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Author Topic: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )  (Read 61191 times)

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Offline George Costanza

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #50 on: August 27, 2008, 05:54:39 PM »
DT Have my Imaginary baby's<3  ;D
i would make love to all your WIPs

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #51 on: August 27, 2008, 08:02:51 PM »
I cant wait to get my claws on wolvenom lol
i was trying to think of stuff u could do and i was thinking about the symbiote crawling along the ground towards wolverine and it jumping towards him and wolverine trying to slash it but it eventually consumes him that would be a pretty cool starting pose, just a thought
really looking forward to this =D>

Johnny did you happen to watch my vid on the first post ? my intro is very similar to the idea you just mentioned .

maybe you could have a losing animation of the symbiote attempting to detatch from him 

I have a losing animation planned , that is similar , but has more to it . I should clarify , I guess . Intros/win poses I have covered . I'm looking for moves ideas .

DT Have my Imaginary baby's<3  ;D
i would make love to all your WIPs


 :o  I don't think I have ever had anything so unusual typed to me on the net . You may be confused a little since there are some females involved with mugen , but I am male .



 
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Mugen, some choose to create and some choose to criticize.^-^


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Offline ATiC3

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #52 on: August 27, 2008, 08:21:05 PM »
Well... I did give you an idea for a super in the other topic... or was it this one... can't remember... lol...

Basically wolverine powering up, and running towards the enemy... then starts slashing at the opponent left and right, do a 'roar' taunt, and then do 3 x-claw strikes... like this...


About... 2:45 into the vid... that's the kind of x-claw i'm talking about... :thumbsup:

I hope you like my idea.
 

Offline Spidermew

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #53 on: August 27, 2008, 09:01:03 PM »

DT Have my Imaginary baby's<3&nbsp; ;D
i would make love to all your WIPs


 :o&nbsp; I don't think I have ever had anything so unusual typed to me on the net . You may be confused a little since there are some females involved with mugen , but I am male .



 

Earlyer he wanted to have my babyes, now he wants to give you his, i feal so cheeted :'( :'( :'(

You left me for a wolf-man :'( :'(

 ;*)) :D

Offline George Costanza

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #54 on: August 28, 2008, 12:34:50 AM »
No Spider mew Ur My Hubby Dt Is Jus My Ho :^o <3
Lmao
dude do you know how 2 save a sprite in 2 a image on fighter factory ?

Offline Spidermew

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #55 on: August 28, 2008, 01:03:50 AM »
No Spider mew Ur My Hubby Dt Is Jus My Ho :^o <3
Lmao
dude do you know how 2 save a sprite in 2 a image on fighter factory ?

I made a video on putting images into fighter factory.

Offline johnnydancer

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #56 on: August 28, 2008, 03:46:07 AM »
can i eat ur baby? >:(
Johnny Dancer :)

Offline ItalianStallion

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #57 on: August 28, 2008, 03:51:50 AM »


the infamous Spidermew video lol the intro music still makes me  :D

Offline Sabaki

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #58 on: August 28, 2008, 10:15:52 AM »
Love the progress Wolvenom's getting. Very nice details overall. Good  %%-

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #59 on: August 28, 2008, 10:33:10 AM »
Love the progress Wolvenom's getting. Very nice details overall. Good&nbsp; %%-

Thanx Sabaki ,

I wasn't sure if I was going to see another post in this thread about the actual WIP  ;*))

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline Lasher

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #60 on: August 28, 2008, 02:50:18 PM »
Dude, it looks awesome.  Keep up the excellent work.  :w00t:
                   By Tempest - Lasher by Me

Offline johnnydancer

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #61 on: August 28, 2008, 03:19:20 PM »
Hey dt i didnt see the video to start of with but i just looked at it there looks awesome i also love how you got wolvenoms claws riping through the symbiote nice little details like that is what keeps me coming back to mugen ^:)^
Johnny Dancer :)

Offline warecus

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #62 on: August 28, 2008, 05:07:25 PM »
best chars

wolvenom
morph
punisher

bar none

Offline ATiC3

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #63 on: August 28, 2008, 05:20:50 PM »
Love the progress Wolvenom's getting. Very nice details overall. Good&nbsp; %%-

Thanx Sabaki ,

I wasn't sure if I was going to see another post in this thread about the actual WIP&nbsp; ;*))



I'm guessing you didn't read my latest idea on page 4.... :D
 

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #64 on: August 28, 2008, 07:12:20 PM »
@ Atice I seen your post , very good idea . But look after yours things just got strange in this thread . that's what I was refering to .

@ warecus Wow , I am honored to be even mentioned in the same class as those characters . 

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline warecus

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #65 on: August 28, 2008, 10:07:56 PM »
well if it comes to fruition (fingers crossed) even capcom will be calling you up trying to get your ideas.  also much respect to all the creators who do this and release their hard work.  I know it's been said before but the more you guys create the more i think why didn't capcom come with this stuff.


thanks again for harley and all other future releases from IMT on down to Scruffy.  You guys are making my ps3 dusty

Offline moonmaster1

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #66 on: August 28, 2008, 10:13:46 PM »
its nice to see more marvel characters in mugen that work well too! I have complete confidence in this project. if this project gets done in a certian amount of time, will wolvenom be appearing in super mvc? not to rush anything here for that would lose quality but i'm just curious.   ;D
We don’t need a toilet. The pile of clothes in the hallway has worked fine for us for years, and it will continue to work. — Master Shake

Offline George Costanza

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #67 on: August 28, 2008, 10:56:57 PM »
its nice to see more marvel characters in mugen that work well too! I have complete confidence in this project. if this project gets done in a certian amount of time, will wolvenom be appearing in super mvc? not to rush anything here for that would lose quality but i'm just curious.   ;D
yea puting it in eoh or super marvel would be a great idea to launch your character  :-??

Offline moonmaster1

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #68 on: August 29, 2008, 02:11:40 AM »
its nice to see more marvel characters in mugen that work well too! I have complete confidence in this project. if this project gets done in a certian amount of time, will wolvenom be appearing in super mvc? not to rush anything here for that would lose quality but i'm just curious.   ;D
yea puting it in eoh or mvc3 would be a great idea to launch your character  :-??

corrected for you, super marvel and EOH are kinda the same thing. don't worry about it though, it happens sometimes.  :P
We don’t need a toilet. The pile of clothes in the hallway has worked fine for us for years, and it will continue to work. — Master Shake

Offline George Costanza

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #69 on: August 29, 2008, 02:48:02 AM »
 ;*)) oops my bad but moon master am i right?

Offline Vault-tec Rep Høröúßøí

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #70 on: August 29, 2008, 05:02:35 AM »
I check this thread ounce a day just cause I really hope that today will be the day it's released so it may cause bloody havoc in my mugen  >:D

Offline George Costanza

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #71 on: August 29, 2008, 05:04:04 AM »
iknow YOOOO i Cant Wait any longer!!!!!! ~X( ~X( ~X( ~X( ~X(

Offline ItalianStallion

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #72 on: August 29, 2008, 05:14:58 AM »
I check this thread ounce a day just cause I really hope that today will be the day it's released so it may cause bloody havoc in my mugen  >:D

Theres no way its goin to be released that fast lol but still that was a nice compliment to him and his character.

Offline George Costanza

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #73 on: August 29, 2008, 05:18:59 AM »
wolvenom should be able to climb walls like ceilings and such & hanging from the ceiling he should choke you with his toung and he should like drown you with his ooozz that would be KOOLies

Offline megaman781

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #74 on: August 29, 2008, 06:12:08 AM »
man it looks sick!! awesome idea and nicely implemented, looking forward to it. %%- :thumbsup:
Damn!!

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