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Author Topic: DARKTALBAIN'S EOH Wolvenom ( New Vid April 24th 2009 )  (Read 59607 times)

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Offline elmatador13

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #150 on: September 08, 2008, 04:46:13 PM »
did you made the block sprite yet?

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #151 on: September 08, 2008, 05:11:02 PM »
one idea for a hyper is have the symbiot jump off wolvie and encase pl2 as a blob and wolvie jumps in after.  next we have a scene that would look like a cat tring to get out of bag.  meaning wolvies slicing player 2 from inside the blob

This is really good . I like it !

@ Elmatador

No blocks done yet , why ? Do you have an idea ?

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Mugen, some choose to create and some choose to criticize.^-^


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Offline moonmaster1

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #152 on: September 08, 2008, 10:29:28 PM »
I have a few ideas for blocks if it helps any.

1. have a sheild appear out of wolvenom's chest *with a design similar to us agent's sheild in the comics*

2.have wolvenom put his arms together to form a blue web, anyone who has played maximum carnage will know what i'm talking about.

3. anything except that tried and true venom sheild that appears out of one arm, I rather not see that again as its been raped to death.

hope that helps shape whatever you have in store for wolvenom, great job once again DT!  :w00t:
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Offline Scar

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #153 on: September 08, 2008, 10:36:00 PM »
Please try to think away from the same ol tired venom shield and do something creative..

Thats all I ask, stray away from the venom cliches..
!!Unite, Mobilize, Destroy!!

Offline Vault-tec Rep Høröúßøí

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #154 on: September 08, 2008, 10:39:48 PM »
Please try to think away from the same ol tired venom shield and do something creative..

Thats all I ask, stray away from the venom cliches..


:o holy hell, I'am actually going with scar on this!!!!

Offline Tundra

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #155 on: September 08, 2008, 10:44:05 PM »
How about something dealing with the claws and the symbiote.

Offline ATiC3

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #156 on: September 08, 2008, 11:34:34 PM »
For special (not super) moves... I would say look at tons of previous Venom & Wolverine characters, and combine the special moves into one special move for Wolvenom...

An example would be... A drill claw move, and then Wolvenom pops up into the air for a bit, lashes out his tongue at the opponent, and throws him against the nearest wall.

Another example would be... Venom's shadow attack... Make it where spikes, instead of those things, come out from the shadows.
 

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #157 on: September 09, 2008, 12:56:06 AM »
@ Scar

Yeah no venom sheild I am sick of seeing that thing also .

@ everyone else

Alot of you are giving ideas for supers , specials & hypers . I need some ideas for basic moves .
Quote from: Scar
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Offline Vault-tec Rep Høröúßøí

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #158 on: September 09, 2008, 12:58:39 AM »
I dont think this thing (and I mean thing) would do puches I think it would moe likely swipe at the opponent or leap at them (like one of the alien chars) and kick wise I guess...  ~X( hell I dont even think it would go for a kick (just not really something eather wolvy or venom's known for) but I guess u could do that blade idea but aint that a little to much like carnage...
 :-??

well If I get any ideas for basic moves I will try to remember to post them...

PS: D*mn DT!!!

STOP IGNORING ME!!!!!

D*mn DT!!!

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #159 on: September 09, 2008, 01:16:39 AM »
I dont think this thing (and I mean thing) would do puches I think it would moe likely swipe at the opponent or leap at them (like one of the alien chars) and kick wise I guess...  ~X( hell I dont even think it would go for a kick (just not really something eather wolvy or venom's known for) but I guess u could do that blade idea but aint that a little to much like carnage...
 :-??

well If I get any ideas for basic moves I will try to remember to post them...

PS: D*mn DT!!!


STOP IGNORING ME!!!!!

D*mn DT!!!

I like carnage !  ;D

Anyway , I just don't really have a clue what you mean by just leaping at them like an alien . Plus the swipe attack is kind of what Wolverine does for his punches I want to do something different than that . 

D*mn deviants !

   
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Mugen, some choose to create and some choose to criticize.^-^


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Offline Spidermew

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #160 on: September 09, 2008, 01:20:10 AM »
Maybe he can use like a bite hard punch, or grab move, like bite his face off like blanka did in sf2, man i did that allot lol.

Offline ATiC3

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #161 on: September 09, 2008, 01:30:57 AM »

@ everyone else

Alot of you are giving ideas for supers , specials & hypers . I need some ideas for basic moves .


Um...

1. you could think of some yourself...

2. basic moves... do regular kicks and punches... what's wrong with those?? Plus they're easier to sprite...
 

Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #162 on: September 09, 2008, 01:33:14 AM »
Maybe he can use like a bite hard punch, or grab move, like bite his face off like blanka did in sf2, man i did that allot lol.

I have the grab down . But his hard punch he should actually bite there head ?

Hey what's that in your sig ? We have a forum  :-??

How come I didn't get the invite ?  :DxDie

And........

Send my girl home 2nite or else  :DxDie

Quote from: Scar
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Offline DARKTALBAIN

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #163 on: September 09, 2008, 01:36:42 AM »

@ everyone else

Alot of you are giving ideas for supers , specials & hypers . I need some ideas for basic moves .


Um...

1. you could think of some yourself...

2. basic moves... do regular kicks and punches... what's wrong with those?? Plus they're easier to sprite...

My mind is blank on these basics  . I have alot of cool specials & stuff planned . The character idea just kind of got thrown in my lap & I said I was making it for all of you by incorporating your ideas into him .

Just basic punches & kicks will not make him stand out . I want to make this character so much more .

 

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline Spidermew

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #164 on: September 09, 2008, 01:38:39 AM »
Maybe he can use like a bite hard punch, or grab move, like bite his face off like blanka did in sf2, man i did that allot lol.

I have the grab down . But his hard punch he should actually bite there head ?

Hey what's that in your sig ? We have a forum  :-??
Have you seen alex's sig? links there, im just more showieerer..
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How come I didn't get the invite ? :DxDie
First you must bring me... a shrubbery! Nei!!
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And........

Send my girl home 2nite or else  :DxDie



LOL the next time she gets 5 grand togeather, make sure she takes enough to get the bus home alteast, last i hear she went out and started asking for cash in the street, and i needz meh money for more makeup and soda!

And yes, hard punch bite their face, and med crouch punch bite their crotch! (or face if they are crouching also)

Offline elmatador13

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #165 on: September 09, 2008, 01:55:43 AM »
i dont have an idea for the blocking. i dont know if this is a basic attack or not but when hollow boy side something about a leap attack i got thinking about an attack. you know when Wolverine jumps on someone and start to beat on there head with his claw. will have him leap on/knocking them down and start slashing at them. im sorry if i didnt word it right. ill think about how the block should look.

Offline johnnydancer

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #166 on: September 09, 2008, 08:24:41 AM »
for basic attacks you could maybe use some of blankas attacks only with the wolvenom claws, was thinking some of blankas harder attacks would fit into wolvenoms claws :o
Johnny Dancer :)

Offline George Costanza

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #167 on: September 09, 2008, 08:35:46 AM »
for blocking his claws should extend really long and he should hold them up in like a sort of X  :-??

Offline johnnydancer

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #168 on: September 09, 2008, 08:39:30 AM »
I know we are trying to get away from the shield idea for blocking but if you changed it so he extended his claws into a shield that would look good or wot if they whole symbiote came of wolverine and formed a shield? :-??
Johnny Dancer :)

Offline deadmangunner

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #169 on: September 09, 2008, 10:49:27 AM »
Well one basic move you could give him would be where he punches the ground and then his claws pop out a little ways from him which would be kinda like venom's biting shadow move.

Offline elmatador13

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #170 on: September 09, 2008, 03:34:13 PM »
lets stay away of using the idea of a shield for blocking. how about you combine these two for a hard punch .
« Last Edit: September 09, 2008, 03:46:16 PM by elmatador13 »

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #171 on: September 09, 2008, 04:40:43 PM »
SOMEONE KNOWS WHEN THE MOVIE IS GONNA BE RELEASED??

Offline Vault-tec Rep Høröúßøí

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #172 on: September 09, 2008, 04:51:27 PM »

@ everyone else

Alot of you are giving ideas for supers , specials & hypers . I need some ideas for basic moves .


Um...

1. you could think of some yourself...

2. basic moves... do regular kicks and punches... what's wrong with those?? Plus they're easier to sprite...

My mind is blank on these basics  . I have alot of cool specials & stuff planned . The character idea just kind of got thrown in my lap & I said I was making it for all of you by incorporating your ideas into him .

Just basic punches & kicks will not make him stand out . I want to make this character so much more .





how about as a kick he just kicks some of the goo off him and if the goo hits the opponent it hurts them on impact (kind of like some type of acid or projectile)
 :-??
D*MN DT!!!

Offline moonmaster1

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #173 on: September 09, 2008, 07:07:58 PM »
okay, well my ideas for blocking weren't do good the first time so i'll try my hand at it again.

1.wolvenom could just block with his face, something I have yet to see.

2.wolvenom turns around and have  something flat appear out of his back.

3.have a block with the symbiote claws in vien of omega red.

do these sound any better because I'm sorta walking out into uncharted territory.
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Offline Spidermew

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Re: DARKTALBAIN'S Wolvenom (Updated Sept 5th )
« Reply #174 on: September 09, 2008, 08:34:09 PM »
His chest white marks could become claws that block attacks, it could be another reactive thing, sence wolverene is used to taking punishment he wouldnt block so much, so the symbote would react to the attack before he would.

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