AM »
cool intro.

Offline Gaijin

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Re: SHOTOGUILE
« Reply #8 on: October 27, 2008, 04:17:07 PM »
at 0:44 i was laughing at the throw......it looks so weird but funny lol

SIG BY AKEME & ROSALINA BY LG

Offline aPoCaLyPsE

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Re: SHOTOGUILE
« Reply #9 on: October 27, 2008, 05:07:28 PM »
I was justing asking not too long about about what had happened to the ShotoGuile project, very glad to see it's not dead. Keep up the great work.

-"aPoC."



Offline Cuerno Muerto

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Re: SHOTOGUILE
« Reply #10 on: October 27, 2008, 06:28:52 PM »
at 0:44 i was laughing at the throw......it looks so weird but funny lol

yep, sorry for that but i cant figure it out how program that throw (thats why is a wip)

@aPoCaLyPsE .... I saw that topic, in fact, that waas the reason to continue to the wip
its nice to know, people like you, ask for my work  ;D

Offline Bowasiel

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Re: SHOTOGUILE
« Reply #11 on: October 28, 2008, 10:47:26 AM »
Nice to see you again here Madre! I remember u from mugen hispania! I love ur shoto guile :D is very original and I love Shotokans ^^. Encantado de verte amigo!

Offline Cuerno Muerto

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Re: SHOTOGUILE
« Reply #12 on: October 28, 2008, 03:30:27 PM »
thanks canibus :w00t:

[youtube=425,350]fNtOJS8HZSY[/youtube]

+ backdash
+ down habooken
+ predator move

Offline ItalianStallion

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Re: SHOTOGUILE
« Reply #13 on: October 28, 2008, 05:26:29 PM »
Is it me or does Guile have a 5 o clock shadow?  :D

Offline b.easy

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Re: SHOTOGUILE
« Reply #14 on: October 30, 2008, 11:10:17 AM »
You should change the discs in the predator move to sonic booms.  :(|)

Why not show off some of the palletes? I remember seeing you had some pretty cool ideas with those and some unique color separation.

Offline Cuerno Muerto

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Re: SHOTOGUILE
« Reply #15 on: October 30, 2008, 01:22:29 PM »
like this?
haboomken


back off


lose palletes color of 3 animation after change de regular power sprites for the cvs power sprite (example=the last 2 pics)
someone know what happened and how can fix that?







talking about the pallete color. i have some problems.
some gis colors use the same at the eyes
the same happen between his hair and some skin color.



Offline aPoCaLyPsE

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Re: SHOTOGUILE
« Reply #16 on: October 30, 2008, 02:01:38 PM »
WAYYYY BETTER! I saw this at the guild and it wasn't getting the best responses but i thought that it was pretty sick. I hope you decided to implement these into the final character Especially the new render of the perdator move.

-"aPoC."



Offline ItalianStallion

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Re: SHOTOGUILE
« Reply #17 on: October 30, 2008, 02:12:33 PM »
Madre, those 4 new screens look so sick :o

Offline I_Burner

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Re: SHOTOGUILE
« Reply #18 on: November 01, 2008, 03:09:13 PM »

lose palletes color of 3 animation after change de regular power sprites for the cvs power sprite (example=the last 2 pics)
someone know what happened and how can fix that?

That looks freaking sweet!

As far as that palette issue goes, it's tough to tell just what's wrong just from a pic. My best guess is to look at where you placed the charge-up sprites in your sff. If they don't share a palette with your other sprites, they need to be added at the end of the sff, otherwise they'll screw the colors for any shared-palette sprites that come after them in the file.


Quote
talking about the pallete color. i have some problems.
some gis colors use the same at the eyes
the same happen between his hair and some skin color.

Unfortunately, you will have to edit all of your sprites to fix this. You will need to find each pixel that you don't want to share colors, and re-map it to a new color in the palette using your image editing program. I'd recommend going into the palette itself, and change the color that is being shared to something easy to see, like bright pink or something, then save it and apply the new palette to all of your sprites. This should make all of the pixels easy to find, and you can go back through and clean them up.

Good luck! I'm really looking forward to seeing you finish this character!

Offline johnnydancer

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Re: SHOTOGUILE
« Reply #19 on: April 06, 2009, 07:17:44 AM »
looks really good, been looking forward to this for a while :)
Johnny Dancer :)

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