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Author Topic: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )  (Read 61221 times)

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Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #75 on: August 29, 2008, 12:13:57 PM »
OK guys let me try to comment to everyone is I miss someone I apologize .....

To everyone that asked if he will be in the project here ? That's not my call . The infinity higher ups may not have any interest in putting him in the project .

@ C.D.
I just started this character last week . I guarantee he will not be done that soon .

@ Stallion

Yes he did give me a pretty good compliment . It kind of make all the hours I put into making this stuff worth while when I know some people will get enjoyment out of it .

@ Dr Feelgood

This are some pretty good ideas . I relly think I like the tongue idea . What does everyone else think ? Would you like to see a move like that ?


@ warecus , moonmaster & megaman
Thanx for all the compliments . Like I said earlier in the post . Makes all the hours pu into creating characters worthwhile .
 
On another note .

Hobgoblin was my first character , I like the character & so do others & so I wanted to see if I could actually pull off creting something for mugen .

Medieval Spawn In truth is a selfish creation . He's one of my favorite characters & I hope people will get some enjoyment from using him . But all in all , I'm making him for my mugen so everything is pretty much the way I want him to be . Although I think I have some cool ideas for him  :thumbsup:

Now onto the this guy ....

Wolvenom is more about all of you . I do like the way he looks & all . But he is not my favorite character or anything . Although he has really grown on me after looking at sprites all the time that I am making  ;*)) So this is " the fan " character so to speak . Alot of your input counts on this guy . Which is why I am asking all of you for ideas . It's a chance for all of you to have a major input in something for mugen even if you can't create yourself . Now obviously I can't use all the ideas & some I may just find too hard to sprite . So don't feel bad if your idea doesn't come to life . Just understand I can only do so much . But I do Thank all of you in advance for your input in helping make Wolvenom a better creation .

Too those wondering my cretions will get done . At one time I was making Doomsday & had a comp problem & lost alot of work . Plus other reasons made me scrap him . But Medieval Spawn & Wolvenom I have alot of time invested in already so there's no turning back now .

Keep in mind I am working on 2 of my own characters & helping with another project to be revealed later . There's only so many hours in the day & things take time .


« Last Edit: August 29, 2008, 12:49:42 PM by DARKTALBAIN »
Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline johnnydancer

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #76 on: August 29, 2008, 12:21:31 PM »
DT thanks for sharing your thoughts with us all I love your honesty refreshing ^^(PM)^
Johnny Dancer :)

Offline deadmangunner

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #77 on: August 29, 2008, 12:26:54 PM »
Well that is good to know DT and good luck with both your wips I can't to see them complete. I only wish I could sprite and code but, I have no idea how to work that stuff even after watching a few vids on it cause it is somewhat confusing lol. In truth about all I can do for this stuff is draw up characters. ^^(PM)^
« Last Edit: August 29, 2008, 12:37:12 PM by deadmangunner »

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #78 on: August 29, 2008, 01:11:21 PM »
OK I do have a question before I put alot of work into this .

Italian Stallion already edited this for me & put the half face together & got rid of the tongue on one side . What I need to know is , if this is an actual capcom portrait or was it made by someone at scruffy or somewhere ?



You all know what I am going to edit this into . So I want to make sure it's open source so I can use it .

Thanx

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline Tenspeed

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #79 on: August 29, 2008, 02:07:21 PM »
That's Venom's official portrait from Marvel Vs. Capcom 1. You're in the clear.


Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #80 on: August 29, 2008, 02:19:58 PM »
Thanx Tenspeed .

Man just watching that vid & that character select screen music brings back so many memories & good feelings . I have to play that 2nite on an emulator .  

That first stage with Venom & warmachine fighting Megaman & Wolverine . Was that ever released for mugen with that same music&nbsp; ?

I really want that girl announcer in my characters . Anyone know where can I get her voice rips from ?



Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline That Mugen Guy

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #81 on: August 29, 2008, 03:22:55 PM »
Thanx Tenspeed .

Man just watching that vid & that character select screen music brings back so many memories & good feelings . I have to play that 2nite on an emulator .  

That first stage with Venom & warmachine fighting Megaman & Wolverine . Was that ever released for mugen with that same music&nbsp; ?

I really want that girl announcer in my characters . Anyone know where can I get her voice rips from ?





yea the stage is released its called blue moon I think, and the music I think its megaman's theme then when he dies it switches over to wolverine's


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Offline Spidermew

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #82 on: August 29, 2008, 04:00:02 PM »

Offline George Costanza

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #83 on: August 29, 2008, 06:00:44 PM »
with all the work and effort your putting in to this character you should be done soon enough and with out a doubt
this is going to be one of those characters that people are going to remember and thats what mugen is about being creative  :)


but yea that move i thought up was pretty sweet <3

Offline That Mugen Guy

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #84 on: August 29, 2008, 06:27:04 PM »
how about an idea for a throw where he sticks his claws in the opponent then throws em?


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Offline ItalianStallion

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #85 on: August 29, 2008, 07:13:44 PM »
Thanx Tenspeed .

Man just watching that vid & that character select screen music brings back so many memories & good feelings . I have to play that 2nite on an emulator .  

That first stage with Venom & warmachine fighting Megaman & Wolverine . Was that ever released for mugen with that same music&nbsp; ?




Yeh its called Blue Moon, many people made that stage so its really easy to find. Also, the bgm, thats Megaman's. In Marvel vs Capcom, stages don't have BGM, they use the character's background music, so it depends who youre fighting what music will play.

Spidermew, the venom picture you posted looks good, but its grainy looking, you can even see that dots on Venoms face. Also, its from FightersGeneration and the owner probably made it, so is it open source? I edited the one you see up there that i gave to DT, and that one is open source.

Offline aristotle

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #86 on: August 30, 2008, 08:29:39 AM »
maybe you can have a hyper kinda like the venom's web thingy, where the opponent gets stuck on the web but it has spikes on it, and then wolvenom unleashes a blood barrage on the opponent.

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #87 on: August 30, 2008, 11:43:31 AM »
OK how about this guys ?

Wolvenom makes a big web behind him & pulls himself up into it . The he bounces out of the web ( kind of like a slingshot ) & is flung at his opponent with the claws out ?

Let me know what you think ?

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline deanjo2000

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #88 on: August 30, 2008, 12:11:47 PM »
Where is that stage from??? "Cadmus Awakening"

Offline George Costanza

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #89 on: August 30, 2008, 12:22:13 PM »
Where is that stage from??? "Cadmus Awakening"
what are you talking about?

Offline deanjo2000

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #90 on: August 30, 2008, 12:24:13 PM »
First page video

Offline ItalianStallion

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #91 on: August 30, 2008, 02:13:24 PM »
OK how about this guys ?

Wolvenom makes a big web behind him & pulls himself up into it . The he bounces out of the web ( kind of like a slingshot ) & is flung at his opponent with the claws out ?

Let me know what you think ?



That sounds really good, I really like that idea.  :thumbsup:

Offline Lasher

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #92 on: August 30, 2008, 03:23:54 PM »
How about a move that's a combination of wolverine weapon x hyper and venoms gigantic web hyper (forgot name lol)?

Just like Venom, he could jump to the middle of the screen, make the web, then yank him towards him, berserker barrage him a little, then finish off with the X.
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Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #93 on: August 30, 2008, 03:32:03 PM »
Where is that stage from??? "Cadmus Awakening"

Let's give this a rest already , wasn't the youtube BS enough ? Did you sign up here to complain about this ?

But since you asked nicely here ......

It's a private stage that was GIVEN to me by the creator . He knew I wouldn't , pass it around , trade it , or release it . The mugen I use to test characters I'm making , has maybe 4 stages in it . I just hit random when I test stuff . That's the stage that just happened to come up . Don't blow this out of proportion .

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #94 on: August 30, 2008, 03:33:31 PM »
How about a move that's a combination of wolverine weapon x hyper and venoms gigantic web hyper (forgot name lol)?

Just like Venom, he could jump to the middle of the screen, make the web, then yank him towards him, berserker barrage him a little, then finish off with the X.

Do you think I should really use that big web for 2 of his moves ?

I'm already using it for the other move .

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline Lasher

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #95 on: August 30, 2008, 03:39:18 PM »
Oh, nvm. Back to the drawing board...lol
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Offline Alexziq

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #96 on: August 30, 2008, 05:50:13 PM »
Where is that stage from??? "Cadmus Awakening"

Let's give this a rest already , wasn't the youtube BS enough ? Did you sign up here to complain about this ?

But since you asked nicely here ......

It's a private stage that was GIVEN to me by the creator . He knew I wouldn't , pass it around , trade it , or release it . The mugen I use to test characters I'm making , has maybe 4 stages in it . I just hit random when I test stuff . That's the stage that just happened to come up . Don't blow this out of proportion .



Yes and you can read all the lies about us at Youtube, and that other forum wth initials SD. We hope we can bring you more characters, but who knows since I'm sure theres plans to hack, and virus us so to speak.

The drama in this community is really sad.

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #97 on: August 30, 2008, 06:58:36 PM »
I think the cannonball looks awkward for a guy with mutant agility.  I can see it as a counter when he gets hit and it still has the same effect. It even looks like he is struck at first when he goes back...

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #98 on: August 30, 2008, 07:08:08 PM »
I think the cannonball looks awkward for a guy with mutant agility. I can see it as a counter when he gets hit and it still has the same effect. It even looks like he is struck at first when he goes back...

I was going for that type of look .

I wanted it to look like the Symbiote is pulling him back on it's own & Wolvie doesn't really know what's going on at first . Then he later realizes it & goes with it . I thought I posted that ?   

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