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Author Topic: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )  (Read 61756 times)

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Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #725 on: December 16, 2008, 11:46:20 PM »
OOps , Symbiote X got loose from my hard drive  ;*))

Maybe a palette ?

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Mugen, some choose to create and some choose to criticize.^-^


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Offline Vault-tec Rep Høröúßøí

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #726 on: December 16, 2008, 11:57:24 PM »
 :-SS is he like a virus... he wont jump from your computer and take over mine right...  [-O<

bad@$$ pallete though  ^:)^

Offline greatmuta2

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #727 on: December 16, 2008, 11:59:27 PM »
oh man i cant wait for this to realease lol

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #728 on: December 17, 2008, 12:10:28 AM »
:-SS is he like a virus... he wont jump from your computer and take over mine right...  [-O<


maybe

They spread faster than the flu .  :DxDie :DxDie :DxDie



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Mugen, some choose to create and some choose to criticize.^-^


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Offline Vault-tec Rep Høröúßøí

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #729 on: December 17, 2008, 12:14:16 AM »
its worse than the flu... its a freaking outbreak, its like a zombie movie... everthing is being taken over  :-SS

the world will end, when you decide to release this... this... monster  ;*))

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #730 on: December 17, 2008, 12:23:45 AM »
its worse than the flu... its a freaking outbreak, its like a zombie movie... everthing is being taken over  :-SS

the world will end, when you decide to release this... this... monster  ;*))

Be afraid ...................

 be very afraid

 :-SS

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline elmatador13

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #731 on: December 17, 2008, 01:29:02 AM »
OOps , Symbiote X got loose from my hard drive  ;*))

Maybe a palette ?


that looks awesome.

Offline deadmangunner

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #732 on: December 17, 2008, 11:58:59 AM »
Let the creatures run free muahaha :DxDie.

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #733 on: December 17, 2008, 01:36:19 PM »
that looks awesome.

Yours definately looks more like Carnage & Wolvie bonded . But for a palette , I don't think it will be too bad . I'm still kindof tossing around the idea that Wolvenom is just that & maybe shouldn't have any other paltettes .  :-??



 
Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline SargentMugen

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #734 on: December 17, 2008, 04:10:36 PM »
OOps , Symbiote X got loose from my hard drive  ;*))

Maybe a palette ?


Carverine
nice! wish i could see more SPRITES though. ;*))

Offline x_mad80

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #735 on: December 17, 2008, 07:11:01 PM »
this is going to   be sick!   =P~

Offline ZVitor

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #736 on: December 22, 2008, 04:36:06 AM »
what u guys tink?
i hate wolverine original stance

Offline Vault-tec Rep Høröúßøí

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #737 on: December 22, 2008, 06:05:49 AM »
what u guys tink?
i hate wolverine original stance


looks sweet but... I really dont want DT to have to redo everything just for a new stance, I really want this char... and well faster the better  :D

Offline Bonobi

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #738 on: December 22, 2008, 06:52:11 AM »
The stance looks pretty okay; kind of like it's missing some animation frames, though. The Capcom version has a lot more fluidity, and I don't really think it needs to be changed really.

Offline ZVitor

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #739 on: December 22, 2008, 07:45:04 AM »
i tink different wolverines hsould have a least different stances...


and of corse capcom is more fluid, i hate in capcom stance claws movements

Offline SargentMugen

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #740 on: December 22, 2008, 11:09:38 AM »
i tink different wolverines hsould have a least different stances...


and of corse capcom is more fluid, i hate in capcom stance claws movements
you have a point there. But he already started coding and he'd have to do it all over again because of one little thing.... :|

Offline ZVitor

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #741 on: December 22, 2008, 12:12:02 PM »
ok,
but im very close friend from guy who is codding wolvenom
lol

Offline elmatador13

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #742 on: December 22, 2008, 12:45:37 PM »
what u guys tink?
i hate wolverine original stance

how did you made that? i want to make different stance for my character.

Offline Spidermew

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #743 on: December 22, 2008, 12:49:38 PM »
The new stance dosnt look like you'd be able to fight from it.

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #744 on: December 22, 2008, 01:14:10 PM »
you have a point there. But he already started coding and he'd have to do it all over again because of one little thing.... :|

Even if a character is completely coded you can change the animation of the stance . I changed Hobgoblin's stance 3 times & he is a finished character . It took about , 2 minutes each time . Sad part is , I didn't like any of the stances I came up with 

i tink different wolverines hsould have a least different stances...


and of corse capcom is more fluid, i hate in capcom stance claws movements

If this is going to be used the right arm should be lower & I think both arms should move .

The stance looks pretty okay; kind of like it's missing some animation frames, though. The Capcom version has a lot more fluidity, and I don't really think it needs to be changed really.

I used all the frames from the Capcom stance . Maybe Capcom's just looks more fluid  than my stance , because I slowed my movement down some . Hold on , actually  I'm confused . Were you talking about the one Zvitor made , or my stance in the vid ? 

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline ZVitor

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #745 on: December 22, 2008, 01:19:35 PM »
yea i know my stance not perfect, need more movement....
but i have a good point about a need of new stance...




Offline SargentMugen

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #746 on: December 22, 2008, 01:34:14 PM »
The new stance dosnt look like you'd be able to fight from it.
I gotta agree with SpiderMew on this one. He looks a little.....oh, what's the word......muddled? Yeah, I think I'll go with muddled. :-??

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #747 on: December 22, 2008, 01:43:21 PM »
yea i know my stance not perfect, need more movement....
but i have a good point about a need of new stance...





You know I did alot of custom animation & symbiote stuff . I think the decision was , that just because he has a symbiote , he's still wolverine under there . I don't really see him changing his fighting style completely . I feel Wolverine is pretty strong willed , so the symbiote would not totally take him over . In reality Wolverine is possibly even trying to get rid of it . But at times the symbiote does indeed do things on it's own .

That's just my take on the character

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline Spidermew

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #748 on: December 22, 2008, 01:44:47 PM »
You know I did alot of custom animation & symbiote stuff . I think the decision was , that just because he has a symbiote , he's still wolverine under there . I don't really see him changing his fighting style completely . I feel Wolverine is pretty strong willed , so the symbiote would not totally take him over . In reality Wolverine is possibly even trying to get rid of it . But at times the symbiote does indeed do things on it's own .

That's just my take on the character



And i would have to agree. Spiderman didnt change his fighting style while using the symbote then why should wolverene.

Offline SargentMugen

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Re: DARKTALBAIN'S Wolvenom ( In the coding process now )
« Reply #749 on: December 22, 2008, 01:49:43 PM »
You know I did alot of custom animation & symbiote stuff . I think the decision was , that just because he has a symbiote , he's still wolverine under there . I don't really see him changing his fighting style completely . I feel Wolverine is pretty strong willed , so the symbiote would not totally take him over . In reality Wolverine is possibly even trying to get rid of it . But at times the symbiote does indeed do things on it's own .

That's just my take on the character



And i would have to agree. Spiderman didnt change his fighting style while using the symbote then why should wolverene.
Lol, staying true to the character! This feels kinda nerdy... /:O

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