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Author Topic: Quasar open public project  (Read 8071 times)

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Offline C.R.O.M. - 有且只有一個

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Re: Quasar open public project
« Reply #75 on: November 25, 2008, 02:28:14 PM »
I agree helpers would be too much...
"Stay down I'll knock you down again!"

Offline spiderclone

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Re: Quasar open public project
« Reply #76 on: November 26, 2008, 08:10:42 AM »
THANKS I DIDN T KNOW HE WAS RELEASED? BUT HIS YELLOW ATTACKS NEED MORE SHADING AND HE IS A LITTLE BIG? NO,, MAYBE that s because i have seen a lot of deanjo designs lately.
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Offline DizzyTheConquer

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Re: Quasar open public project
« Reply #77 on: November 26, 2008, 06:51:54 PM »
I resized the portrait but I put it in rar form

http://www.sendspace.com/file/wk4cvq

Offline bdcirck

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Re: Quasar open public project
« Reply #78 on: November 27, 2008, 03:06:30 AM »
THANKS I DIDN T KNOW HE WAS RELEASED? BUT HIS YELLOW ATTACKS NEED MORE SHADING AND HE IS A LITTLE BIG? NO,, MAYBE that s because i have seen a lot of deanjo designs lately.
Well I acctually compared his sprites in his sig with the sprites I made (just a few min ago) and i can tell you that they are the same size (both width and height). The only diffrence in the sprites is that he is better in editing then that I am :D (but seeing his edits in his sig look like he used the same bases as I did for some if his edits). Anyways Quasar isn't as slim as everyone thinks he is, he is just a little smaller then the average.

I resized the portrait but I put it in rar form

http://www.sendspace.com/file/wk4cvq
Thanks I will check it as soon as I get home.

Edit: I will add the smaller portrait to the project.

also I editing the character one sprite at the time to match this outfit of this quasar.
(still working at it).


« Last Edit: November 27, 2008, 12:59:08 PM by bdcirck »

Offline Weapon x program

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Re: Quasar open public project
« Reply #79 on: November 27, 2008, 03:24:00 PM »
quazar 's size is all in the artist interpretation: check this cover he looks big on this one:
 
he isn t skinny on this one too.
and remember it s just a beta done fast.
I love this character so far, good job bdcirck.  :thumbsup:

Offline deanjo2000

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Re: Quasar open public project
« Reply #80 on: November 28, 2008, 07:14:27 AM »
Exactly.
I see him more cyclops size where as you see him more cable ;)
Both are accurate,mine is based really a lot on how perez drew him.

Offline bdcirck

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Re: Quasar open public project
« Reply #81 on: November 28, 2008, 08:04:41 AM »
to quote myself (first page with posts).
Quote
So basicly i took Cyclops size as standaard for this character, and used cable and cap sprites(resized them both) too.
the only reason that he looks like cable is because his stand animation is based on cable, but cable i only used for CHP CLK CMK, armor Hyper attack and the stance the rest are either cyclops, cap,  a combination of sabretooth and iron man and the sword of that capcom guy with a sword :P (forgot his name).

Offline DARKTALBAIN

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Re: Quasar open public project
« Reply #82 on: November 28, 2008, 10:39:52 AM »
Exactly.
I see him more cyclops size where as you see him more cable ;)
Both are accurate,mine is based really a lot on how perez drew him.

George Perez , Awesome artist  :thumbsup:

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Offline daraku

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Re: Quasar open public project
« Reply #83 on: November 28, 2008, 11:26:48 AM »
to quote myself (first page with posts).  the only reason that he looks like cable is because his stand animation is based on cable.

This is char is cool. I tried the beta and is pretty cool, i could make an original stance if you want, and would say if the sprite are open source or not. Thx

Offline bdcirck

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Re: Quasar open public project
« Reply #84 on: November 28, 2008, 11:55:35 AM »
that would be cool daraku :thumbsup:.

Offline warecus

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Re: Quasar open public project
« Reply #85 on: November 28, 2008, 04:56:00 PM »
I kept wondering what was off about this quasar but it was my fault entirely i thougt he looked a little big too, but I was just remembering his first apearance with the sleeveless uniform in that style he does look slimmer but with this comstume he looks good big.  I don't think he would look right small in his newer uniform deanjo doing his older uniform http://images.google.com/imgres?imgurl=http://www.adherents.com/lit/comics/img/q/Quasar.jpg&imgrefurl=http://www.adherents.com/lit/comics/Quasar.html&usg=__m25kG7ZqR28NKVcub2WOHghlI3o=&h=404&w=250&sz=48&hl=en&start=1&tbnid=uw7mwvHzzBlhJM:&tbnh=124&tbnw=77&prev=/images%3Fq%3Dquasar%2Bcomics%26gbv%3D2%26hl%3Den%26sa%3DG

Offline deanjo2000

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Re: Quasar open public project
« Reply #86 on: November 29, 2008, 06:00:37 AM »
to quote myself (first page with posts).  the only reason that he looks like cable is because his stand animation is based on cable, but cable i only used for CHP CLK CMK, armor Hyper attack and the stance the rest are either cyclops, cap,  a combination of sabretooth and iron man and the sword of that capcom guy with a sword :P (forgot his name).
Either way you've done a good job :thumbsup:

Offline geo-blood

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Re: Quasar open public project
« Reply #87 on: November 29, 2008, 07:30:17 PM »
how did you get rid of the knee pads and make it look like he has knees? I have been working on that and can not get it to come out right.. ^:)^
Geo...thx for playing!

Offline bdcirck

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Re: Quasar open public project
« Reply #88 on: November 30, 2008, 02:51:04 AM »
Quote
how did you get rid of the knee pads and make it look like he has knees? I have been working on that and can not get it to come out right..

I use photoshop. first I select the polyganol lasso and cut the pads to match a knee. then I use the pencil tool(with shift click), with this I try to extent the shadings of the upper leg to the boots. 

but i still have to improve the knee of this character.

Offline warecus

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Re: Quasar open public project
« Reply #89 on: November 30, 2008, 10:54:37 PM »
how about a sleeveless pallete

Offline bdcirck

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Re: Quasar open public project
« Reply #90 on: December 01, 2008, 02:25:19 AM »
That would be cool warecus, but the only problem is that with the current pallets it wouldn't be possible. I could turn the red in skin colors but then he would be barefeet and sleeveless :P.

Offline warecus

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Re: Quasar open public project
« Reply #91 on: December 01, 2008, 09:54:53 AM »
if he flys that wouldn't be a problem ;D

Offline ZVitor

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Re: Quasar open public project
« Reply #92 on: December 01, 2008, 11:37:09 AM »
 >:-(-|
Man, its only me, or some1 else cant defeat SuperSkrull?
i try make last Miss Marvel video against him, and i only win after 14 attemps.
(and with a little F1 help at end)
....
its not AI problem, his basic moves are so fast with hitdef in first anim element and make high damage, and somes hypers u cant defend.
(Will make some mods and send to u, and u tell what u tink)

Offline bdcirck

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Re: Quasar open public project
« Reply #93 on: December 03, 2008, 10:22:28 AM »
I have some good news wich is bad news for you. I finailly got my finance straight for the house that i am going to buy  :), this means that I am going to be very busy the next few months once I get the keys(this will be either 12 dec or 22 dec). I will make sure I will release the last versions of both Kl'rt(no sprite updates only code updates) and Quasar before I get the keys. I will still update the characters if I have time for it, but this will be mainly code updates.

Offline DARKTALBAIN

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Re: Quasar open public project
« Reply #94 on: December 03, 2008, 10:30:52 AM »
I have some good news wich is bad news for you. I finailly got my finance straight for the house that i am going to buy  :), this means that I am going to be very busy the next few months once I get the keys(this will be either 12 dec or 22 dec). I will make sure I will release the last versions of both Kl'rt(no sprite updates only code updates) and Quasar before I get the keys. I will still update the characters if I have time for it, but this will be mainly code updates.

Good Luck with your new house , bro .

I'm sure you will be back to mugen later on , whenever you get everything situated

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Offline ZVitor

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Re: Quasar open public project
« Reply #95 on: December 03, 2008, 12:04:05 PM »
Good luck...
u release good chars here...

Offline Weapon x program

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Re: Quasar open public project
« Reply #96 on: December 03, 2008, 03:30:16 PM »
good news for you.  :)
hope to see you back soon.  ;)

Offline bdcirck

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Re: Quasar open public project
« Reply #97 on: December 04, 2008, 08:55:44 AM »
Thanks all. It is official now 12 Dec (a day after my birthday) I will receive the keys to my new house  :). This means that i will post the last version of both Kl'rt and Quasar this weekend. I will also post the Kl'rt Spritesheets for anyone to use and the first Kl'rt sprite sheet try.

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Offline DARKTALBAIN

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Re: Quasar open public project
« Reply #99 on: December 05, 2008, 05:37:21 PM »
Thanx for the latest update , again good luck with the new house .

Lokks like Wolvenom has a new victim for the next vid  >:D Quasar & everyone else in the mugen universe will face his wrath .  :-SS

Yes that's how bad @$$ he will be . Even Rare Akuma will not stand a chance against him   [-X

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Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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