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Author Topic: Hawkman by ZVitor  (Read 23584 times)

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Offline Chimoru

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Re: Hawkman by ZVitor
« Reply #175 on: March 08, 2013, 08:53:04 AM »
Then its a place holder. Her stance next to hawkman is REALLY bad looking.

I agree.  It looks like she's sticking out her crotch and pointing at it....all while looking at him.
My MUGEN YouTube account where you can see edits I'm working on.
http://www.youtube.com/channel/UCMLJDPO5mPwseYXGv-ZE53w

Offline HyperVoiceActing

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Re: Hawkman by ZVitor
« Reply #176 on: March 08, 2013, 09:41:16 AM »
I'm sure this new hyper will be awesome. Hawkgirl sprite looks nice BTW

Offline Shadow_p3

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Re: Hawkman by ZVitor
« Reply #177 on: March 08, 2013, 10:51:40 AM »
I'm fine as long as you only use Hawkgirl in the hyper.

I REALLY HATE helpers.

But is just my feeling/opinion.

She looks great BTW.

Offline Dragon of Courage

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Re: Hawkman by ZVitor
« Reply #178 on: March 08, 2013, 12:38:40 PM »
zvitor, is Hawkgirl Kendra or Shiera?

Once you complete him, any plans to make her MUGENIZED?

Offline worldteacher

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Re: Hawkman by ZVitor
« Reply #179 on: March 08, 2013, 01:04:47 PM »
The graphic looks great, Zvitor!

With any luck, you can sort out the strikes and find something you like.

Offline matu

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Re: Hawkman by ZVitor
« Reply #180 on: March 08, 2013, 04:39:16 PM »
i love your work!!! its wonderful!!!
you are my favorite mugen creator!!!
 =D> =D> =D>

Offline C.R.O.M. - 有且只有一個

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Re: Hawkman by ZVitor
« Reply #181 on: March 08, 2013, 04:47:02 PM »


....

Hawkman and Hawkgirl share same pallet, so they will look like a real duo with any pallete.

....
Reasons why i added Hawkgirl:
- No Hawkgirl mugenized yet
- Only Hawkgirl wip around have fews progress
- Only Hawkgirl wip around is not same version of Hawkgirl at comics
- Im out of ideias about his last hyper, plan B was summon several hawks or hawks soldiers (like Namor imperius rex) but that kind of hyper is so common
- I had a nice ideia about make a useful hyper with her
- Found a easy base (not to mugenize, elena dont have punchs, but i got what i need for one hyper)


But i still dont like strikes..... lol


I think it looks awesome. Also youve got me curious about that Deathstroke now lol
"Stay down I'll knock you down again!"

Offline Loganir

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Re: Hawkman by ZVitor
« Reply #182 on: March 08, 2013, 07:56:05 PM »
I agree.  It looks like she's sticking out her crotch and pointing at it....all while looking at him.

it's just her way to telling him she wants make a Tweety bird after the fight. lol

Cool progress on Hawkman, I'm digging the new stuff Z! :thumbsup:

Offline C.M.G

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Re: Hawkman by ZVitor
« Reply #183 on: March 08, 2013, 08:44:15 PM »
Look at those sprites of Hawkman. They're just awesome.  ^^(PM)^

Offline ZVitor

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Re: Hawkman by ZVitor
« Reply #184 on: March 09, 2013, 07:57:28 PM »
How exactly Claw of Horus works?

i thought it was stronger if he are not at ground, more height, more damage,
but cant find any reference to that.

Offline SLICER 300

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Re: Hawkman by ZVitor
« Reply #185 on: March 09, 2013, 08:22:18 PM »
In Superman/Batman public enemies, Hawkman actually lets the opponet(Superman) believe he's knocked out as he flies with him up to space. Thats when Hawkman counters like, by throwing Superman downward and hits him with The Claw of Horus. So you may use it like Hawkman flies up with an opponet and activates the Claw of Horus and it actually is a very powerful punch, so like it hurtles an opponet all the way to the ground with maybe half their life gone or something...

Offline warecus

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Re: Hawkman by ZVitor
« Reply #186 on: March 13, 2013, 09:30:30 AM »
i think it works the way you already got it.

the higher in the air the more powerful.  ex.

he takes him really really high and punches him downard on a earth that already using gravity to pull him down.  So however strong hawk is muliplied by terminal velocity of pl2 it makes sense that way as oppose to him just hammer punching someone just standing on the ground because gravity is not working as hard to keep him to the ground.  what goes up must come down.

think of swatting a fly...yes i'm sure it hurts when there just sitting there and get wacked but also think about if you come straight down on top of them while in flight...that is if you are aiming in a straight line...that is two opposing forces meeting each other for impact


so....

l
l
l     path of force from above
l
l
\/

0 > your fly plus drag

l
l
l > gravity pulling down
l
l
\/

/\
l
l
l
l    >distance yet to be traveled and opposing force for sudden impact


now if the fly was already on the ground you would have almost directly above him with a decreased distance to smash so...


l
l    above force and gravity
l
\/
0  > fly
/\ >force below from ground

_ _ _ _ _ _ _ _ _ _ _ _ _ _  > ground   

Offline ZVitor

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Re: Hawkman by ZVitor
« Reply #187 on: March 27, 2013, 06:20:47 PM »
so.....
in end this is how claw of horus works on him

Damage = 90 + height

- so at ground (height = 0) damage is 90.
- in air at height 200, damage is 290.

and he have on bar to metter it, how i should name this bar
"gravity force"?

Offline HyperVoiceActing

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Re: Hawkman by ZVitor
« Reply #188 on: March 27, 2013, 06:33:44 PM »
Gravity Force seems appropriate.

Need any help designing the meter?

Offline mugenaddict34

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Re: Hawkman by ZVitor
« Reply #189 on: March 27, 2013, 06:50:14 PM »
 :thumbsup: Man, this char is becoming better and better every time. Congratulations, Zvitor! Your hawkman really rocks  :cool

I'm amazed with your skills  ^:)^


Offline HyperVoiceActing

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Re: Hawkman by ZVitor
« Reply #190 on: March 27, 2013, 06:53:19 PM »
:thumbsup: Man, this char is becoming better and better every time. Congratulations, Zvitor! Your hawkman really rocks  :cool

I'm amazed with your skills  ^:)^
Trust me, you won't be disappointed by it.

Except for his cruddy voice acting

Offline warecus

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Re: Hawkman by ZVitor
« Reply #191 on: March 27, 2013, 06:59:44 PM »
F = G((m1 * m1) / r^2)


In other words, the attractive force between two objects is the gravitational constant multiplied by ((the first body's mass times the second body's mass) divided by the square of the distance between them).

Weight = Mass x Gravitational Pull

The original form of Newton's second law states that the net force acting upon an object is equal to the rate at which its momentum changes with time.[1] If the mass of the object is constant, this law implies that the acceleration of an object is directly proportional to the net force acting on the object, is in the direction of the net force, and is inversely proportional the mass of the object. As a formula, this is expressed as:
 
where the arrows imply a vector quantity possessing both magnitude and direction.
more height equals more distance more force

so this is all from Newton's second law

so the hyper can be called newton's law

and the bar could be called newton's law or vector bar or vector crush

Offline ZVitor

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Re: Hawkman by ZVitor
« Reply #192 on: March 27, 2013, 07:08:33 PM »
i understood, i thought about gravity force dont be correct, because + distance = - gravity pull,
but this
Quote
newton's law or vector bar or vector crush
dont sound cool

Offline HyperVoiceActing

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Re: Hawkman by ZVitor
« Reply #193 on: March 27, 2013, 07:10:12 PM »
How about you just call it "the bar that measures how far you fall"

Offline warecus

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Re: Hawkman by ZVitor
« Reply #194 on: March 27, 2013, 07:16:00 PM »
How about you just call it "the bar that measures how far you fall"

i like it...nahhh

just gravity crush or fall or something idk

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Re: Hawkman by ZVitor
« Reply #195 on: March 27, 2013, 07:20:06 PM »
 ;) I was thinking more in something like "Murphy's law" Everything that lift up has to fall in some point, hehehe
Just kidding, sorry. I'm not a scientist, so I don't know technical issues.

The bar could be named - Impact meter - because the real important thought that the oponent is having while falling is "how big will be the impact?" and It will be painful?  ;*))

Whatever the name the idea of the meter is brilliant  :thumbsup:

Offline HyperVoiceActing

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Re: Hawkman by ZVitor
« Reply #196 on: March 27, 2013, 07:25:10 PM »
Actually wouldn't making and programming the meter risk you missing the April 1st deadline?

Offline ZVitor

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Re: Hawkman by ZVitor
« Reply #197 on: March 27, 2013, 07:26:18 PM »
How about you just call it "the bar that measures how far you fall"
lol
man... exactly what i need... but with less letters

just gravity crush
this sound cool

Actually wouldn't making and programming the meter risk you missing the April 1st deadline?
nopes, it was already coded days ago, i just need a name to put there.

Offline HyperVoiceActing

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Re: Hawkman by ZVitor
« Reply #198 on: March 27, 2013, 07:31:52 PM »
nopes, it was already coded days ago, i just need a name to put there.
Cool. So how would the meter look? Or have you not made it yet? I could make something

Offline ZVitor

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Re: Hawkman by ZVitor
« Reply #199 on: March 27, 2013, 08:00:10 PM »
dont worry, already done and coded, just need to replace name

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