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Author Topic: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )  (Read 61781 times)

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Offline ZVitor

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #750 on: December 22, 2008, 01:50:45 PM »
K, understood, just one attemp, like i did with miss marvel but i keep the original stance, i like the feedback stuffs...

Offline Spidermew

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #751 on: December 22, 2008, 01:51:22 PM »
Lol, staying true to the character! This feels kinda nerdy... /:O

Aint nothing wrong with fealing nerdy  ;)

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #752 on: December 22, 2008, 01:55:49 PM »
Lol, staying true to the character! This feels kinda nerdy... /:O

I don't consider myself nerdy from this . Just a comic book efficianado  & fan :thumbsup:

 :DxDie :DxDie :DxDie

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Offline ZVitor

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #753 on: December 22, 2008, 02:05:54 PM »
i tink u should try a new stance DT, different is better edit: make him unique is better

Offline Spidermew

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #754 on: December 22, 2008, 02:07:36 PM »
i tink u should try a new stance DT, different is better

Not always.

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #755 on: December 22, 2008, 02:18:36 PM »
i tink u should try a new stance DT, different is better edit: make him unique is better

I may give it a shot , but not until the update release . I have so much to do at work & with the holiday this week . I don't really have a lot of time for spriting . I'm just really happy that I got as much done as I did for this release   

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Offline SargentMugen

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #756 on: December 22, 2008, 02:19:36 PM »
Not always.
Yeah, it's more of an "it depends" than a "get a new one." How about a good ol' poll? POWER TO DEMOCRACY!!!

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #757 on: December 22, 2008, 02:42:14 PM »
Poll is up !

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Offline Alexziq

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #758 on: December 22, 2008, 03:55:14 PM »
This one I agree with Zvitor on. The torso is too stiff on the new stance though, the claws, and hands should move. I think if its a beta though, I would still use it, and update it down the road, or offer both with one stance as 0 animation, and the alternate as -1 for the more discerning fans.

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #759 on: December 22, 2008, 04:46:10 PM »
Poll was moved into Mugen Discussion , go vote there .

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #760 on: December 22, 2008, 04:53:45 PM »
Poll was moved into Mugen Discussion , go vote there .



Who did that?/!1 :D

Sorry forgot to say :P

Offline Bonobi

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #761 on: December 22, 2008, 06:35:49 PM »

I used all the frames from the Capcom stance . Maybe Capcom's just looks more fluid  than my stance , because I slowed my movement down some . Hold on , actually  I'm confused . Were you talking about the one Zvitor made , or my stance in the vid ? 



Yes, I was talking about zvitor's.

If you decide to do a new stance I'm sure you'd want it to be as fluid as the original you're using. I think it'd take a lot of work since Mugen creators probably really don't have the tools that paid developers with lots of resources do; think it looks good with the symbiote over him, with the same stance.


Offline Toxin

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #762 on: December 22, 2008, 11:45:32 PM »
Hey bro. Character is looking sweet. Sorry, I missed your symbiote madness. :'( Here is one for the books. I made this some time back. I call him Genocide! There is no where to run! :D :D :D :D :D




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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #763 on: December 23, 2008, 04:27:34 AM »
Hey bro. Character is looking sweet. Sorry, I missed your symbiote madness. :'( Here is one for the books. I made this some time back. I call him Genocide! There is no where to run! :D :D :D :D :D





Thanx for the compliment , where have you been ?

Symbiote Madness never stops  ;*))

That is one big symbiote . Juggernaught with a symbiote  @^@  :-SS

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Offline SargentMugen

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #764 on: December 23, 2008, 09:44:15 AM »
Hey bro. Character is looking sweet. Sorry, I missed your symbiote madness. :'( Here is one for the books. I made this some time back. I call him Genocide! There is no where to run! :D :D :D :D :D




That's pretty cool. But it kinda looks like it's just a dark Juggernaut palette with a Venom headswap and a symbiotic symbol. Sorry, when it comes to sprites I'm a little bit critic. :| But your sig is AWESOME!!! :thumbsup: :thumbsup: :thumbsup:

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #765 on: December 23, 2008, 10:39:39 AM »
That's pretty cool. But it kinda looks like it's just a dark Juggernaut palette with a Venom headswap and a symbiotic symbol. Sorry, when it comes to sprites I'm a little bit critic. :| But your sig is AWESOME!!! :thumbsup: :thumbsup: :thumbsup:

I think he just did that real quick for fun . If you want to examine sprites go look at Toxin's Christmas ones in the graphic section  :thumbsup:

They are awesome !

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Offline SargentMugen

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #766 on: December 23, 2008, 10:47:54 AM »
I think he just did that real quick for fun . If you want to examine sprites go look at Toxin's Christmas ones in the graphic section  :thumbsup:

They are awesome !


I already did. I sent him a PM of gratitude.

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #767 on: December 24, 2008, 02:05:06 AM »
FIRST POST UPDATED WITH 2 NEW VIDS

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Offline x_mad80

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Re: DARKTALBAIN'S Wolvenom ( New vids December/24/08 )
« Reply #768 on: December 24, 2008, 02:38:37 AM »
kewl. new vids.    :o      :w00t: :w00t: :w00t: :thumbsup: :thumbsup: :thumbsup:

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #769 on: December 24, 2008, 03:08:11 AM »
sweet video... weird taste in music... but sweet vid  ;D

>:-(-|
:| But your sig is AWESOME!!! :thumbsup: :thumbsup: :thumbsup:

 >:D I get credit even in other threads  >:D

Offline aPoCaLyPsE

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Re: DARKTALBAIN'S Wolvenom ( New vids December/24/08 )
« Reply #770 on: December 24, 2008, 04:50:53 AM »
This is absolutely insane . I just noticed , you have almost 23,000 views on your thread   :o


Hehe, look at you "Mr. 770" replies with half of the view count, thats like double the crowd response and I gotta admit im a fan too. Its looking better and better each time around. the new additions with Wolvey are tight and with Zvitor in your corner you have instant win material for sure (not like it wasn't before but now it's offical.) Keep it going DT.  :thumbsup:

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Offline ZVitor

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Re: DARKTALBAIN'S Wolvenom ( New vids December/24/08 )
« Reply #771 on: December 24, 2008, 05:33:54 AM »
i made one vid too....
unmasked vs wolvenom

Offline Worksa8

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Re: DARKTALBAIN'S Wolvenom ( New vids December/24/08 )
« Reply #772 on: December 24, 2008, 07:11:30 AM »
Looking great Talbain!

Offline SargentMugen

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #773 on: December 24, 2008, 09:05:19 AM »
>:D I get credit even in other threads  >:D
I was talking to Toxin, bud.

But that stage..... @-)......MY PRECIOUS! Is there gonna be a beta anytime soon? [-O< [-O< [-O<

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Re: DARKTALBAIN'S Wolvenom ( New vids December/24/08 )
« Reply #774 on: December 24, 2008, 10:44:32 AM »
Why do they both look finished?Rofl Great progress on Wolvy
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