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Author Topic: [stage] Magnetman XR (super jump)  (Read 1149 times)

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Offline Luxion

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[stage] Magnetman XR (super jump)
« on: August 09, 2008, 02:10:00 AM »
Magnetman XR

is finally here I finish it enjoy

include:

- scrolling backgrounds
- magnet guys animation
- a stage inspired by the original magnetman stage but now in XR style
- Super Jump
- 2788x524 in size

special thanks to you people that always are there to leave a comments or say sometime jeje...

- thanks to sprite inc for some of the sprites
- thanks to the people that are with the MEGAMAN XR PROJECT that why I contributed with this stage

-----------------------------------------------------------------------------------------------------

it took me hours to completed but now is finish and completed....







enjoy


http://www.megaupload.com/?d=94450AW1  <-- download here



Offline iDramaboy

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Re: [stage] Magnetman XR (super jump)
« Reply #1 on: August 09, 2008, 03:29:45 AM »
good job man!
it looks like alot of hard work went into

now magnetman has a home to lay his head, thanks alot

Offline mugenmillenium2134

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Re: [stage] Magnetman XR (super jump)
« Reply #2 on: August 09, 2008, 09:09:55 AM »
Thank you SO much!  This is what I've been begging for! 
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Offline UltraRoboninja

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Re: [stage] Magnetman XR (super jump)
« Reply #3 on: August 09, 2008, 12:43:56 PM »
Awesome! I love the floor, just like his original stage.
Now that Magnet Man has a stage, I found a cool remix of his original music here: http://www.ocremix.org/remix/OCR01085/

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Offline Jelux Da Casual

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Re: [stage] Magnetman XR (super jump)
« Reply #4 on: August 09, 2008, 02:26:57 PM »
oh yeah, now that's hot stuff.

I Also have a track to use on this stage, for when he's like not there.

It's a remix from MM2 GB. Can find it here.

http://blue-bomber.jvmwriter.org/index.php?title=Music_by_Yuu

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Offline Orochi Gill

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Re: [stage] Magnetman XR (super jump)
« Reply #5 on: August 09, 2008, 02:29:15 PM »
From the looks of it:

- Players are too close to the fence closer to the screen
- Mountains are colorlossy
- Floor is colorlossy
- Inside the fortress clashes; graphics look like NES graphics on Arcade-style graphics.
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Offline laspacho

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Re: [stage] Magnetman XR (super jump)
« Reply #6 on: August 09, 2008, 03:10:08 PM »
Very neat stage, and very loooong.  I like it.   :thumbsup:
I found this Magnetman music if anyone wants it.

http://www.mediafire.com/?jsgvshkwl7k

Offline Jelux Da Casual

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Re: [stage] Magnetman XR (super jump)
« Reply #7 on: August 09, 2008, 03:19:24 PM »
Very neat stage, and very loooong. I like it. :thumbsup:
I found this Magnetman music if anyone wants it.

http://www.mediafire.com/?jsgvshkwl7k

lol, that's the track that I linked to earlier.
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Offline laspacho

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Re: [stage] Magnetman XR (super jump)
« Reply #8 on: August 09, 2008, 03:25:14 PM »
 :D

I started to post earlier and walked away while posting, you got the post in before mine.    :-j

Offline Jelux Da Casual

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Re: [stage] Magnetman XR (super jump)
« Reply #9 on: August 09, 2008, 03:32:39 PM »
:D

I started to post earlier and walked away while posting, you got the post in before mine.    :-j

lol, looks like I beat you by 40 minutes, but that's besides the point.

We need a MetalMan-XR now, Enscripture's kinda hung on that one. Doesn't know what he wants to do with it.
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Offline Luxion

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Re: [stage] Magnetman XR (super jump)
« Reply #10 on: August 09, 2008, 04:14:18 PM »
-------------------------------------------------------------------------------------
From the looks of it:

- Players are too close to the fence closer to the screen
- Mountains are colorlossy
- Floor is colorlossy
- Inside the fortress clashes; graphics look like NES graphics on Arcade-style graphics.
--------------------------------------------------------------------------------------

Well this is my second stage and my style to build stages are the kind that I look and see how the original stage looks like and then transport it with a Arcade style for the stage there is no reason to make a magnetman stage withough the original elements that were in the first time and I know is for the XR project but we all wanted a magnetman XR then I make a magnetman XR stage with older elements,Arcade style,and my own creative way and if I make another XR stage that will be metalman XR or Crashman XR or perhaps elecman XR I will do the same style I call it "Custom Original Arcade style" and besides I dont have good sprites skill is so difficult to me anyway people enjoy and thanks for the comments.

people I know encripture is making metalman XR but I too will try that but I interested in a Elecman XR  ^-^ ^-^ ^-^


Offline Orochi Gill

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Re: [stage] Magnetman XR (super jump)
« Reply #11 on: August 09, 2008, 06:15:28 PM »
For the players, I think the line you want to edit is the "z-offset" line.

For the colorloss, I recommend this: http://www.mugen-infantry.net/forum/index.php?topic=96925.0
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Offline Luxion

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Re: [stage] Magnetman XR (super jump)
« Reply #12 on: August 09, 2008, 07:03:35 PM »
-------------------------------------------------------------------------------------------------
For the players, I think the line you want to edit is the "z-offset" line.

For the colorloss, I recommend this: http://www.mugen-infantry.net/forum/index.php?topic=96925.0
------------------------------------------------------------------------------------------------------

I dont understand your point OrochiGill when I make the stage I didnt loss any color the montains are lossy green because it reflect that are far away and the floor are not color loss I dont understand seriously i make a great stage I believe so.. :-@ :-@

Offline Orochi Gill

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Re: [stage] Magnetman XR (super jump)
« Reply #13 on: August 09, 2008, 07:33:51 PM »
I didn't say it was bad, those were to help.
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Offline Luxion

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Re: [stage] Magnetman XR (super jump)
« Reply #14 on: August 09, 2008, 07:49:39 PM »
no problem im not mad I like comments ^-^ ^-^ nah is my second stage in mugen dude I give all my heart anyway I started metalman XR ^:)^ ^:)^

Offline Jelux Da Casual

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Re: [stage] Magnetman XR (super jump)
« Reply #15 on: August 09, 2008, 09:27:49 PM »
okay one major thing.

The walls could use transparency because i've had several battles get locked behind them and I can't see a damn thing.

Other than that, no beef at all.
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Offline Luxion

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Re: [stage] Magnetman XR (super jump)
« Reply #16 on: August 09, 2008, 11:59:05 PM »
is true I know that but I try to put a large glass but I dont like it but if you want do it yourself but you have to separate de gray tubes from the red wall because they are linked together

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