collapse

Author Topic: Bass/Forte -Rockman-  (Read 15762 times)

0 Members and 3 Guests are viewing this topic.

Offline PuReEvil0z

  • Forum Member
  • ***
  • Posts: 282
  • Last Login:August 14, 2016, 01:27:01 PM
Re: Bass/Forte -Rockman-
« Reply #25 on: August 13, 2007, 10:21:57 PM »
well no rush here man, take your time, i haven't done anything either.. too busy working.. :-\ and then school in a couple of weeks.. which reminds me i should go fix somethings...
<a href="http://www.tripletags.com/profile.asp?memberID=50772"><img src="http://www.tripletags.com/uploads/P/PuReEvil0z38671127.jpg" alt="PuReEvil0z[] - brought to you by TripleTags.com" border="0"></a>

Offline desgrav

  • Infinity Regular
  • ****
  • Posts: 551
  • Last Login:September 12, 2014, 12:38:04 AM
  • Member since: April 1st 2007
    • Email
Re: Bass/Forte -Rockman-
« Reply #26 on: August 16, 2007, 02:56:41 PM »
SHIN LVL2 :o

What other hyper is he going to have besides "shinkuu buster"?
Need help with Chankast?
Come here: Login

Do you own a Dreamcast?
Come here: Login

Offline MaverickZr0

  • S-Rank
  • Contributor
  • ****
  • Posts: 2462
  • Country: United States us
  • Last Login:November 25, 2016, 02:18:47 AM
Re: Bass/Forte -Rockman-
« Reply #27 on: August 16, 2007, 03:08:30 PM »
SHIN LVL2 :o

What other hyper is he going to have besides "shinkuu buster"?
It's a "Messatsu Burst"!


I dunno what other hypers besides the bass fusion. How ever I was Tinkering with his blast hyper and made it transparent, it looks alot cooler in MUGEN.  :) Also LegendaryXM90 let me use his Tron Bonne's MvC2 Effects! I think the ones Bass had before were Ryouwin's which don't look too good. Anywho. I finished spriting the whole rising kick sequnce. I'm gonna implement that soon. (hopefully)

Offline BigJ

  • Contributor
  • ****
  • Posts: 2659
  • Country: United States us
  • Last Login:March 25, 2015, 02:28:49 PM
    • BigJ's Mugen site
Re: Bass/Forte -Rockman-
« Reply #28 on: August 16, 2007, 03:22:17 PM »
XD @ the Shin Lv2 Zero. You know what this Bass needs? a flash kick. He was my favorite in Power Fighters because of that. He could have a flash kick special, then a double flash kick hyper. Two hits for the first flash kick, then the second could be a normal hit followed by a super powerful hit causing a pause then sending the char flying. Know what I mean? lol

Offline desgrav

  • Infinity Regular
  • ****
  • Posts: 551
  • Last Login:September 12, 2014, 12:38:04 AM
  • Member since: April 1st 2007
    • Email
Re: Bass/Forte -Rockman-
« Reply #29 on: August 16, 2007, 03:49:22 PM »
SHIN LVL2 :o

What other hyper is he going to have besides "shinkuu buster"?
It's a "Messatsu Burst"!


I dunno what other hypers besides the bass fusion. How ever I was Tinkering with his blast hyper and made it transparent, it looks alot cooler in MUGEN.  :) Also LegendaryXM90 let me use his Tron Bonne's MvC2 Effects! I think the ones Bass had before were Ryouwin's which don't look too good. Anywho. I finished spriting the whole rising kick sequnce. I'm gonna implement that soon. (hopefully)
Smae thing to me. Anyway is the blast an explosion or something else.
Need help with Chankast?
Come here: Login

Do you own a Dreamcast?
Come here: Login

Offline Cyclysm

  • Forum Spriter &
  • Contributor
  • ****
  • Posts: 803
  • Last Login:July 21, 2010, 12:00:11 AM
    • Email
Re: Bass/Forte -Rockman-
« Reply #30 on: August 16, 2007, 08:38:41 PM »
Awesome work you got there!


"I am two people"      Cyclysm & Sgt.Rotter

Offline MaverickZr0

  • S-Rank
  • Contributor
  • ****
  • Posts: 2462
  • Country: United States us
  • Last Login:November 25, 2016, 02:18:47 AM
Re: Bass/Forte -Rockman-
« Reply #31 on: August 16, 2007, 08:49:54 PM »
Gracias!


This is why I think Transperancy looks better...

BEFORE:

NOW:

yeah, And all MvC2 HITSPARKS are added. (Will put the beam hit effect later)

Offline Darqueness

  • Initiate
  • **
  • Posts: 100
  • Last Login:November 25, 2022, 08:17:56 AM
Re: Bass/Forte -Rockman-
« Reply #32 on: August 16, 2007, 09:12:50 PM »
Gracias!


This is why I think Transperancy looks better...

BEFORE:

NOW:

yeah, And all MvC2 HITSPARKS are added. (Will put the beam hit effect later)

Agreed that transparency helps it look way better.. :)

Offline desgrav

  • Infinity Regular
  • ****
  • Posts: 551
  • Last Login:September 12, 2014, 12:38:04 AM
  • Member since: April 1st 2007
    • Email
Re: Bass/Forte -Rockman-
« Reply #33 on: August 16, 2007, 09:21:09 PM »
It does look much better. Servbot's expression is kinda weird. :-\
Need help with Chankast?
Come here: Login

Do you own a Dreamcast?
Come here: Login

Offline Sync The Tempest

  • Infinity Faithful
  • ****
  • Posts: 1178
  • Last Login:November 23, 2008, 01:26:00 PM
  • Got Snow?
    • Email
Re: Bass/Forte -Rockman-
« Reply #34 on: August 17, 2007, 02:50:24 AM »
It does look much better. Servbot's expression is kinda weird. :-\
hes going blind....
nice touch with the beam

Offline TomTom

  • Initiate
  • **
  • Posts: 22
  • Last Login:March 19, 2008, 09:13:06 PM
    • Email
Re: Bass/Forte -Rockman-
« Reply #35 on: August 17, 2007, 09:05:17 AM »
I kind of hoped you would stray away from the "big bang laser" attack.  :-\


Offline rendan

  • Initiate
  • **
  • Posts: 10
  • Last Login:April 19, 2008, 03:33:45 PM
Re: Bass/Forte -Rockman-
« Reply #36 on: August 17, 2007, 11:53:53 AM »
cool super

Offline ♦ßlôödÑinjå♦

  • Bloody
  • Contributor
  • ****
  • Posts: 6706
  • Last Login:April 01, 2015, 12:04:14 PM
    • Little Infinity
Re: Bass/Forte -Rockman-
« Reply #37 on: August 17, 2007, 12:50:33 PM »
i really like the super nice job

Come Chat with Us @ IMT_MUGEN_TEAM chat group - The greatest Hangout for all Mugen related Discussions.
(click to show/hide)

I don't Always browse Mugen Forums but when i do i browse Infinity. - Anthony

Offline 2dgameplay

  • Forum Member
  • ***
  • Posts: 230
  • Last Login:December 14, 2009, 01:42:35 PM
  • mugen creater n training
    • Email
Re: Bass/Forte -Rockman-
« Reply #38 on: August 17, 2007, 02:34:09 PM »
i thought he was going to use a mvc2 like Ball like move not the beam

Offline Ryu # 20

  • Infinity Regular
  • ****
  • Posts: 1027
  • Last Login:July 04, 2016, 08:34:54 AM
  • Justice Fighter
    • Email
Re: Bass/Forte -Rockman-
« Reply #39 on: August 17, 2007, 05:16:49 PM »
What else to say? I'm another Bass fan who can't wait until he's complete.  ;D

Offline MaverickZr0

  • S-Rank
  • Contributor
  • ****
  • Posts: 2462
  • Country: United States us
  • Last Login:November 25, 2016, 02:18:47 AM
Re: Bass/Forte -Rockman-
« Reply #40 on: August 17, 2007, 10:03:22 PM »
For those who disagree with Bass's hyper. I'm sorry, but I'm not going t o change it.
Anyway, I changed Bass's blast it's no longer a hadouken blast but the same concept. It's bass' blast from Megaman Power Battles/Fighters. I chose it because in MUGEN it's the perfect size to how big his blasts were in Megaman 8.( I am basing alot of his features from Megaman 8; His gamplay is Marvel vs. Capcom though. By features I meant looks). I also made the blast transparent because itt'l look ugly without it. Here is the picture, if you don't like it gimem a suggestion for a nother blast, and tell me where to find it or else this blast is staying. Also I have a question for dust. If I wanted to add a dust effect when Bass fires his blast, does that need to be an explod. also if I want to add an effect to look as if the blast was actually being fired (Like  a burst of light at the end of his buster) does that include another Explod? Or if I got ALL of that wrong can you guys help me.


The blast:   It may look small but it looks good in Mugen.
« Last Edit: August 17, 2007, 10:11:14 PM by Tetsuo.EXE »

Offline Greed

  • Initiate
  • **
  • Posts: 189
  • Last Login:February 28, 2011, 10:42:38 AM
  • I WANT IT ALL!
Re: Bass/Forte -Rockman-
« Reply #41 on: August 17, 2007, 10:10:00 PM »
I see a skull in that move, nice.  ;D

Offline PuReEvil0z

  • Forum Member
  • ***
  • Posts: 282
  • Last Login:August 14, 2016, 01:27:01 PM
Re: Bass/Forte -Rockman-
« Reply #42 on: August 17, 2007, 10:11:43 PM »
killer shot man, i think you should do what they did to megaman's buster shot and add lighting on him and im not sure about the rest of those things
<a href="http://www.tripletags.com/profile.asp?memberID=50772"><img src="http://www.tripletags.com/uploads/P/PuReEvil0z38671127.jpg" alt="PuReEvil0z[] - brought to you by TripleTags.com" border="0"></a>

Offline desgrav

  • Infinity Regular
  • ****
  • Posts: 551
  • Last Login:September 12, 2014, 12:38:04 AM
  • Member since: April 1st 2007
    • Email
Re: Bass/Forte -Rockman-
« Reply #43 on: August 17, 2007, 10:27:42 PM »
It looks cool but why is there a crack in his arm?
Need help with Chankast?
Come here: Login

Do you own a Dreamcast?
Come here: Login

Offline darklairmugen

  • Initiate
  • **
  • Posts: 19
  • Last Login:July 09, 2009, 08:19:06 PM
  • only 1..... dl mugen
    • Email
Re: Bass/Forte -Rockman-
« Reply #44 on: August 17, 2007, 10:34:31 PM »
thats mad hot good work and good luck with the rest ;)
                       
BANSHEE,smoke,FULGORE,BLIZZARD,soulsmoke,ghetto mario,elctrovenom,night thrasher,nova.
leader of new warriors project

Offline PuReEvil0z

  • Forum Member
  • ***
  • Posts: 282
  • Last Login:August 14, 2016, 01:27:01 PM
Re: Bass/Forte -Rockman-
« Reply #45 on: August 17, 2007, 10:59:42 PM »
It looks cool but why is there a crack in his arm?

thats part of the shot
<a href="http://www.tripletags.com/profile.asp?memberID=50772"><img src="http://www.tripletags.com/uploads/P/PuReEvil0z38671127.jpg" alt="PuReEvil0z[] - brought to you by TripleTags.com" border="0"></a>

Offline Lasher

  • Forum Member
  • ***
  • Posts: 358
  • Last Login:May 19, 2015, 10:18:18 PM
  • TINGLING!!!!!
Re: Bass/Forte -Rockman-
« Reply #46 on: August 17, 2007, 11:54:00 PM »
Hey that buster looks nice but im just wondering....did you ever try that rapid-fire shot?
                   By Tempest - Lasher by Me

Offline MaverickZr0

  • S-Rank
  • Contributor
  • ****
  • Posts: 2462
  • Country: United States us
  • Last Login:November 25, 2016, 02:18:47 AM
Re: Bass/Forte -Rockman-
« Reply #47 on: August 17, 2007, 11:55:37 PM »
I did not try it.

Offline BigJ

  • Contributor
  • ****
  • Posts: 2659
  • Country: United States us
  • Last Login:March 25, 2015, 02:28:49 PM
    • BigJ's Mugen site
Re: Bass/Forte -Rockman-
« Reply #48 on: August 18, 2007, 01:42:05 AM »
I did not try it.

what about teh flash kick? :P

EDIT: New blast looks awesome BTW  :o
« Last Edit: August 18, 2007, 01:44:56 AM by BigJ »

Offline giammo84

  • Initiate
  • **
  • Posts: 76
  • Last Login:April 09, 2011, 06:45:44 AM
Re: Bass/Forte -Rockman-
« Reply #49 on: August 18, 2007, 05:24:11 AM »
I like soooo much the new blast :o :D...seems from Anita, or am I wrong?many congrats to you!!!

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[Today at 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
[24] 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal