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Author Topic: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )  (Read 61188 times)

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Offline ♦ßlôödÑinjå♦

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Re: DARKTALBAIN'S Wolvenom (vid included )
« Reply #25 on: August 25, 2008, 12:29:49 AM »
Will this character have some sort of healing factor?

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Re: DARKTALBAIN'S Wolvenom (vid included )
« Reply #26 on: August 25, 2008, 01:06:54 AM »
Will this character have some sort of healing factor?

I would guess not cause well the healing factor is what kicked the symbiot off but that would be a killer taunt like wolvie starts healing and the symbiot starts to fall off but then some how gets its energy back and gets back on wolvie It could kinda look like in the spiderman movie when peter ripped it off but instead of suceeding the symbiot over powers wolvie and retakes control  :thumbsup:

Offline ATiC3

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Re: DARKTALBAIN'S Wolvenom (vid included )
« Reply #27 on: August 25, 2008, 01:07:44 AM »
I would just suggest to heal 1 HP every ... second ...:D
 

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Re: DARKTALBAIN'S Wolvenom (vid included )
« Reply #28 on: August 25, 2008, 01:22:51 AM »
yo italian brother lol i got a move that could work with Wolvenom. i was playin mugen earlier and this idea crossed my mind:





regular wolverine doesnt have that move so wat do u think?  :-??

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (vid included )
« Reply #29 on: August 25, 2008, 05:15:36 AM »
yo italian brother lol i got a move that could work with Wolvenom. i was playin mugen earlier and this idea crossed my mind:





regular wolverine doesnt have that move so wat do u think?  :-??

 /:O

I don't get what you mean ? Wolvenom should use lightning ?

Again ,  /:O

 
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Offline George Costanza

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Re: DARKTALBAIN'S Wolvenom (vid included )
« Reply #30 on: August 25, 2008, 06:03:19 AM »
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW
 :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o

Offline ♦ßlôödÑinjå♦

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Re: DARKTALBAIN'S Wolvenom (vid included )
« Reply #31 on: August 25, 2008, 07:19:16 AM »
I think He means a stabbing Rush to the opponent were wolvenom would rush the opponent and sink his claws into The opponents  stomach.

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Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (vid included )
« Reply #32 on: August 25, 2008, 07:50:14 AM »
9) cannon ball move (like blanka or kanos but a bit different)

First great idea that I could get done ......

So check it off the list

Thanx for the idea . I finished spriting this move & it is much different than Blanka or Kano's . Wait until you guys see the Cannonball move . I'm sticking with that name too because , he actually get's launched like a cannonball . I'll post it later today .

   
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Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (vid included )
« Reply #33 on: August 25, 2008, 08:24:12 AM »
FIRST POST UPDATED

Video is now working .

« Last Edit: August 25, 2008, 08:56:09 AM by DARKTALBAIN »
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Offline moonmaster1

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #34 on: August 25, 2008, 09:32:32 AM »
I was thinking about a throw move where wolvenom sorta devours his opponent inside the suit, kind of how sandman spat out his opponets from the opposite side. sounds like a dumb idea but for years venom has talked nothing but eating brains and I wanna see some brains get eaten!  :D
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Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #35 on: August 25, 2008, 10:36:40 AM »
I was thinking Wolvenom was going to munch on someone's noggin  :DxDie

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Offline The Anvil

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #36 on: August 25, 2008, 10:58:18 AM »
that cannonball move is amazing DT

Offline laspacho

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #37 on: August 25, 2008, 01:12:36 PM »
Just watched both of your video's, They look great.  Both have great original spriting ideas.
I remember going to the Scuffy forum a couple years back hoping to see more of the two different Wolvenom wips, that were both canceled.  I like yours better though.   ;D

Offline ~Hale "R@CE" Caesar~

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #38 on: August 25, 2008, 02:17:48 PM »
Yep DT, I'm proud ta be your friend dude, your so talented, people just don't kno..... Dude luv the wolvie, i have to ask you somethin, r u gonna make some kind of move that applifies Wolvies' claws cus he has the symbiote on him seing that the symbiote can shape shift into certain things?.... Would be tight if he had a move where his arm would morph into a big claw and slice you one good time or somethin (Well maybe as a super move) Just and idea....

Also you kno how Wolverine has that game Adamantium Rage, why not make a move called Adamantium Rage or Symboitic Rage i think those would make some tight names... Me personally i think this olverine should have some of his old moves but i thnk he should be very different from the original wolverine... Different moves, thingsa that seperate him from the original... but yeah that move Adamantium Rage or Symbiotic Rage he could do a series of hits and then the whole screen goes black and he does the Guy version of the raging demon move where while the screen is flashing back and forth between light and darkness, he does some deady claw slashes and at the end of it, the screen comes back to normal and he stabs u this time and then he pulls his claws out of you and does a pose, kinda like the one he does when he takes his mask off and says "Rookie" see what i mean DT... but yeah, if u wanna kno what i mean by this move, i have this move made for my custom Scorion by Binho that i edited for myself and he has this move (Well i kinda changed up a few things with your wolvie but basically what i am saying is that it can be coded) 

So anyway Dt, i just wanted to giv u some ideas about some new super moves.... Send me an IM if u want to see this move i am talkin about that i have for my edit of Binho's Scorpion ok?..... peace bro  :)

Offline moonmaster1

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #39 on: August 25, 2008, 03:24:24 PM »
i'm not sure what you still have down for ideas but I thought of an idea for a super where the symbiote takes up the whole screen sort of like venom web but instead you tap certain buttons to do more damage for each correct button press.

original idea for a fighting game unless you count the smackdown wrestling games have a submission system a tad like my idea  but with a bar and a moving dot.

so its just like venom web but with button presses/tapping ala sandman's sinister six super.
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Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #40 on: August 25, 2008, 03:25:42 PM »
@ Anvil

Thanx , I am pretty happy with the outcome of the cannonball move

@ Laspacho

Thank you , that means alot coming from you . I have alot of respect for your work , also .

Evryone keeps mentioning the scruffy versions . i didn't even know anything about them until last week . Before I even posted a WIP thread , I had Team Demon make me an avatar & I put my animated sprites on it . About an hour later I get a PM here from a guy accusing me of stealing " bender's " sprites from Marvel Outsider . So I go to Outsider & search thearchives for the thread because it hasn't been posted in for months . Now I know I made my sprites , but at this point I have to check out his . I'm thinking maybe I did see his WIP & don't remember & unknowingly I made mine like his . Once I see his It's perfectly clear to me that mine look nothing like them & my animations are completely differnt .

 I mean here is his intro ......



Mine looks nothing like it & is totally original compared to this .

But I'm still pretty annoyed by this whole " you stole someone's sprites " accusations . So I was ready to quit creating for mugen alltogether . I mean what does it take ? I may nit be the best spriter out here , but I do have some degree of talent & imagination that i don't have to steal anyone's stuff . Well Toxin ended up posting here in the thread that got moved to the dump & told me the history of Wolvenom & the WIPS . Apparently he started the WIP & passed it to bender which i didn't even know anyone was making one before . Not once did he say I stole someone's sprites & he wished me luck on this . So I decided to stick with it.

@ race

I think I'm all typed out ;*)) But don't worry , Wolvenom is not going to just have Wolverine's moves . That cannonball move is just the start of the new moves . I encourage everyone to keep the ideas coming . Alot of them will probably be used for the character . I should be spriting instead of typing right now :DxDie

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Offline aristotle

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #41 on: August 25, 2008, 03:30:24 PM »
that canonball move is sick can't wait to see more progress!

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #42 on: August 25, 2008, 03:37:28 PM »
Personally I would just have fun with it if I were you. I think theres a lot of pressure these days to kill yourself over these characters making them overly unique.

It doesnt always have to be that way. Thats what updates are for :thumbsup:

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Re: DARKTALBAIN'S Wolvenom (vid included )
« Reply #43 on: August 25, 2008, 05:04:31 PM »
yo italian brother lol i got a move that could work with Wolvenom. i was playin mugen earlier and this idea crossed my mind:





regular wolverine doesnt have that move so wat do u think? :-??

 /:O

I don't get what you mean ? Wolvenom should use lightning ?

Again , /:O



lmao hah dont pay attention to the lighting. its a stabbing rush where u go through the character and blood comes out later. i think it could work with wolvenom, he could use his claws, go through the opponent and the blood could come out 2 seconds later

Offline juelz aka wolfi

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Re: DARKTALBAIN'S Wolvenom (vid included )
« Reply #44 on: August 25, 2008, 10:41:05 PM »
9) cannon ball move (like blanka or kanos but a bit different)

First great idea that I could get done ......

So check it off the list

Thanx for the idea . I finished spriting this move & it is much different than Blanka or Kano's . Wait until you guys see the Cannonball move . I'm sticking with that name too because , he actually get's launched like a cannonball . I'll post it later today .

 


no problem
i love the way u sprited that move and im glad i came up wiv that idea
il fink of more and add them to the first post wiv my other ideas
your one hell of a creator dude and respect to ya  :thumbsup:
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Offline moonmaster1

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #45 on: August 25, 2008, 11:35:23 PM »

[/quote]

no problem
i love the way u sprited that move and im glad i came up wiv that idea
il fink of more and add them to the first post wiv my other ideas
your one hell of a creator dude and respect to ya  :thumbsup:
[/quote]

ditto! everything you churn out is something everybody wants but doesn't have the time to do it and that makes you a real trooper DT.   ;D
We don’t need a toilet. The pile of clothes in the hallway has worked fine for us for years, and it will continue to work. — Master Shake

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #46 on: August 26, 2008, 01:21:15 AM »



no problem
i love the way u sprited that move and im glad i came up wiv that idea
il fink of more and add them to the first post wiv my other ideas
your one hell of a creator dude and respect to ya  :thumbsup:

ditto! everything you churn out is something everybody wants but doesn't have the time to do it and that makes you a real trooper DT.   ;D

Thanx guys . Just keep the ideas coming you never know what I am going to bring to life 2morrow that you came up with .

@ Juelz
Like I said that was really a great idea that I was tossing around anyway . But I had no clue on how I wanted to sprite it until you called it the " cannonball " then it all came to me to launch him somehow . So you definately helped open up my imagination .

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Offline aristotle

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #47 on: August 26, 2008, 02:47:16 AM »
maybe you could have a losing animation of the symbiote attempting to detatch from him 

Offline moonmaster1

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #48 on: August 26, 2008, 07:27:01 AM »
or the symbiote just dying out all together *seeing that wolvenom is a "what if?" character anyways, the symbiote dying wouldn't affect any real story, kind of like evil ryu running around and killing things, didn't happen but it sure was cool.*

anyone ever play the ooze? well I feel the symbiote should just die out like the ooze does in the game, just deteriorates and make a skull face before finally vanishing.

[youtube=425,350]<object width="425" height="344"><param name="movie" value="
&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="
&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>[/youtube]
We don’t need a toilet. The pile of clothes in the hallway has worked fine for us for years, and it will continue to work. — Master Shake

Offline johnnydancer

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Re: DARKTALBAIN'S Wolvenom (Updated August 25th )
« Reply #49 on: August 27, 2008, 05:25:46 PM »
I cant wait to get my claws on wolvenom lol
i was trying to think of stuff u could do and i was thinking about the symbiote crawling along the ground towards wolverine and it jumping towards him and wolverine trying to slash it but it eventually consumes him that would be a pretty cool starting pose, just a thought
really looking forward to this =D>
Johnny Dancer :)

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