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Author Topic: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )  (Read 61838 times)

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Offline Acey

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1425 on: August 18, 2009, 01:46:33 PM »
So Wolvenom is taller than Wolverine?

Offline Astaroth

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1426 on: August 18, 2009, 03:40:39 PM »
That's how it was in Spider-Man: Web of Shadows when wolverine became infected.  He became much much taller.

Although, it seems more realistic that he'd retain his height.  The only reason that Eddie and Mac were so bulky as Venom was that they were big dudes to begin with.  Wolverine's a short little guy.

Offline DARKTALBAIN

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1427 on: August 18, 2009, 04:39:43 PM »
So Wolvenom is taller than Wolverine?

In the new Avengers issues which I based my character on , he was the exact some size as Wolverine .

Now there were some other issues in what if or something that they made him huge . Plus that web of Shadows game . All that made no sense to me because the symbiote usually does not have more mass than it's host . 

I wouldn't mind a hyper where he grows & goes crazy just because I think it will look cool . But my Wolvenom's look is exactly the way I wanted him .
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Mugen, some choose to create and some choose to criticize.^-^


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Offline x_mad80

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1428 on: August 18, 2009, 05:15:05 PM »
In the new Avengers issues which I based my character on , he was the exact some size as Wolverine .

Now there were some other issues in what if or something that they made him huge . Plus that web of Shadows game . All that made no sense to me because the symbiote usually does not have more mass than it's host . 

I wouldn't mind a hyper where he grows & goes crazy just because I think it will look cool . But my Wolvenom's look is exactly the way I wanted him .


i have to agree with dt on this one. It would be better as a hyper, but not a full char.

i think it looks cooler the way he made it.

 wolvenom  rules dt. :thumbsup:

Offline Vitamin

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1429 on: August 22, 2009, 02:08:06 AM »
Like I said, the next time I would post here I would have wolvenom performing with moves he currently doesn't have...... I would of put more effort into it, but college is a bit more important.

Offline catbat74

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1430 on: August 22, 2009, 02:41:28 AM »
I really like your ideas for the Wolvenom....the moves are great :w00t:

Offline x_mad80

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1431 on: August 22, 2009, 03:56:15 AM »
Like I said, the next time I would post here I would have wolvenom performing with moves he currently doesn't have...... I would of put more effort into it, but college is a bit more important.



dude cool moves.  :cool

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1432 on: August 22, 2009, 04:10:11 AM »
nice stuff
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Offline Spidermew

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1433 on: August 22, 2009, 09:24:15 AM »
I agree, those are some killer moves dude. Good ideas  ^^(PM)^ :thumbsup:

Offline DARKTALBAIN

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1434 on: August 22, 2009, 01:24:18 PM »
Good stuff Vitamin555 .

I  really like  the web pull . I'm going to use that idea .  Seems like I already made all the sprites for it . I just need to pull them from other moves .

The Venom biting thing , I do not like so much . I tried to stay away from having moves that Venom does.

The spike thing is kind of cool , but still the sprites need to be worked on . I was actually thinking about something similar to this move .

Thatother move with the counter, I was going to do something similar , but the stripes on the costume were going to do that .

Anyway , good job on demonstrating these sprites .   
Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline Gaijin

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1435 on: August 22, 2009, 01:39:17 PM »
the symbiote spike looks like a modified version of my main Marrow's Tower Spike

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Offline DARKTALBAIN

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1436 on: August 22, 2009, 03:30:27 PM »
the symbiote spike looks like a modified version of my main Marrow's Tower Spike

Yeah , that's definitely what it is . I already had those spikes done in Wolvenom's pallette a few months ago ...lol

Sometimes you need to use things from other characters

My thing was when I sprited it , I wasn't going to use as many & the symbiote would be coming off Wolvenom . Kind of like the way I sprited some of the get hits
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Offline Tenspeed

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1437 on: August 23, 2009, 12:34:18 AM »
it would be cool to have them all shoot out randomly, as opposed to all at once.

Offline Vitamin

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1438 on: August 23, 2009, 04:38:34 PM »
Thanks for the comments.  I'm still sorta kind of a novice when it comes to spriting, so getting things to look rather decent for me is a major acomplishment.  I tried to make all the moves unique but still retain some of the original sprites (because nobody wants to sprites hundreds of sprites just for one or two moves).  The sybiote spike thing could have used a bit more work but I was being lazy and I had to do some college HW, but it kind of demonstrates the move I thought it would be cool for Wolvenom to have (I'm still kind of unsatisified by it, and I may attempt a better version of it). It does use marrows tower spike thing, but I simply edited that from a series of sprites on: Mugen Infinity's Marvel sprite section in case some of you guys want to know. 

@DARKTAL
I can understand if you want to keep all of wolvenoms attacks different from venom, but the character Wolvenom in the comics really didn't have any unique moves besides using his claws alot, so it's kind of difficult to make more moves for him without taking soming of venoms.

P.S
I also started spriting moves for other characters. My first one was Wolvenom, my second one is savage hulk(unfortunately Buyog doesn't have a thread here where I can post). Click the Button if you want to see what I made for him.
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Offline Dzayan, The Warrior

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1439 on: August 23, 2009, 06:31:21 PM »
Thanks for the comments.  I'm still sorta kind of a novice when it comes to spriting, so getting things to look rather decent for me is a major acomplishment.  I tried to make all the moves unique but still retain some of the original sprites (because nobody wants to sprites hundreds of sprites just for one or two moves).  The sybiote spike thing could have used a bit more work but I was being lazy and I had to do some college HW, but it kind of demonstrates the move I thought it would be cool for Wolvenom to have (I'm still kind of unsatisified by it, and I may attempt a better version of it). It does use marrows tower spike thing, but I simply edited that from a series of sprites on: Mugen Infinity's Marvel sprite section in case some of you guys want to know. 

@DARKTAL
I can understand if you want to keep all of wolvenoms attacks different from venom, but the character Wolvenom in the comics really didn't have any unique moves besides using his claws alot, so it's kind of difficult to make more moves for him without taking soming of venoms.

P.S
I also started spriting moves for other characters. My first one was Wolvenom, my second one is savage hulk(unfortunately Buyog doesn't have a thread here where I can post). Click the Button if you want to see what I made for him.
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lol at the last pic
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Offline DARKTALBAIN

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1440 on: August 24, 2009, 01:28:59 AM »


@DARKTAL
I can understand if you want to keep all of wolvenoms attacks different from venom, but the character Wolvenom in the comics really didn't have any unique moves besides using his claws alot, so it's kind of difficult to make more moves for him without taking soming of venoms.

That's why most of the moves that Wolvenom has , I made new & sprited from scratch . I really didn't want them to resemble Venom's at all . I'll work on those ideas & make them more unique  :thumbsup:
Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline Vitamin

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1441 on: August 24, 2009, 09:31:57 PM »
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Second attempt at Symbiote spike move

Offline Acey

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1442 on: August 24, 2009, 09:46:14 PM »
P.S
I also started spriting moves for other characters. My first one was Wolvenom, my second one is savage hulk(unfortunately Buyog doesn't have a thread here where I can post). Click the Button if you want to see what I made for him.
(click to show/hide)

Just PM the move to Buyog, mabe he'll use it.  :-??

Offline DARKTALBAIN

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1443 on: August 25, 2009, 02:00:57 AM »
(click to show/hide)

Second attempt at Symbiote spike move

OK , I like the second attempts at the spike move . The only thing you are missing in my opinion is the fact if all the symbiote is on the ground making spikes , there would be very little left on Wolerine's body . Other than that , I like the one with the last one the most   
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Mugen, some choose to create and some choose to criticize.^-^


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Offline Vitamin

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1444 on: August 25, 2009, 10:42:02 AM »
Actually Wolvenom should be just fine if he does that type of move, because when Venom does his "DEATH BITE" special, he creates a symbiotic pool on the ground and has his special run along the ground - without his symbiote coming off his body.

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1445 on: August 25, 2009, 11:22:03 AM »
Actually Wolvenom should be just fine if he does that type of move, because when Venom does his "DEATH BITE" special, he creates a symbiotic pool on the ground and has his special run along the ground - without his symbiote coming off his body.

That because Capcom wasn't realistic about the symbiote ....lol

I think the spriters at Capcom were just lazy back then on Venom . There are some sprites where the symbiote is coming off of Eddie Brock , but then like you mentioned on those moves it is not , even though it should be in my opinion . It's a lot of extra sprite work to make that happen . I will put in the extra work  ...lol   
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Mugen, some choose to create and some choose to criticize.^-^


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Offline Alexziq

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1446 on: August 28, 2009, 03:12:31 PM »



Mwuh Ha Ha!

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1447 on: August 28, 2009, 03:45:07 PM »
I seen your name as the last post here & thought it was going to be something else ...lol That was a close call  #:-S

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1448 on: August 28, 2009, 03:50:23 PM »
I seen your name as the last post here & thought it was going to be something else ...lol That was a close call  #:-S

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You avoided the Hoff!

The worst Hoff is The Hoff only wearing a speedo with a picure of him wearing a speedo, thats wearing a speedo, thats wearing a speedo.

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Re: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )
« Reply #1449 on: September 09, 2009, 01:03:52 PM »
*on topic* I must say that those symbiote sprites look pretty good!  :thumbsup:

Unrealistic or not, the sprites for the move are solid.

I'll be looking forward to more progress on Wolvenom! :O*D

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