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Author Topic: MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007  (Read 4978 times)

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Offline SirAnzai

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Re: MSHVSF/MVC2 Ken Beta Release
« Reply #50 on: September 03, 2007, 09:23:00 PM »
Mugen doesn't need more Akuma/Ken/Ryu's --;

Plus, there are already MVCish Akuma/Ken/Ryu's anyways.

I do like the idea of MVC Terry though.


yea but that mvc akuma suks bad i dont know y everybody likes um it seems like a rush job and limited moons ryu is getting old not to mention the fact that he does not work well with the mvc patcher if u can make a ken when there are plenty around i think he could do the same wit ryu and ken i mean there has not been one good mvc2 akuma yet and i theink reza is the right person to do it
There's more than one MVC Ryu you know. GGN made an MVC1 Ryu while DG made a MVC2 Ryu with SF3 sprites (it's a 6 button character though). And kamekazes Akuma is actually rather good, in my opinion. Accuracy for source-material isn't exactly a big thing, or at least in my opinion.

Offline Nutty-Da-Kid

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Re: MSHVSF/MVC2 Ken Beta Release
« Reply #51 on: September 03, 2007, 10:46:12 PM »
Mugen doesn't need more Akuma/Ken/Ryu's --;

Plus, there are already MVCish Akuma/Ken/Ryu's anyways.

I do like the idea of MVC Terry though.


yea but that mvc akuma suks bad i dont know y everybody likes um it seems like a rush job and limited moons ryu is getting old not to mention the fact that he does not work well with the mvc patcher if u can make a ken when there are plenty around i think he could do the same wit ryu and ken i mean there has not been one good mvc2 akuma yet and i theink reza is the right person to do it
There's more than one MVC Ryu you know. GGN made an MVC1 Ryu while DG made a MVC2 Ryu with SF3 sprites (it's a 6 button character though). And kamekazes Akuma is actually rather good, in my opinion. Accuracy for source-material isn't exactly a big thing, or at least in my opinion.


i already know about dg's ryu but hes mvc1 style im gettin tired of mvc1 style ppl mvc2 ppl should be made now and that akuma hes too cheap his combos r at least plus his shoryuken looks rushed. plus hes gettin old and that akuma is more marvel super heroes vs street fighter style than he is mvc style

Offline SirAnzai

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Re: MSHVSF/MVC2 Ken Beta Release
« Reply #52 on: September 03, 2007, 11:18:45 PM »
Mugen doesn't need more Akuma/Ken/Ryu's --;

Plus, there are already MVCish Akuma/Ken/Ryu's anyways.

I do like the idea of MVC Terry though.


yea but that mvc akuma suks bad i dont know y everybody likes um it seems like a rush job and limited moons ryu is getting old not to mention the fact that he does not work well with the mvc patcher if u can make a ken when there are plenty around i think he could do the same wit ryu and ken i mean there has not been one good mvc2 akuma yet and i theink reza is the right person to do it
There's more than one MVC Ryu you know. GGN made an MVC1 Ryu while DG made a MVC2 Ryu with SF3 sprites (it's a 6 button character though). And kamekazes Akuma is actually rather good, in my opinion. Accuracy for source-material isn't exactly a big thing, or at least in my opinion.


i already know about dg's ryu but hes mvc1 style im gettin tired of mvc1 style ppl mvc2 ppl should be made now and that akuma hes too cheap his combos r at least plus his shoryuken looks rushed. plus hes gettin old and that akuma is more marvel super heroes vs street fighter style than he is mvc style
Combo's don't make a character cheap, it's the abusing AI that does. And even then Kamekaze's Akuma isn't cheap, just semi-challenging. Plus, Mugen has enough Akuma/Ken/Ryu/Iori/Kyos as it is, so making a MVC2 version of it is just pointless since Mugen isn't about accuracy but fun.

Offline Reza

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Re: MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007
« Reply #53 on: October 13, 2007, 09:57:12 PM »
Hey guys my new and improved version of Ken is here and ready to kick some butt ;D,  here's whats done since my last update:



--------What's Done 10/13/2007---------

- Fixed all Debugging Errors
- Tweaked all his Basic Attacks
- Fixed his Air Combo Abilities
- Fixed Throws
- Added Announcer Sounds from MSHVSF and MVC2
- Added Announcer FX from MVC2
- Added Defensive Tactics
- Fixed all his Special Moves
- Tweaked all Damage for all his Special and Super/Hyper Moves
- Fixed all Illegal Pausetimes for his Supers/Hypers
- Tweaked his Double Shinkuu Hadouken
- Fixed his Common1.cns File, just some small tweaks
- Fixed some Errors in the CMD File
- Fixed Landing Dust Offsets for all Jump Related Moves and Movements

--------Defensive Tactics-------------  (New)

- Rolling Forward - F + Light Punch and Light Kick
- Rolling Backward - B + Light Punch and Light Kick
- Alpha Counter - Medium Punch and Medium Kick (While Guarding)

--------Special Moves-----------------
 
- Shouryuu Ken - F,D,DF + Any Punch (Can be excuted Both Grounded and Airborne)
- Hadouken - D,DF,F + Any Punch (Can be excutedBoth Grounded and Airborne)
- Hurricane Kick - D,DB,B + Any Kick (Can be excuted Both Grounded and Airborne)
- Straight Hurricane - B,D,DB + Any Kick (Can be excuted Both Grounded and Airborne)

More moves to come...hopefully :)

---------Super Moves------------------

- Shinkuu-Hadouken - D,DB,B + Any Two Punches (Deleted because of popular demand)
- Shouryuu Reppa - D,DF,F + Any Two Punches (Can Only be excuted while Grounded and needs 1 lvl)
- Double Shinkuu Hadouken - D,DF,F + Z and C (Can Only be excuted while Grounded and needs 2 lvl)
- Shinryuuken - D,DF,F + Any Two Kicks (Can Only be excuted while Grounded and needs 1 lvl)
- Shin Shouryuu Reppa - D,DB,B + Any Two Punches (Can Only be excuted while Grounded and needs 1 lvl)
- Shippuu Jinrai Kyaku - D,DB,B + Any Two Kicks (Can Only be excuted while Grounded and needs 1 lvl)
- Shippuu Shouryuu Ken - D,DF,F,DF,D,DB,B + Any Two Kicks (Can Only be excuted while Grounded and needs 3 lvl)

--------To Do List------------------

- Add Hyper Combo Words to all Ken's Supers
- Add Special Hyper Combo Finish BG for Double Shinkuu Hadouken
- Add Guard Push (Advance Guard)
- Add AI

Hope you guys enjoy the release and have lots of fun... :thumbsup:
Feedback is welcome. :O*D

Alternate Download Link: http://www.sendspace.com/file/pbfq8v

Download him at http://www.mugen-infantry.net/ in the Download Section>Characters>Ken
« Last Edit: October 14, 2007, 06:38:29 PM by Reza »


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Offline ♦ßlôödÑinjå♦

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Re: MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007
« Reply #54 on: October 13, 2007, 10:01:49 PM »
yes! thank you so much :thumbsup: =D> ^:)^

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Offline Violent Ken Masters

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Re: MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007
« Reply #55 on: October 13, 2007, 10:36:22 PM »
nice update!

Offline Nutty-Da-Kid

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Re: MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007
« Reply #56 on: October 13, 2007, 10:51:55 PM »
Hey guys my new and improved version of Ken is here and ready to kick some butt ;D,  here's whats done since my last update:



--------What's Done 10/13/2007---------

- Fixed all Debugging Errors
- Tweaked all his Basic Attacks
- Fixed his Air Combo Abilities
- Fixed Throws
- Added Announcer Sounds from MSHVSF and MVC2
- Added Announcer FX from MVC2
- Added Defensive Tactics
- Fixed all his Special Moves
- Tweaked all Damage for all his Special and Super/Hyper Moves
- Fixed all Illegal Pausetimes for his Supers/Hypers
- Tweaked his Double Shinkuu Hadouken
- Fixed his Common1.cns File, just some small tweaks
- Fixed some Errors in the CMD File
- Fixed Landing Dust Offsets for all Jump Related Moves and Movements

--------Defensive Tactics-------------  (New)

- Rolling Forward - F + Light Punch and Light Kick
- Rolling Backward - B + Light Punch and Light Kick
- Alpha Counter - Medium Punch and Medium Kick (While Guarding)

--------Special Moves-----------------
 
- Shouryuu Ken - F,D,DF + Any Punch (Can be excuted Both Grounded and Airborne)
- Hadouken - D,DF,F + Any Punch (Can be excutedBoth Grounded and Airborne)
- Hurricane Kick - D,DB,B + Any Kick (Can be excuted Both Grounded and Airborne)
- Straight Hurricane - B,D,DB + Any Kick (Can be excuted Both Grounded and Airborne)

More moves to come...hopefully :)

---------Super Moves------------------

- Shinkuu-Hadouken - D,DB,B + Any Two Punches (Deleted because of popular demand)
- Shouryuu Reppa - D,DF,F + Any Two Punches (Can Only be excuted while Grounded and needs 1 lvl)
- Double Shinkuu Hadouken - D,DF,F + Z and C (Can Only be excuted while Grounded and needs 2 lvl)
- Shinryuuken - D,DF,F + Any Two Kicks (Can Only be excuted while Grounded and needs 1 lvl)
- Shin Shouryuu Reppa - D,DB,B + Any Two Punches (Can Only be excuted while Grounded and needs 1 lvl)
- Shippuu Jinrai Kyaku - D,DB,B + Any Two Kicks (Can Only be excuted while Grounded and needs 1 lvl)
- Shippuu Shouryuu Ken - D,DF,F,DF,D,DB,B + Any Two Kicks (Can Only be excuted while Grounded and needs 3 lvl)

--------To Do List------------------

- Add Hyper Combo Words to all Ken's Supers
- Add Special Hyper Combo Finish BG for Double Shinkuu Hadouken
- Add Guard Push (Advance Guard)
- Add AI

Hope you guys enjoy the release and have lots of fun... :thumbsup:
Feedback is welcome. :O*D

Alternate Download Link: http://www.sendspace.com/file/pbfq8v

I'm having problems uploading to the mugen-infantry.net site, so use that link until i get it up and running.



great to see that ur back reza nice update im lookin forward to da new ai

 >:-(-| where did u get that mvc2 lifebar

Offline Reza

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Re: MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007
« Reply #57 on: October 13, 2007, 11:25:08 PM »
Thanks you guys means a lot, i got those MVC2 bars at Ryouwins site and they are Hi-Res... :thumbsup:


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Offline Nutty-Da-Kid

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Re: MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007
« Reply #58 on: October 13, 2007, 11:34:06 PM »
Thanks you guys means a lot, i got those MVC2 bars at Ryouwins site and they are Hi-Res... :thumbsup:



i got to check that out

Offline Nutty-Da-Kid

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Re: MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007
« Reply #59 on: October 13, 2007, 11:36:18 PM »
man i hate to bother u and all but can u tell me where to go to get those lifebars

Offline Error Macro

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Re: MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007
« Reply #60 on: October 14, 2007, 12:24:54 AM »
man i hate to bother u and all but can u tell me where to go to get those lifebars
http://ryouwin.mgbr.net/

Offline MuηkyMØÜf

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Re: MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007
« Reply #61 on: October 14, 2007, 01:09:42 AM »
Hey Reza, your doin a great job with this Ken :)
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Pr. Luchador~>

Offline aa250

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Re: MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007
« Reply #62 on: October 14, 2007, 01:18:23 AM »
awesome, awesoem update Reza.  :w00t:

Offline Nutty-Da-Kid

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Re: MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007
« Reply #63 on: October 14, 2007, 10:33:26 AM »
man i hate to bother u and all but can u tell me where to go to get those lifebars
http://ryouwin.mgbr.net/

i know that i mean like where at the site do i get the lifebars

Offline Reza

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Re: MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007
« Reply #64 on: October 14, 2007, 06:37:58 PM »
man i hate to bother u and all but can u tell me where to go to get those lifebars
http://ryouwin.mgbr.net/

i know that i mean like where at the site do i get the lifebars

The Lifebars came from the MVC2 Screenpack i just toke it out of the sp and used them.


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Offline Reza

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Re: MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007
« Reply #65 on: October 14, 2007, 06:39:18 PM »
He is now up and running on MI so check him out guys... :thumbsup: :)

Download him at http://www.mugen-infantry.net/ in the Download Section>Characters>Ken


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Offline nick09

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Re: MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007
« Reply #66 on: October 14, 2007, 07:17:09 PM »
reza mind if i host your characters at my site?

link: http://nick09.free-web-hosting.biz/index.html

Offline Reza

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Re: MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007
« Reply #67 on: October 14, 2007, 07:27:38 PM »
reza mind if i host your characters at my site?

link: http://nick09.free-web-hosting.biz/index.html

Sure no problem man go right ahead. :) ;)


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Offline nick09

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Re: MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007
« Reply #68 on: October 14, 2007, 07:42:13 PM »
reza mind if i host your characters at my site?

link: http://nick09.free-web-hosting.biz/index.html

Sure no problem man go right ahead. :) ;)

thanks.making it right now.

EDIT: hosted.

tell me when you make a update.

so i can update the download.
« Last Edit: October 14, 2007, 07:57:31 PM by nick09 »

Offline KPT25

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Re: MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007
« Reply #69 on: October 14, 2007, 10:45:11 PM »
Nice!Ken got a new update!Now he has reached "Beta 3" level now(compared to Beta 7 Cyclops...)
I like the mix of announcers between MVC2 and MSHVSF
I noticed also that you still couldn`t make the palettes work fine :'(
EDIT:Why can he make a double jump while in the air?He was never able to do that if i`m not mistaken <_<|...|
I was able to pull up a "kinda" infinite with low punch Shoryukens while i have my oponent in a corner(the ones that hit once)
Best MVC Styled Ken so far
« Last Edit: October 14, 2007, 10:50:21 PM by kpt25 »

Offline Error Macro

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Re: MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007
« Reply #70 on: October 14, 2007, 10:49:20 PM »
For the palettes all KEN sprites need to have shared palette.

Offline KPT25

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Re: MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007
« Reply #71 on: October 14, 2007, 10:52:55 PM »
I think i know that...but i believe he had some problem with Ken`s sprites while making him and that`s why he couldn`t fix that...is there anyway i can fix that myself with FF?(i`m noob at using him besides first testing of a char)

Offline Reza

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Re: MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007
« Reply #72 on: October 15, 2007, 02:48:14 PM »
reza mind if i host your characters at my site?

link: http://nick09.free-web-hosting.biz/index.html

Sure no problem man go right ahead. :) ;)

thanks.making it right now.

EDIT: hosted.

tell me when you make a update.

so i can update the download.

Hey thanks man i see it and you'll be the first to know when i update him again. :)


My Website: Untitled Document

Offline Reza

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Re: MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007
« Reply #73 on: October 15, 2007, 03:03:12 PM »
Nice!Ken got a new update!Now he has reached "Beta 3" level now(compared to Beta 7 Cyclops...)
I like the mix of announcers between MVC2 and MSHVSF
I noticed also that you still couldn`t make the palettes work fine :'(
EDIT:Why can he make a double jump while in the air?He was never able to do that if i`m not mistaken <_<|...|
I was able to pull up a "kinda" infinite with low punch Shoryukens while i have my oponent in a corner(the ones that hit once)
Best MVC Styled Ken so far

Hey thanks man I'm glad folks is like it and yeah i remixed the announcers you know to make it more Reza Style... :D. About the palettes...yeah i'm still having problems with the crap, every time i try to make it shared but colors get all mess up and stuff. The Double Jump feature is a part of my Style i'm trying to make it chain with my characters air combos.

Thanks for the feedback.

For the palettes all KEN sprites need to have shared palette.

Yeah i know but when i make it shared its always getting messed up.


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Offline StarXS

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Re: MSHVSF/MVC2 Ken Beta Release and Updated 10/13/2007
« Reply #74 on: October 15, 2007, 03:41:42 PM »
Thanks you guys means a lot, i got those MVC2 bars at Ryouwins site and they are Hi-Res... :thumbsup:

I'll have to check that out.

Great work, testing out now...like I said before, your Ken is my fave, for solid mvc styled gameplay and sprites... and double jump is fine with me!

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