collapse

Author Topic: [Release]Shin level 2 Akuma Beta Version 1.1 Release  (Read 2062 times)

0 Members and 3 Guests are viewing this topic.

Offline xPreatorianx

  • Infinite Loyalist
  • *****
  • Posts: 2087
  • Last Login:February 08, 2023, 09:35:27 PM
  • I'm done you know where to find me. Click my sig.
    • Deviant-Generation
[Release]Shin level 2 Akuma Beta Version 1.1 Release
« on: September 18, 2008, 06:21:12 PM »
Here is the Version 1.1 Beta Release of Shin Level 2 Akuma. I am aware of some of the bugs, But any and all bugs you find please report them here so I can add them to my list and try and fix them. If anyone knows how to align the super charge sparks (the purple ones) Please let me know.

Here is the current Bug List :

1) Flash_Super Diving kick will not finish when facing left.
2) Flash_Super does not have a super pause or BG effect.
3)Super sparks for the super pause are not aligned correctly
4) Shun goku satsu does not allow target to stand up in Battle mode
Note : Fixed but causes a debug error when in the custom state used. May or not be fixed.
5) Blue Zankuu Hadoken causes a debug error.
Note: Could be caused by a custom state not for sure on that.
6) Shinbuu Messastsu does not connect properly when Target is in the corner of the screen
Note : This could be caused by poor CLSN's





EDIT: Here is the rapidshare link with the charge fixed so it does not lag your computer.
http://rapidshare.com/files/151907302/Shin2_Akuma.rar

Everyone that has SHin2 Akuma please grab that link so you dont have slowdowns on your computer while playing him.



« Last Edit: October 07, 2008, 08:56:58 PM by xPreatorianx »



Offline AdReNaLiNe

  • Forum Member
  • ***
  • Posts: 425
  • Last Login:September 12, 2009, 09:12:48 PM
    • www.Myspace.com/javier713
Re: [Release]Shin level 2 Akuma Beta Version 1.1 Release
« Reply #1 on: September 18, 2008, 06:34:59 PM »
haha i just got done training with him :D hes a pretty good beta  ;) and i find him to useful into my roster  :w00t:

Offline xPreatorianx

  • Infinite Loyalist
  • *****
  • Posts: 2087
  • Last Login:February 08, 2023, 09:35:27 PM
  • I'm done you know where to find me. Click my sig.
    • Deviant-Generation
Re: [Release]Shin level 2 Akuma Beta Version 1.1 Release
« Reply #2 on: September 18, 2008, 06:37:10 PM »
Glad to hear you like him. I will continue to improve on him and try and make him the best character to have in a roster. Im still learning alot slowly but surely. If you find any bugs please report them and be as descriptive as possible.

Offline AdReNaLiNe

  • Forum Member
  • ***
  • Posts: 425
  • Last Login:September 12, 2009, 09:12:48 PM
    • www.Myspace.com/javier713
Re: [Release]Shin level 2 Akuma Beta Version 1.1 Release
« Reply #3 on: September 18, 2008, 06:45:37 PM »
Correction**

so far work on THE  hadoukens beacause some of them seem to phase threw characters :( and the regular dive air kick has no Hit Sound

Overall i still still think its a good beta release  :) ;)

by the way best of luck on your Shin lvl 2 akuma and take your time , And like you said try to make him best roster character , because you'll surely hear 4rm me  :thumbsup: :) %%-

Offline Cyclysm

  • Forum Spriter &
  • Contributor
  • ****
  • Posts: 803
  • Last Login:July 21, 2010, 12:00:11 AM
    • Email
Re: [Release]Shin level 2 Akuma Beta Version 1.1 Release
« Reply #4 on: September 19, 2008, 06:44:42 PM »
Awesome gonna try it out naow

EDIT: never mind when I extract him it say's corrupt SFF

damn I wanted to play him,  8=|


"I am two people"      Cyclysm & Sgt.Rotter

Offline xPreatorianx

  • Infinite Loyalist
  • *****
  • Posts: 2087
  • Last Login:February 08, 2023, 09:35:27 PM
  • I'm done you know where to find me. Click my sig.
    • Deviant-Generation
Re: [Release]Shin level 2 Akuma Beta Version 1.1 Release
« Reply #5 on: September 19, 2008, 06:54:35 PM »
ok well Just to make sure im gonna upload everything to Rapidshare, Here is the new link :http://rapidshare.com/files/146716857/Shin2_Akuma.rar


Offline AdReNaLiNe

  • Forum Member
  • ***
  • Posts: 425
  • Last Login:September 12, 2009, 09:12:48 PM
    • www.Myspace.com/javier713
Re: [Release]Shin level 2 Akuma Beta Version 1.1 Release
« Reply #6 on: September 19, 2008, 06:59:26 PM »
one of the super moves playing arcade randomly has many sprites of the dive kick O__o

Offline I_Burner

  • Stage Creator
  • *****
  • Posts: 529
  • Last Login:January 29, 2012, 05:08:52 AM
  • Avy by Hollow Boy aka C.D.
    • Burnt M.U.G.E.N.
Re: [Release]Shin level 2 Akuma Beta Version 1.1 Release
« Reply #7 on: September 19, 2008, 07:00:54 PM »
Yeah, the file on your site is corrupted. It's only 7MB, while the one you just put up on Rapidshare is almost 9. The new link works just fine, so I'm gonna go try him out now. I've been waiting on this guy pretty much since you first announced him, so I'm pretty psyched to have him. Congrats on your release!

Offline xPreatorianx

  • Infinite Loyalist
  • *****
  • Posts: 2087
  • Last Login:February 08, 2023, 09:35:27 PM
  • I'm done you know where to find me. Click my sig.
    • Deviant-Generation
Re: [Release]Shin level 2 Akuma Beta Version 1.1 Release
« Reply #8 on: September 19, 2008, 07:32:55 PM »
one of the super moves playing arcade randomly has many sprites of the dive kick O__o

Please give me a picture or 2 of that so It will help me pinpoint the move.
Also the reason why it says only 7 mb on my site is because you have to mainly put in the filesize in bytes, and I used an online coverter from mb to bytes and it did not come out exact. It has nothing to do with the actual filesize. I manually uploaded the file to my site. But it may be corrupt due to me uploading it several times, because of modifeing it alot.

Offline AdReNaLiNe

  • Forum Member
  • ***
  • Posts: 425
  • Last Login:September 12, 2009, 09:12:48 PM
    • www.Myspace.com/javier713
Re: [Release]Shin level 2 Akuma Beta Version 1.1 Release
« Reply #9 on: September 19, 2008, 07:49:50 PM »
i couldnt get the upper cut special beacause it awkwardly happens afterwards then the Images below happen afterwards but this the nearest i got


[img=http://img440.imageshack.us/img440/4453/spriteerrorpf5.th.jpg]



http://img144.imageshack.us/img144/8072/shin2akumaerqd1.png
« Last Edit: September 19, 2008, 08:00:04 PM by AdReNaLiNe »

Offline xPreatorianx

  • Infinite Loyalist
  • *****
  • Posts: 2087
  • Last Login:February 08, 2023, 09:35:27 PM
  • I'm done you know where to find me. Click my sig.
    • Deviant-Generation
Re: [Release]Shin level 2 Akuma Beta Version 1.1 Release
« Reply #10 on: September 19, 2008, 09:11:39 PM »
Thanks for the heads up but im having trouble reproducing this. It does not seem to happen but once in a blue moon. I did it only twice after doing the move about 20 times. It seems to happen when u least expect it. So if you could tell me word for word exactly how you found this bug and maybe while trying to reproduce it use the debug mode on Mugen. If you could do this I would greatly appreciate it. Like I said I cant seem to reproduce this more then 10% of the time. Maybe im doing something wrong.

Offline AdReNaLiNe

  • Forum Member
  • ***
  • Posts: 425
  • Last Login:September 12, 2009, 09:12:48 PM
    • www.Myspace.com/javier713
Re: [Release]Shin level 2 Akuma Beta Version 1.1 Release
« Reply #11 on: September 19, 2008, 09:17:28 PM »
@ PREATORIAN ;SUGGESTION TO KEEP LOOKING AT THIS COMMENT  I WILL BE CONTINOUSLY ADDING AND REPORTING WHAT I FIND  :)


well when i 1st reported to you that it was a good beta after playing with him in a few aracade games, as i did the upper cut hyper "im supposing that when the hyper is inactive in a certain mid air angle the random dive kick sprites show up" thats where id mainly say when i noticed it ... & as a matter of fact i also have to add that i may think its also do with the air Hadouken blast they have shown up also their unexpectedly  /:O

Offline Cyclysm

  • Forum Spriter &
  • Contributor
  • ****
  • Posts: 803
  • Last Login:July 21, 2010, 12:00:11 AM
    • Email
Re: [Release]Shin level 2 Akuma Beta Version 1.1 Release
« Reply #12 on: September 19, 2008, 09:28:33 PM »
Tried him out for a little bit

pretty good

but his hadouken has an ugly failed transparency around it


"I am two people"      Cyclysm & Sgt.Rotter

Offline xPreatorianx

  • Infinite Loyalist
  • *****
  • Posts: 2087
  • Last Login:February 08, 2023, 09:35:27 PM
  • I'm done you know where to find me. Click my sig.
    • Deviant-Generation
Re: [Release]Shin level 2 Akuma Beta Version 1.1 Release
« Reply #13 on: September 19, 2008, 09:36:37 PM »
@ PREATORIAN ;SUGGESTION TO KEEP LOOKING AT THIS COMMENT  I WILL BE CONTINOUSLY ADDING AND REPORTING WHAT I FIND  :)


well when i 1st reported to you that it was a good beta after playing with him in a few aracade games, as i did the upper cut hyper "im supposing that when the hyper is inactive in a certain mid air angle the random dive kick sprites show up" thats where id mainly say when i noticed it ... & as a matter of fact i also have to add that i may think its also do with the air Hadouken blast they have shown up also their unexpectedly  /:O

Yea I have no idea how to fix this, im at a loss. I dont see anything in the coding of it to cause this. Ill keep looking and see if I can come up with something. May have to talk to Fallen_Angel and see what he thinks.

EDIT: I figured it out alot of the moves have a guardsparkno = s7001 which is the diving kick move. Its gonna take me a couple of minutes to fix it all.
« Last Edit: September 19, 2008, 09:53:27 PM by xPreatorianx »

Offline AdReNaLiNe

  • Forum Member
  • ***
  • Posts: 425
  • Last Login:September 12, 2009, 09:12:48 PM
    • www.Myspace.com/javier713
Re: [Release]Shin level 2 Akuma Beta Version 1.1 Release
« Reply #14 on: September 19, 2008, 09:38:29 PM »
hey just trying to help out good luck and HOPE you fix the bug PLEASEE id like this character to be very successful :thumbsup:

Offline xPreatorianx

  • Infinite Loyalist
  • *****
  • Posts: 2087
  • Last Login:February 08, 2023, 09:35:27 PM
  • I'm done you know where to find me. Click my sig.
    • Deviant-Generation
Re: [Release]Shin level 2 Akuma Beta Version 1.1 Release
« Reply #15 on: September 19, 2008, 10:05:31 PM »
ok guys I think I fixed everything. Like I said in every move it had guardsparkno = s7001 well 7001 was the diving kick special. So I added a special blacking hitspark from MKvsSF3. I may not have it aligned correctly, but ill do that tomarrow. Im too damn tired lol. Anyway here is the new download link, :
First post updated.

EDIT 2: Here is the download link... Report if anything else is wrong... but I wont be able to get back till sometime tomarrow or monday, depending on how long it takes to move and if I need to spend the night at my dad's to accomplish moving.

http://rapidshare.com/files/146749009/Shin2_Akuma.rar
God I need to go to bed...
« Last Edit: September 19, 2008, 10:19:55 PM by xPreatorianx »

Offline AdReNaLiNe

  • Forum Member
  • ***
  • Posts: 425
  • Last Login:September 12, 2009, 09:12:48 PM
    • www.Myspace.com/javier713
Re: [Release]Shin level 2 Akuma Beta Version 1.1 Release
« Reply #16 on: September 19, 2008, 10:15:42 PM »
oh so everythings fixed? :] ;D

Offline xPreatorianx

  • Infinite Loyalist
  • *****
  • Posts: 2087
  • Last Login:February 08, 2023, 09:35:27 PM
  • I'm done you know where to find me. Click my sig.
    • Deviant-Generation
Re: [Release]Shin level 2 Akuma Beta Version 1.1 Release
« Reply #17 on: September 19, 2008, 10:20:52 PM »
yUp download link is in the post above yours and in the first post at the bottom... Make sure for everyone just downloading this to get the modified def file so you wont have to deal with the extremely buggy diving kick flash super.

Offline I_Burner

  • Stage Creator
  • *****
  • Posts: 529
  • Last Login:January 29, 2012, 05:08:52 AM
  • Avy by Hollow Boy aka C.D.
    • Burnt M.U.G.E.N.
Re: [Release]Shin level 2 Akuma Beta Version 1.1 Release
« Reply #18 on: September 20, 2008, 10:28:22 AM »
Ha, I was coming on here to report that the diving kick sprite appears when P2 blocks a special, but looks like you nailed that one down already.

Couple other things I noticed:

1) Still needs get thrown/hit into air sprites (but I'm sure you are aware of that one).
2) He's got no CLSNs on his charge-up move. Maybe this was intentional, but it makes it very easy to abuse. Basically, it turns it into a very easy dodge!
3) There's kind of an awkward-looking sprite that pops up sometimes when he's moving out of his charge up. I'm not sure exactly what triggers it yet, but I'll try and get a screen of it for you if I can.

Looking good otherwise! Keep hammering away at those bugs, and this will be a great character!

Offline xPreatorianx

  • Infinite Loyalist
  • *****
  • Posts: 2087
  • Last Login:February 08, 2023, 09:35:27 PM
  • I'm done you know where to find me. Click my sig.
    • Deviant-Generation
Re: [Release]Shin level 2 Akuma Beta Version 1.1 Release
« Reply #19 on: September 20, 2008, 07:08:48 PM »
Ha, I was coming on here to report that the diving kick sprite appears when P2 blocks a special, but looks like you nailed that one down already.

Couple other things I noticed:

1) Still needs get thrown/hit into air sprites (but I'm sure you are aware of that one).
2) He's got no CLSNs on his charge-up move. Maybe this was intentional, but it makes it very easy to abuse. Basically, it turns it into a very easy dodge!
3) There's kind of an awkward-looking sprite that pops up sometimes when he's moving out of his charge up. I'm not sure exactly what triggers it yet, but I'll try and get a screen of it for you if I can.

Looking good otherwise! Keep hammering away at those bugs, and this will be a great character!

Ill look into everything you have said on Monday. I did also notice 2) that was nowhere near intentional. I will fix that monday aswell. I really need to redo all CLSN boxes and make them actually work correctly. But ill do that when I can be bothered doing that for 250+ Animations. It will be done by the release date. Im hoping since im getting internet where im moving to now as soon as we move in, that I can get the actual release bug free by then end of December or sooner.

Offline xPreatorianx

  • Infinite Loyalist
  • *****
  • Posts: 2087
  • Last Login:February 08, 2023, 09:35:27 PM
  • I'm done you know where to find me. Click my sig.
    • Deviant-Generation
Re: [Release]Shin level 2 Akuma Beta Version 1.1 Release
« Reply #20 on: October 04, 2008, 11:10:30 PM »
Hey guys just an update, I finally got it set to be able to download it off my site. you just click on the SHin level 2 akuma link on the main page in the module block on the left hand side. Also I will be working on some of the bugs tomarrow. Im also gonna add somemore moves so expect an update in about 3-4 days. The update with the Charge missing the CLSN is fixed and will be put up tomarrow. So please keep downloading :P

Offline ItalianStallion

  • Hoodville Certified
  • Infinite Loyalist
  • *****
  • Posts: 2078
  • Country: Italy it
  • Last Login:May 07, 2022, 08:13:31 PM
  • Today you are inspired. Tomorrow you inspire
Re: [Release]Shin level 2 Akuma Beta Version 1.1 Release
« Reply #21 on: October 04, 2008, 11:27:55 PM »
Could you post some screenshots?

Offline xPreatorianx

  • Infinite Loyalist
  • *****
  • Posts: 2087
  • Last Login:February 08, 2023, 09:35:27 PM
  • I'm done you know where to find me. Click my sig.
    • Deviant-Generation
Re: [Release]Shin level 2 Akuma Beta Version 1.1 Release
« Reply #22 on: October 06, 2008, 04:30:28 PM »
Here ya go..





Also updated first post with link to my site to get the updated version of Shin 2 akuma which has the power charge fixed.

Offline ItalianStallion

  • Hoodville Certified
  • Infinite Loyalist
  • *****
  • Posts: 2078
  • Country: Italy it
  • Last Login:May 07, 2022, 08:13:31 PM
  • Today you are inspired. Tomorrow you inspire
Re: [Release]Shin level 2 Akuma Beta Version 1.1 Release
« Reply #23 on: October 06, 2008, 06:16:57 PM »
Another broken link? /:O

The uploader has removed this file from the server.

Offline xPreatorianx

  • Infinite Loyalist
  • *****
  • Posts: 2087
  • Last Login:February 08, 2023, 09:35:27 PM
  • I'm done you know where to find me. Click my sig.
    • Deviant-Generation
Re: [Release]Shin level 2 Akuma Beta Version 1.1 Release
« Reply #24 on: October 07, 2008, 01:12:12 PM »
What I tested the link before I put it up... Let me look at it again.

Here try this one I just tested it and it works. If it wont work you may have to register on the forums. Please report back and tell me if it works or not. If it does not ill upload it to rapidshare

Download link : http://preatorian-productions.net78.net/index.php?action=downloads;sa=downfile;id=4

EDIT: Rapidshare link just incase : http://rapidshare.com/files/151794928/Shin2_Akuma.rar
« Last Edit: October 07, 2008, 01:18:55 PM by xPreatorianx »

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[November 24, 2024, 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 [26] 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal