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Author Topic: Harley Quinn (Beta 0.7) Update  (Read 3749 times)

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Offline .Batzarro.

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Harley Quinn (Beta 0.7) Update
« on: September 02, 2008, 02:42:52 AM »
Alright, let's try this again.



http://www.sendspace.com/file/1p9ukj

No more clones, new sounds, pal issue fixed (12 pals in all, one done by Mew), and a few other things done to her. Hope you guys enjoy her. :thumbsup:

Oh, and if anyone can make her a kick @ss AI patch, I'd really appreciate it. ;D

Almost forgot to mention. The Ivy is a bit mediocre, those sprites of her were only meant to be place holders but I completely forgot about them and it would of taken a week or two to update those. So, instead of waiting for me to update those, I'll just do it a bit down the line now. Just know that those weren't meant to be the finished products of her sprites.

Thanks to everyone that has helped on her. :thumbsup:
« Last Edit: September 02, 2008, 04:06:07 AM by .Batzarro. »



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Offline ItalianStallion

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Re: Harley Quinn (Beta 0.7) Update
« Reply #1 on: September 02, 2008, 04:10:10 AM »
FINALLY!!!! I have Harley Quinn on my roster lol.  Last time i could have had her but i was minutes late. Well im gonna try her out and ill come back with some feedback.

Offline The Anvil

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Re: Harley Quinn (Beta 0.7) Update
« Reply #2 on: September 02, 2008, 05:35:57 AM »
congrats, you have done a great job on her  =D> =D> =D>

Offline DrHellSpawn

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Re: Harley Quinn (Beta 0.7) Update
« Reply #3 on: September 02, 2008, 06:04:34 AM »
great job, i can't believe this is your first char! she is one of my favourites now  :P nice to see there is no clone problem anymore, her sprites are amazing, and her voice kills me.. nice to see you added the dc vs m portrait too.. all she needs is a better ai, the quinnzarro special, and the amalgam (spiral harley?), maybe a few little things like shocked status, but great char! thanks for sharing!

edit: her select pic is messed up, i couldnt fix it with fighter factory  ???
« Last Edit: September 02, 2008, 06:18:07 AM by DrHellSpawn »

Offline celobateira

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Re: Harley Quinn (Beta 0.7) Update
« Reply #4 on: September 02, 2008, 07:24:51 AM »
Wow this is something!!!!

A few AI and she will be a pain in the .ss

Congrats .Batzarro. great release
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Offline Luis/Dshiznet

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Re: Harley Quinn (Beta 0.7) Update
« Reply #5 on: September 02, 2008, 08:05:59 AM »
congrats on the release, feed back in a few.

Offline Luis/Dshiznet

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Re: Harley Quinn (Beta 0.7) Update
« Reply #6 on: September 02, 2008, 08:30:42 AM »
just acouple things i noticed(im in class right now so i cant take ny screenshots of it)

her clsn in most of here attacks are to big and illogical, her basic clsn in her walking is off.
In all of her hypers, the hyper bg stays on for to long.
Poisin ivy gives debug spam.
the cammy asualt hyper(because it looks like it) gives debug spam when p1 hits p2 with the last grapple slame attack.
Her meele hyper, doesnt connect 100% of the time in the last attack.
The rocket launcher hyper doesnt hit p2 when up close.

its all good tho, her animations are real smooth.

congrats on the release.

Offline Alexziq

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Re: Harley Quinn (Beta 0.7) Update
« Reply #7 on: September 02, 2008, 09:13:12 AM »
just acouple things i noticed(im in class right now so i cant take ny screenshots of it)

her clsn in most of here attacks are to big and illogical, her basic clsn in her walking is off.
In all of her hypers, the hyper bg stays on for to long.
Poisin ivy gives debug spam.
the cammy asualt hyper(because it looks like it) gives debug spam when p1 hits p2 with the last grapple slame attack.
Her meele hyper, doesnt connect 100% of the time in the last attack.
The rocket launcher hyper doesnt hit p2 when up close.

its all good tho, her animations are real smooth.

congrats on the release.

Just a few things

Her walking was taken from Mika exact, which was Zarro's preference

Second the Killer Bee adapted from Cammy hits differant based on p2's position, and does a variation of the move depending on the location. To my knowledge thats exactly how the origional works in the Cammy I used as basis for the move. I'd be happy to impove it, but since the move works that way I'd need advice on how to do so. Im not sure what slam you means doesnt hit 100% of the time, but I hadnt noticed that problem myself. Any advice on this move is appreciated though, as I wanted to improve it from the Cammy I used as base code, but no one had any advice that I could find.

I did notice in Debug that the Ivy helper shows a bug, but I see none in gameplay, so I let that go for the beta.
« Last Edit: September 02, 2008, 09:22:51 AM by ALEXZIQ »

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Re: Harley Quinn (Beta 0.7) Update
« Reply #8 on: September 02, 2008, 10:43:30 AM »
She's finally back.
Thanks  :)

Offline galactus

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Re: Harley Quinn (Beta 0.7) Update
« Reply #9 on: September 02, 2008, 10:49:50 AM »
Horray!! at last harleys been released  ;D :w00t:  :w00t:

just downloaded her and had a bit of a look and I have to say she was well and truely worth the wait. :thumbsup:

and I would just like to say well done Batzarro and ALEXZIQ plus anyone else who worked on her =D>  =D>  =D>  =D>  =D>

and many thanks for the release :)  :thumbsup:  ;D

cheers :thumbsup:  :)
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Offline J.C.McMinis

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Re: Harley Quinn (Beta 0.7) Update
« Reply #10 on: September 02, 2008, 04:29:07 PM »
Very cool Batzarro.  Glad you got the clone issue fixed fixed.  ^^(PM)^

I did find one glitch however..when Harley does the headlock/bulldog throw on the Joker he shifts positions and looks like he's standing on her shoulders.
« Last Edit: September 02, 2008, 04:35:33 PM by jcmcminis »


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Offline Alexziq

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Re: Harley Quinn (Beta 0.7) Update
« Reply #11 on: September 02, 2008, 04:55:51 PM »
Very cool Batzarro.  Glad you got the clone issue fixed fixed.  ^^(PM)^

I did find one glitch however..when Harley does the headlock/bulldog throw on the Joker he shifts positions and looks like he's standing on her shoulders.

I think thats a problem with Joker, I will address shortley

Offline fer619

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Re: Harley Quinn (Beta 0.7) Update
« Reply #12 on: September 02, 2008, 06:14:07 PM »
way to finally release harley!  ;D

i'm gonna check her out when i have the time
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Offline laspacho

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Re: Harley Quinn (Beta 0.7) Update
« Reply #13 on: September 02, 2008, 06:18:56 PM »
Harley is awesome, well worth the wait.  Great job.   :thumbsup:

Offline I_Burner

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Re: Harley Quinn (Beta 0.7) Update
« Reply #14 on: September 02, 2008, 09:08:35 PM »
Didn't have a chance to post earlier. Congrats on finally getting Harley out! I've been watching this one ever since batzarro posted his very first Harley sprites way back when....

Thanks for yet another epic Team Spoiler release!

Offline George Costanza

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Re: Harley Quinn (Beta 0.7) Update
« Reply #15 on: September 02, 2008, 11:50:52 PM »
WOOT Muther f**k*** WOOT

Time To Rev Up Ur Harlys Boys <3

 :w00t: :w00t: :w00t:  :thumbsup:

Btw what band was that it was awesome

Offline DizzyTheConquer

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Re: Harley Quinn (Beta 0.7) Update
« Reply #16 on: September 03, 2008, 12:25:44 AM »
This harley is great, do you mind If I host her?

Offline ItalianStallion

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Re: Harley Quinn (Beta 0.7) Update
« Reply #17 on: September 03, 2008, 12:52:12 AM »
Yeah shes a great character. congrats on teh release  :thumbsup:

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Re: Harley Quinn (Beta 0.7) Update
« Reply #18 on: September 03, 2008, 12:55:00 AM »
MvC2 Announcer: Very Good! :w00t:


Offline .Batzarro.

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Re: Harley Quinn (Beta 0.7) Update
« Reply #19 on: September 03, 2008, 12:57:53 AM »
Thanks, everyone. I'm glad so many are enjoying her. :thumbsup:

Dr.FeelGood: The band is Rise Against. They're awesome, look up "Prayer for a Refugee" and "Drones" by them. :)

Komm: Sure, go right ahead. The more she's out there, the better. :)

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Offline ItalianStallion

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Re: Harley Quinn (Beta 0.7) Update
« Reply #20 on: September 03, 2008, 01:09:39 AM »
Hey Batzarro and Alexziq how do you like the new portrait i made for Harley Quinn?


Offline J.C.McMinis

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Re: Harley Quinn (Beta 0.7) Update
« Reply #21 on: September 03, 2008, 01:13:17 AM »
Hey Batzarro and Alexziq how do you like the new portrait i made for Harley Quinn?




Oooh I likey  ^^(PM)^


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Offline Alexziq

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Re: Harley Quinn (Beta 0.7) Update
« Reply #22 on: September 03, 2008, 01:27:45 AM »
That looks great next to jill.

Im curious, maybe you guys can help. I programmed the grab/bulldog using MvC2 Ken, is there something thats out of sync, ot misaligned?

I just like that move, and want it to look good. How it looks obviously depends on how well P2 is programmed but agaist a properly coded character like Ken, or Ryu, does it look good??

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Re: Harley Quinn (Beta 0.7) Update
« Reply #23 on: September 03, 2008, 01:30:45 AM »
Hey Batzarro and Alexziq how do you like the new portrait i made for Harley Quinn?



I want one  ;D

Offline J.C.McMinis

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Re: Harley Quinn (Beta 0.7) Update
« Reply #24 on: September 03, 2008, 01:34:57 AM »
That looks great next to jill.

Im curious, maybe you guys can help. I programmed the grab/bulldog using MvC2 Ken, is there something thats out of sync, ot misaligned?

I just like that move, and want it to look good. How it looks obviously depends on how well P2 is programmed but agaist a properly coded character like Ken, or Ryu, does it look good??

ALEXIQ I've tested Harley against alot of char and the bulldog looks fine. The only one I have seen a problem with, as I said above is Joker. But you addresses that earlier.

Hey Stallion could ya send me a copy of that portrait.


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