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Author Topic: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )  (Read 61499 times)

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Offline Lasher

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Re: DARKTALBAIN'S Wolvenom (Updated November 2nd )
« Reply #400 on: November 02, 2008, 10:42:54 AM »
Happy belated bday man.  Wolvie is looking great.  I cant wait to have a video between our two chars  :D
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Offline Fallen_Angel

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Re: DARKTALBAIN'S Wolvenom (Updated November 2nd )
« Reply #401 on: November 02, 2008, 11:13:23 AM »
Im a little late, but habppy birthday :thumbsup: :thumbsup:


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Offline Berkay

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Re: DARKTALBAIN'S Wolvenom (Updated November 2nd )
« Reply #402 on: November 02, 2008, 08:19:59 PM »
Im a little late, but habppy birthday :thumbsup: :thumbsup:


nice progress!!!!

Offline dragonesku

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 28th )
« Reply #403 on: November 02, 2008, 09:27:55 PM »
Hey, I missed your b-day... happy b-day Darktalbain!!

Seriously, you're one of the coolest guys around and I bid you good health and may you keep on creating good stuff for many years to come... :w00t: :w00t: :w00t: =D> =D>

Thanx for the B-day wishes & the compliments .

NEW VID for you all , in the first post !



u'r welcome mang, I meant every word I typed..

Awesome new video btw. Hopefully you'll show progress on your orher wips too :)

Offline ATiC3

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Re: DARKTALBAIN'S Wolvenom (Updated November 2nd )
« Reply #404 on: November 02, 2008, 09:35:20 PM »
Happy Belated Birthday! :w00t:

I was on vacation... so... I really couldn't say it any sooner... ;*)) You should go to Florida or California for your birthday or something... (depends on how old you are, of course)

Anyways... I'm liking the new voice of Wolvenom! Keep up the great progress!
 

Offline George Costanza

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Re: DARKTALBAIN'S Wolvenom (Updated November 2nd )
« Reply #405 on: November 02, 2008, 10:17:20 PM »
nice update loved the song hes coming along really great  :thumbsup:

i love u DT <3

(havent said that in a while)

Offline ItalianStallion

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Re: DARKTALBAIN'S Wolvenom (Updated November 2nd )
« Reply #406 on: November 02, 2008, 11:44:17 PM »
tight vid italian brother!! glad to see you're still workin on Wolvenom. you did an excellent job editing his voice ^^(PM)^

Offline elmatador13

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Re: DARKTALBAIN'S Wolvenom (Updated November 2nd )
« Reply #407 on: November 03, 2008, 12:48:41 AM »
Happy Belated Birthday! :w00t:

I was on vacation... so... I really couldn't say it any sooner... ;*)) You should go to Florida or California for your birthday or something... (depends on how old you are, of course)

Anyways... I'm liking the new voice of Wolvenom! Keep up the great progress!
you should hear when he say Rookie it's awesome.

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated November 2nd )
« Reply #408 on: November 03, 2008, 02:13:34 AM »
Guys read the caption above the vid . Elmatador worked on & the voices for me . I know I was a pain because I was looking for something specific & he had to do them a few times . Thanx , bro . I gave you props , I guess no one read the post .

Yeah you guys should hear when he says " rookie " It's really sweet , but I will save that for release .

@ Attice
Thanx for the late Birthday wishes . What's in Cali or Florida for me to do ?

@ Stallion

Bro , I'm not going to quit working on him until he's done . Just had to take some time to put all the new sprites together for the vid , so there wasn't alot of updates . I'd say now he's about 50% complete . So there's no turning back & I'm feeling really good about him being finished soon .

@ dragonesku

Hobgoblin has another update coming out , but I need to fix the stance .

Medieval Spawn is kind of in disarray right now . I have sprites on my laptop , home comp , work comp & flashdrive . I'm really focusing on Wolvenom right now , so I don't think I am going to take the time to code the stuff into him for awhile . Don't worry he's one of my favs so I haven't given up on him .

Modern day Spawn  is on hold for Wolvenom . & Violator is barely started . Once I am done with Wolvenom , it's back to work on all the Spawn universe stuff .

@ Lasher

Send me Scarlet Spider , I'll let Wolvenom beat him up in the next vid  ;*)) I seem to have him beating up other WIP's in all my vids . No offense meant to any other creator's characters .     


 

   
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Offline elmatador13

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Re: DARKTALBAIN'S Wolvenom (Updated November 2nd )
« Reply #409 on: November 03, 2008, 02:46:00 AM »
thanks man.

Offline megaman781

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Re: DARKTALBAIN'S Wolvenom (Updated November 2nd )
« Reply #410 on: November 03, 2008, 03:51:02 AM »
he looks cool man!!!!  ::salute:: combines my two favorite and coolest characters from marvel, the only problem i see is that he doesnt have any punch or kick relating the  symbiote they are all wolverine normal attacks.
Damn!!

Offline KatMan

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Re: DARKTALBAIN'S Wolvenom (Updated November 2nd )
« Reply #411 on: November 03, 2008, 06:17:00 AM »

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOo

i missed DT's bday.. :'( anyways i wish you a good year and belated happy birthday!!
may you have more mugen years to come  :w00t:

and the vid is hawt!! ive been away on vacation..tch
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Offline R.I.C.O - Teros

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Re: DARKTALBAIN'S Wolvenom (Updated November 2nd )
« Reply #412 on: November 03, 2008, 10:35:09 AM »
Happy late birthday!

Awesome new vid man. He's coming along great :thumbsup: Also, love the song.


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Offline Spidermew

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Re: DARKTALBAIN'S Wolvenom (Updated November 2nd )
« Reply #413 on: November 03, 2008, 12:25:59 PM »


Awsome progress dude.

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated November 2nd )
« Reply #414 on: November 03, 2008, 04:39:04 PM »
he looks cool man!!!!  ::salute:: combines my two favorite and coolest characters from marvel, the only problem i see is that he doesnt have any punch or kick relating the  symbiote they are all wolverine normal attacks.

Here's the way I look at things . Acey brought up a very good point , when I asked her about this . . Evil Ken or Ryu  are still the same character & have the same basics for the most part , even though they are evil  . Just cause Wolverine has a symbiote on him , doesn't totally make him different . He would still fight the same way . He has claws , why would he change his style & use a symbiote instead ? Now the supers , specials , & Hypers all involve the symbiote stuff . So it even makes them look more spectacular . I thinks that's where he would use the symbiote more anyway .

That's where I stand on all that .

Thanx  again to all for the late birthday wishes  :thumbsup:



 
Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline Vault-tec Rep Høröúßøí

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Re: DARKTALBAIN'S Wolvenom (Updated November 2nd )
« Reply #415 on: November 03, 2008, 09:26:13 PM »
u make a good point... and acey made a good point then to  :)

yes the specials are where I think he would use the symbiote to...
also I want this char really bad ad if u had to redo all that again it would be a longer wait for this char and well... 

I don't want to have to wait longer  :'(

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated November 2nd )
« Reply #416 on: November 09, 2008, 04:30:33 PM »
I've done a lot more on Wolvenom . All his basics are done . All of the Wolverine type special moves are done , like Tornado Claw , etc... He has 5 new special moves , & 1 hyper right now .

What needs to be done ......

Get Hit sprites
Blocking
Get up
Taunt
2 more Hypers
2 Win Poses
Maybe another intro if time allows it .

Here's a little tease of something for you all . I'm pretty sure you can guess what's happening here .



Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline goku262002

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Re: DARKTALBAIN'S Wolvenom (Updated November 2nd )
« Reply #417 on: November 10, 2008, 12:13:31 PM »
Probably been asked but are you going to use anything from the wolvenom in spiderman web of shadows? If anything make an alternate pallete that wolvenom looks pretty awesome.

[youtube=425,350]tptDpzZIEh8[/youtube]

Offline Violent Ken Masters

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Re: DARKTALBAIN'S Wolvenom (Updated November 2nd )
« Reply #418 on: November 10, 2008, 12:42:48 PM »
Here's the way I look at things . Acey brought up a very good point , when I asked her about this . . Evil Ken or Ryu&nbsp; are still the same character & have the same basics for the most part , even though they are evil&nbsp; . Just cause Wolverine has a symbiote on him , doesn't totally make him different . He would still fight the same way . He has claws , why would he change his style & use a symbiote instead ? Now the supers , specials , & Hypers all involve the symbiote stuff . So it even makes them look more spectacular . I thinks that's where he would use the symbiote more anyway .

That's where I stand on all that .

Thanx&nbsp; again to all for the late birthday wishes&nbsp; :thumbsup:



 
In the new Spiderman game, the symbiote versions of characters usually differ from the normal versions.
Like Spiderman has these weird Resident Evilish tentacle blades that come out of him.
Wolverine can create an armor where claws come out everywhere over his body.

but you can approach the character however you want.  ;)

Offline goku262002

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Re: DARKTALBAIN'S Wolvenom (Updated November 2nd )
« Reply #419 on: November 10, 2008, 01:17:39 PM »
In the new Spiderman game, the symbiote versions of characters usually differ from the normal versions.
Like Spiderman has these weird Resident Evilish tentacle blades that come out of him.
Wolverine can create an armor where claws come out everywhere over his body.

Just posted the same thing but non-commentary. :p

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated November 2nd )
« Reply #420 on: November 10, 2008, 04:14:59 PM »
Why did I sprite this one ?



hmmmmmmmmmm ........  :-??

Special Thanx to JasonTodd for the concept on this spiderman . I will be using some of his sprites with my additions & some alterations of his  :thumbsup: 

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline Vault-tec Rep Høröúßøí

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Re: DARKTALBAIN'S Wolvenom (Updated November 2nd )
« Reply #421 on: November 10, 2008, 06:12:03 PM »
Why did I sprite this one ?

...so I could use it in a spiderman avy?  [-O< ;D

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated November 2nd )
« Reply #422 on: November 10, 2008, 07:15:25 PM »
...so I could use it in a spiderman avy?  [-O< ;D

Yeah , go ahead . that particular sprite was done by me . You have my permission to use it in an avatar .

BTW the concept for these sprites were by Acey . So a very special Thanx to Acey for giving me a good start on the Black Spiderman sprites  .   

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline Vault-tec Rep Høröúßøí

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Re: DARKTALBAIN'S Wolvenom (Updated November 2nd )
« Reply #423 on: November 10, 2008, 07:21:10 PM »
sweet  :)

thank u for the ok to use the sprite

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Re: DARKTALBAIN'S Wolvenom (Updated November 2nd )
« Reply #424 on: November 10, 2008, 10:38:45 PM »
 >:-(-|

Hey im going a bit off topic here but this confused me in the vid posted here where spidy fighting Wolvenom does he braks his back in half? If he does that doesnt make since cuz of Wolve's Antiminum Skeleton. spiderman cant brake that *Iceman ThumbsDown!*
« Last Edit: November 11, 2008, 12:41:20 AM by Rage »

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