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Author Topic: MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007  (Read 5054 times)

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Offline DARKTALBAIN

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Re: MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007
« Reply #75 on: October 19, 2007, 07:15:45 AM »
I actually like the double jump , adds a new twist to the Ken character . Good job on this one Reza , he has a few bugs that people stated ,  I know I will be seeing more improvements just like you did with cyclops !  :thumbsup:


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Offline Reza

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Re: MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007
« Reply #76 on: October 19, 2007, 01:46:13 PM »
I actually like the double jump , adds a new twist to the Ken character . Good job on this one Reza , he has a few bugs that people stated ,  I know I will be seeing more improvements just like you did with cyclops !  :thumbsup:




Thanks i try my best to get the stuff working and looking good. About Cyclops I'm updating him right now with some new stuff and deleted some old and made him more Marvel Style then just some random style and I'm also updating Ken again. :thumbsup: :o :)


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Offline Sasuke-kun

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Re: MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007
« Reply #77 on: October 19, 2007, 05:18:12 PM »
Wow...

I didn't notice you updated Ken... :o
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Offline Extreme184X

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Re: MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007
« Reply #78 on: October 21, 2007, 06:30:33 PM »
Great update, definitely a character to keep!!!

Only thing can point out is the following two:
When runs/roll:
while push Forward, Forward to run, you can't attack your opponent until he finishes rolling, meaning you cant chain a running combo.

Air Combo:
When you send your opponent into the air do an air combo, you can't do the standard 6-hit air combo, always ends at 5 hits, while opponent is a higher in the air, you can't get him with the 6 hit which takes the opponent down (Either fierce or roundhouse)

Offline Reza

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Re: MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007
« Reply #79 on: October 22, 2007, 01:20:50 PM »
Great update, definitely a character to keep!!!

Only thing can point out is the following two:
When runs/roll:
while push Forward, Forward to run, you can't attack your opponent until he finishes rolling, meaning you cant chain a running combo.

Air Combo:
When you send your opponent into the air do an air combo, you can't do the standard 6-hit air combo, always ends at 5 hits, while opponent is a higher in the air, you can't get him with the 6 hit which takes the opponent down (Either fierce or roundhouse)

- Actually i know about the whole running/dashing thing, i can't seem to get it working right without ending up buggy.
- About the Air Combos i finally got them working to my best of my abilities and i'll release an update of him soon. :) :thumbsup: ;D


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