collapse

Author Topic: MVC:SNK Wip thread  (Read 1189 times)

0 Members and 3 Guests are viewing this topic.

Offline TehBazzard

  • Initiate
  • **
  • Posts: 72
  • Last Login:February 18, 2013, 06:35:24 PM
  • Thanks to IceMan for Avy
    • MVC:SNK
    • Email
MVC:SNK Wip thread
« on: August 04, 2008, 10:41:33 PM »
This is a team project me and R@ce45 started, MVC:SNK. We convert SNK characters (First party, or Neo-Geo exclusives like Waku Waku 7, Fighter's History, ETC) to MVC style. This is not a full game. It is instead a group of creators doing this for fun, at our own pace, our own way.
MEMBERS:
Me,
R@ce45
Iori Fue
gamejunkie (Graphic Artist)
Anyways, Iori Fue is working on Benimaru, and says that a beta could be out by the week. R@ce45 is editing Geese by Pots to make MVC Geese, and plans to make a MVC Andy. I'm working on Vanessa and Mai Shiranui.
Mai's Hyper Portrait (NOT working in MUGEN for some reason...)

Mai's launcher #1, close HK

Vanessa's placeholder portrait. gamejunkie is making me a new one, and he, along with me, can help make more.

Mai's Launcher #2, crouching HP

Mai and Vanessa portrait.

Vanessa's launcher

I'm using the MVC:EOH template with various tweeks by me. Velocity changes, changing sparks to MVC2, ETC.
If you want more info on our team, check here:http://mugenguild.com/forumx/index.php?topic=83124.0 (RYO IS CANCELED).



Offline ExShadow

  • IMT Content Architect
  • *
  • Posts: 4098
  • Country: United States us
  • Last Login:November 03, 2024, 09:59:25 PM
  • Get serious.
Re: MVC:SNK Wip thread
« Reply #1 on: August 05, 2008, 06:47:48 AM »
aww yea will u be doing cvs characters to
»ĐΣΛTĦŞTØRM«

Offline shinra358

  • Infinity Regular
  • ****
  • Posts: 736
  • Last Login:August 16, 2008, 07:20:26 PM
Re: MVC:SNK Wip thread
« Reply #2 on: August 05, 2008, 07:01:18 AM »
May want to consider making the kof char a 6 button char when editing. Not very hard to do. For i was going to do something like this eventually. Its even easier when the light buttons contain more than 1 regular attack.

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: MVC:SNK Wip thread
« Reply #3 on: August 05, 2008, 01:10:53 PM »
May want to consider making the kof char a 6 button char when editing. Not very hard to do. For i was going to do something like this eventually. Its even easier when the light buttons contain more than 1 regular attack.

Just turn the command attacks (usually forward + weak attack) into the medium attacks.

Offline TehBazzard

  • Initiate
  • **
  • Posts: 72
  • Last Login:February 18, 2013, 06:35:24 PM
  • Thanks to IceMan for Avy
    • MVC:SNK
    • Email
Re: MVC:SNK Wip thread
« Reply #4 on: August 05, 2008, 05:36:25 PM »
aww yea will u be doing cvs characters to
In the sense that we'll be using sprites from CVS (NOT NEEDED TEAM MEMBERS, FEEL BETTER WITH KOF SPRITES? OK!) for SNK characters.

Offline Scar

  • Dragonslayer
  • Infinity Administrator
  • *
  • Posts: 2803
  • Country: United States us
  • Last Login:July 29, 2016, 10:49:53 AM
  • Cobra Mugen Team
Re: MVC:SNK Wip thread
« Reply #5 on: August 05, 2008, 05:41:03 PM »
You guys should totally get rid of the mvc2 background and hyper portraits..

Keep the gameplay but give it a different look.
!!Unite, Mobilize, Destroy!!

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[Today at 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
[24] 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal