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Author Topic: Quasar open public project  (Read 8073 times)

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Offline bdcirck

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Re: Quasar open public project
« Reply #50 on: November 15, 2008, 02:30:12 AM »
OOps , I did use the wrong palette for the vid .  :-[ Sorry , it's the way my controller is set up .
No problem.
I can't see any of the images right now and I can't remember if he does but did you give him the quantum bands with the 3 little cirlces around it?

also I would like to take a crack at his head
I didn't add any details to the bands, I already had too mutch trouble with the logo on his chest :D . Let me know if you still have problems with seeing the images.
« Last Edit: November 15, 2008, 05:42:59 AM by bdcirck »

Offline DARKTALBAIN

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Re: Quasar open public project
« Reply #51 on: November 15, 2008, 07:23:03 AM »
I really like that move with the egg .

His teleport is pretty cool too .

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline warecus

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Re: Quasar open public project
« Reply #52 on: November 15, 2008, 08:23:58 PM »
it's not your fault i was on my gov computer

Offline bdcirck

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Re: Quasar open public project
« Reply #53 on: November 18, 2008, 11:55:24 AM »
I really like that move with the egg .
But that was no egg it was a force field  :'(.

I have added the alpha version to the first post, initially I wanted to wait till I had a good beta but that took too long :D. Feel free too download it and criticize it. There are still some important things missing such as:
Intro's
ending's
throw's
Taunt

ps. I am already known with the bad grafics, please try took look beyond it.

Offline Megabyte

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Re: Quasar open public project
« Reply #54 on: November 18, 2008, 01:34:56 PM »
OK, first a couple of questions...

So, Quasar is like Marvel's Green Lantern? Go figure...didn't know that.

I thought that Captain Marvel was the one using the Bands? Hmmm...I'm getting confused. Then again I'm not all that familiar with these parts of Marvel anyway...I stick more to the resident Marvel chars/fams.

Now, a few suggestions. The cape needs some shading. With the flat coloring it just looks weird. But, I take it you guys already know this, so meh. I know that you want to use the powerbar for the bands usage which is a good idea, but I think that in that case you need to have NON-power usage versions of the moves. Kinda like how Cap still has his Charging Star and Stars & Stripes moves even if he hasn't recovered his shield after a Shield Slice attack in the VS games.

Other than that, keep it up guys. You are doing GREAT work.

Offline bdcirck

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Re: Quasar open public project
« Reply #55 on: November 18, 2008, 02:14:05 PM »
Quote
So, Quasar is like Marvel's Green Lantern? Go figure...didn't know that.

I thought that Captain Marvel was the one using the Bands? Hmmm...I'm getting confused. Then again I'm not all that familiar with these parts of Marvel anyway...I stick more to the resident Marvel chars/fams.
check the first post there are some links with information about quasar. His power is indeed like the green lanterns of DC. Captain marvel got Nega-Bands and quasar got quantum bands, so they are both bands but they are different.

Quote
Now, a few suggestions. The cape needs some shading. With the flat coloring it just looks weird. But, I take it you guys already know this, so meh. I know that you want to use the powerbar for the bands usage which is a good idea, but I think that in that case you need to have NON-power usage versions of the moves. Kinda like how Cap still has his Charging Star and Stars & Stripes moves even if he hasn't recovered his shield after a Shield Slice attack in the VS games.
Well I am aware that the sprites still need a lot of improving.

about the non-power usages of the moves, I was thinking to only add non-power moves to the basic attack (all the hard attacks) and leave the specials like they are. This is also do to that i couldn't think of any non-power specials for him.

Offline daredeviant

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Re: Quasar open public project
« Reply #56 on: November 18, 2008, 03:13:02 PM »
That's a cool WIP. Great to see that kind of character (Marvel's B-list) to mugen !

My feedback : the hyper are too fast (usually, there's a bigger pause before the hit)
Well, it might be obvious and planned to be fixed later but as you were asking for feedbacks...

Offline DARKTALBAIN

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Re: Quasar open public project
« Reply #57 on: November 18, 2008, 03:16:01 PM »
But that was no egg it was a force field  :'(.

I know it's a force field , but it looks like an egg . Looks great , though . Don't change it

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline Weapon x program

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Re: Quasar open public project
« Reply #58 on: November 18, 2008, 03:20:33 PM »
WOW you really improved your sprites  :)
congratulations, i like him a lot. he needs a big select portrait.

Offline ZVitor

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Re: Quasar open public project
« Reply #59 on: November 18, 2008, 11:00:06 PM »
good release, thanks for share
but
he have a problem (in my opinion)
overpower moves with weak AI, same problem from super skrull...
...
i know,
its just the first release, alpha or beta (i dont know the difference)

Offline bdcirck

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Re: Quasar open public project
« Reply #60 on: November 19, 2008, 02:47:10 AM »
alpha release is a release for testing purposes usually only internally for internal project members, but I needed more feedback so I just enlarged the scale of people to test play.
Beta is a release for preview and/or review purposes witch means he is ready to use but there could still be bugs in it that need to be fixed (alpha version is just a version that is not yet finished) and ofcourse some fine tuning.

Quote
overpower moves with weak AI, same problem from super skrull...
I need to see if I can improve the AI for both the characters. I haven't done alot with the AI yet just made a small adjustment on it for both characters (so it is basicly the standard IMT template AI with a few adjustments). But any suggestions or help on this is always usefull.

As for the overpowered moves I basicly took the average damage of the marvel characters in my Roster. But if you could send me an indication of how much damage you think he should do, by either PM or just in this topic.

Quote
I know it's a force field , but it looks like an egg . Looks great , though . Don't change it
I knew you knew it ;), but i am going to change it anyway he now gains 600 life at the cost of 600 power(only doable once per round) and it need to be reduced to 200 or even less.

Offline DARKTALBAIN

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Re: Quasar open public project
« Reply #61 on: November 19, 2008, 11:54:26 PM »
You do realize my next Wolvenom vid , Wolvie will have to get revenge on Quasar for roughing him up . Look out !  >:D

I hope you don't mind , I posted your release link on youtube with the vid today  . This way no one will have to trade for Quasar . They can just enjoy him . If you are bothered by this let me know & I will take the link down .

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline bdcirck

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Re: Quasar open public project
« Reply #62 on: November 20, 2008, 02:53:23 AM »
You do realize my next Wolvenom vid , Wolvie will have to get revenge on Quasar for roughing him up . Look out !  >:D
:-SS

I hope you don't mind , I posted your release link on youtube with the vid today  . This way no one will have to trade for Quasar . They can just enjoy him . If you are bothered by this let me know & I will take the link down .
I never used Youtube so I already assumed it was Public :D.

Quote
he have a problem (in my opinion)
overpower moves with weak AI, same problem from super skrull...
...
I have played some normal vs. games (not mugen) en I think you are right if with overpower moves you mean the long range attacks do to mutch damage. I will devide the power of the beams with 2 for all the beams.

PS for everyone that want to criticize, please add some suggestion how to do it better, what you would do to make it better or reffrences to things I could use as an example. I could use this to improve the character. Since i still consider myself unexperienced(started to create characters and sprites 5 months ago) I could use all the feedback you can give me.

examples of good criticizism received thru PM:
Quote
just tried him a little. So far i like it, only a few things are bothering me. His medium punch is very hard to connect (it aims too high)

Quote
I see what you were going for with the beams and I think it works well. Only problem I saw (and I'm sure you're aware of it by now) is that when he's flying, his punch button do kick attacks and vice versa.

Quote
i'm writing to u about that quasar wip you're doing,
to make him less cable and more orginal u could use this sprite:
it's a mix of cable and magneto, it's a base i did for practising. it can be easily animated.

Offline emceeGRENDEL

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Re: Quasar open public project
« Reply #63 on: November 20, 2008, 04:22:29 AM »
played with Quasar for a bit... pretty solid i must say. Special moves fit very well and are really creative. Just a tad choppy (i understand) but i can't wait for the release though!

Use the long hair, it's how i'm accustomed seeing him in the comics  ;)

Offline ZVitor

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Re: Quasar open public project
« Reply #64 on: November 20, 2008, 01:37:50 PM »
ill try make a AI for super skrull and send to u test, and maybe i can help with quasar AI too

ps: i agree with emceegrendel , i preffer long hair, how i'm accustomed seeing him in the comics   too...

Offline Acey

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Re: Quasar open public project
« Reply #65 on: November 20, 2008, 11:49:27 PM »
I hope everyone remembers, you are fairly new at this too. You are making some great strides as a new spriter and coder. I hope you continue to improve and that users will offer constructive critism.


Offline DARKTALBAIN

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Re: Quasar open public project
« Reply #66 on: November 21, 2008, 12:03:46 AM »
I hope everyone remembers, you are fairly new at this too. You are making some great strides as a new spriter and coder. I hope you continue to improve and that users will offer constructive critism.



The quality of his work improved so fast , I think everyone forgets how new bdcirck actually is to the creation process .

I just think he needs more frames of animation for certain moves . Especially that weak low kick . You should also give the glowing Green Lantern type moves transparency . I think they will look better . 

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline deanjo2000

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Re: Quasar open public project
« Reply #67 on: November 21, 2008, 10:43:18 AM »
Some good stuff  :thumbsup:
I did this surfer edit a while back which your welcome to use if you want.

Offline Weapon x program

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Re: Quasar open public project
« Reply #68 on: November 21, 2008, 11:10:11 AM »
i remember deanjo is working on a quazar too, you could help each other, don t you think??

Offline deanjo2000

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Re: Quasar open public project
« Reply #69 on: November 21, 2008, 11:12:55 AM »
I am but they are totally different, so thanks but im good as is ;)

Offline bdcirck

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Re: Quasar open public project
« Reply #70 on: November 23, 2008, 01:29:43 AM »
Updates see first post:
The alpha version has been updated. Now when he is out of power he can do Hard attacks without using his bands. Increased the cost of the hard attacks by 50. Updated his hyperportrait and update the portrait to a  big select portrait
I also have Uploaded the sprite updated sheet, added 2 hyperportaits and update the portrait to a  big select portrait.

ill try make a AI for super skrull and send to u test, and maybe i can help with quasar AI too
Thanks that would be great.

Some good stuff  :thumbsup:
I did this surfer edit a while back which your welcome to use if you want.

Thanks I really like the work you did on the board it looks cool. But I am thinking of removing the strikers. The only characters I use the strikers against is the version of iron man and warmachine that keeps on flying. I want to know everyones think about the strikers and I want to know if you would like me to keep them or remove them. If most people want to keep them I will more then happy to use your version of the silver surfer to update mine.

Offline DARKTALBAIN

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Re: Quasar open public project
« Reply #71 on: November 23, 2008, 01:34:33 AM »
I never like when a character has a bunch of strikers . Just the way I feel about them .

Although , Deanjo's Surfer does look really cool  :thumbsup:

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Offline Tenspeed

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Re: Quasar open public project
« Reply #72 on: November 23, 2008, 01:28:50 PM »
bah. strikers area cheap attempt at fleshing out a move set when the creator can't think of much better to do with their character.

most of the official characters lack strikers unless it's more for a cameo appearance because the character isn't in the game (like captain commando's strikers.)

Offline bdcirck

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Re: Quasar open public project
« Reply #73 on: November 24, 2008, 01:37:50 PM »
Ok since nobody disagree with you I will put the helpers in comment.

Offline Tenspeed

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Re: Quasar open public project
« Reply #74 on: November 25, 2008, 04:31:15 AM »
it just seems kinda counter productive to have random people jumping out to help quasar out, considering he's so powerful in his own right, and considering you've already sprited so many unique moves for him.

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