collapse

Author Topic: Killer Instinct Gameplay  (Read 785 times)

0 Members and 3 Guests are viewing this topic.

Offline DizzyTheConquer

  • Novice Animator
  • Database Moderator
  • *****
  • Posts: 1905
  • Country: United States us
  • Last Login:February 23, 2018, 07:37:31 PM
  • Amateur Animator, Editor, Game Programmer
    • Story-Arc Animations
Killer Instinct Gameplay
« on: August 01, 2008, 03:38:00 PM »
[youtube=425,350]4m6i_W2HV-8[/youtube]

Ending will make your jaw drop!



Offline The Rippah, Roo'Jizah Panzermanathod

  • Infinity Regular
  • ****
  • Posts: 931
  • Last Login:December 02, 2009, 03:48:41 PM
  • No place for Panzer to call home.
    • Email
Re: Killer Instinct Gameplay
« Reply #1 on: August 01, 2008, 04:52:15 PM »
Just the 22 hit making my jaw drop? Maybe for someone who's unfamilar with the game, but not me. Not to say I can do better, but all the guy did is an Ultra. I'm not saying he sucks either, though. It's just that, as far as impressive combos go, you can't do better than Orchid.


[youtube=425,350]uMFgKX4Wv8s[/youtube]
Punctuation and capitalization can make the difference between "I helped my uncle, Jack, off a horse," and, "I helped my uncle jack off a horse."

92% of people have moved onto rap. If you're part of the 8% who thinks rap isn't music, sucks to be you.

Most newer stuff sucks, though.

Offline ItalianStallion

  • Hoodville Certified
  • Infinite Loyalist
  • *****
  • Posts: 2078
  • Country: Italy it
  • Last Login:May 07, 2022, 08:13:31 PM
  • Today you are inspired. Tomorrow you inspire
Re: Killer Instinct Gameplay
« Reply #2 on: August 01, 2008, 06:12:28 PM »
ULTRAAA COMBOOOOOOOOOOOO!!!!!!!

Offline DizzyTheConquer

  • Novice Animator
  • Database Moderator
  • *****
  • Posts: 1905
  • Country: United States us
  • Last Login:February 23, 2018, 07:37:31 PM
  • Amateur Animator, Editor, Game Programmer
    • Story-Arc Animations
Re: Killer Instinct Gameplay
« Reply #3 on: August 01, 2008, 06:20:50 PM »
Just the 22 hit making my jaw drop? Maybe for someone who's unfamilar with the game, but not me. Not to say I can do better, but all the guy did is an Ultra. I'm not saying he sucks either, though. It's just that, as far as impressive combos go, you can't do better than Orchid.


[youtube=425,350]uMFgKX4Wv8s[/youtube]
Oh, I did Orchid before, trust me.

Offline DARKTALBAIN

  • " STAR "
  • Global Moderator (out of the office)
  • *****
  • Posts: 7518
  • Last Login:March 15, 2011, 07:49:36 PM
  • Anyone have some pound cake?
    • Infinitywiki DARKTALBAIN'S page
Re: Killer Instinct Gameplay
« Reply #4 on: August 02, 2008, 12:08:57 PM »
If I recall correctly , we use to be able to pull off a 98 hit combo with Jago .

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


(click to show/hide)

Offline DizzyTheConquer

  • Novice Animator
  • Database Moderator
  • *****
  • Posts: 1905
  • Country: United States us
  • Last Login:February 23, 2018, 07:37:31 PM
  • Amateur Animator, Editor, Game Programmer
    • Story-Arc Animations
Re: Killer Instinct Gameplay
« Reply #5 on: August 02, 2008, 12:20:42 PM »
If I recall correctly , we use to be able to pull off a 98 hit combo with Jago .


I did try to do that once, but I couldn't. >:( :'(

Offline Animeboy

  • Forum Member
  • ***
  • Posts: 264
  • Last Login:December 28, 2012, 01:40:01 AM
Re: Killer Instinct Gameplay
« Reply #6 on: August 02, 2008, 12:53:52 PM »
So it was just a noobish ultra combo.I know all the ultras,Finishers,ultimates,killer combos and how to enable eyedol I even got all the chars endings including eyedol's.I tore that game apart.Man here I thought it be something I've never seen before.

Offline DizzyTheConquer

  • Novice Animator
  • Database Moderator
  • *****
  • Posts: 1905
  • Country: United States us
  • Last Login:February 23, 2018, 07:37:31 PM
  • Amateur Animator, Editor, Game Programmer
    • Story-Arc Animations
Re: Killer Instinct Gameplay
« Reply #7 on: August 02, 2008, 02:39:58 PM »
So it was just a noobish ultra combo.I know all the ultras,Finishers,ultimates,killer combos and how to enable eyedol I even got all the chars endings including eyedol's.I tore that game apart.Man here I thought it be something I've never seen before.
I've played this alot of times when I was younger. I've gotten alot rusty since I got into mugen. No noobs here.

Offline Gaijin

  • Infinity Faithful
  • ****
  • Posts: 2856
  • Last Login:July 19, 2016, 06:01:36 PM
  • Wishing she was real
    • Email
Re: Killer Instinct Gameplay
« Reply #8 on: August 02, 2008, 04:42:27 PM »
If I recall correctly , we use to be able to pull off a 98 hit combo with Jago .


i was wondering when someone was going to mention that

SIG BY AKEME & ROSALINA BY LG

Offline shinra358

  • Infinity Regular
  • ****
  • Posts: 736
  • Last Login:August 16, 2008, 07:20:26 PM
Re: Killer Instinct Gameplay
« Reply #9 on: August 02, 2008, 04:47:36 PM »
Super Nes version!?? WTF. why not play the arcade version? much better. And to me Killer Instinct 2 for arcade had better graphics than KI gold on nintendo 64 BUT Killer Instinct Gold had more comboes and moves added than the arcade version.

Offline DizzyTheConquer

  • Novice Animator
  • Database Moderator
  • *****
  • Posts: 1905
  • Country: United States us
  • Last Login:February 23, 2018, 07:37:31 PM
  • Amateur Animator, Editor, Game Programmer
    • Story-Arc Animations
Re: Killer Instinct Gameplay
« Reply #10 on: August 02, 2008, 05:28:23 PM »
Super Nes version!?? WTF. why not play the arcade version? much better. And to me Killer Instinct 2 for arcade had better graphics than KI gold on nintendo 64 BUT Killer Instinct Gold had more comboes and moves added than the arcade version.
Already used up snagit and I do not have Ultra 64 emulator.

Offline shinra358

  • Infinity Regular
  • ****
  • Posts: 736
  • Last Login:August 16, 2008, 07:20:26 PM
Re: Killer Instinct Gameplay
« Reply #11 on: August 02, 2008, 05:32:27 PM »
Mame 0.95 plays killer instinct very well...

Offline Gaijin

  • Infinity Faithful
  • ****
  • Posts: 2856
  • Last Login:July 19, 2016, 06:01:36 PM
  • Wishing she was real
    • Email
Re: Killer Instinct Gameplay
« Reply #12 on: August 02, 2008, 05:41:30 PM »
get the pj 64 emu

SIG BY AKEME & ROSALINA BY LG

Offline The Rippah, Roo'Jizah Panzermanathod

  • Infinity Regular
  • ****
  • Posts: 931
  • Last Login:December 02, 2009, 03:48:41 PM
  • No place for Panzer to call home.
    • Email
Re: Killer Instinct Gameplay
« Reply #13 on: August 02, 2008, 06:00:26 PM »
I could never get Project 64 to play KI, only the newest version of MAME.

And I didn't like KIG as much as KI.
Punctuation and capitalization can make the difference between "I helped my uncle, Jack, off a horse," and, "I helped my uncle jack off a horse."

92% of people have moved onto rap. If you're part of the 8% who thinks rap isn't music, sucks to be you.

Most newer stuff sucks, though.

Offline shinra358

  • Infinity Regular
  • ****
  • Posts: 736
  • Last Login:August 16, 2008, 07:20:26 PM
Re: Killer Instinct Gameplay
« Reply #14 on: August 02, 2008, 06:09:17 PM »
I cant get KI Gold to play good in project 64 either.

but ki1 and ki2 works very well in Mame 0.95

I hope they release them for the wii sometime in the future.

Offline Gaijin

  • Infinity Faithful
  • ****
  • Posts: 2856
  • Last Login:July 19, 2016, 06:01:36 PM
  • Wishing she was real
    • Email
Re: Killer Instinct Gameplay
« Reply #15 on: August 02, 2008, 06:11:28 PM »
i can with pj 64. weird that you guys cant

SIG BY AKEME & ROSALINA BY LG

Offline shinra358

  • Infinity Regular
  • ****
  • Posts: 736
  • Last Login:August 16, 2008, 07:20:26 PM
Re: Killer Instinct Gameplay
« Reply #16 on: August 02, 2008, 06:13:48 PM »
if i can remember, it goes to slow with me....

Offline Gaijin

  • Infinity Faithful
  • ****
  • Posts: 2856
  • Last Login:July 19, 2016, 06:01:36 PM
  • Wishing she was real
    • Email
Re: Killer Instinct Gameplay
« Reply #17 on: August 02, 2008, 06:17:45 PM »
it works just fine for me though. thats why its weird it isnt working for u

SIG BY AKEME & ROSALINA BY LG

Offline shinra358

  • Infinity Regular
  • ****
  • Posts: 736
  • Last Login:August 16, 2008, 07:20:26 PM
Re: Killer Instinct Gameplay
« Reply #18 on: August 02, 2008, 06:19:45 PM »
any suggestions? It says plugin issues. what video plugin do you use for it?
« Last Edit: August 02, 2008, 06:33:14 PM by shinra358 »

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by ExShadow
[November 02, 2024, 04:54:41 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]


Rooftop Skyline(1.1 Only/AIGS) by Vegaz by LightFlare
[October 21, 2024, 12:13:37 PM]


Secluded Base(1.1 Only/AIGS) by Vegaz by LightFlare
[October 17, 2024, 01:21:06 PM]


Ultimate Balrog + stage by ELECTRO
[October 17, 2024, 05:40:31 AM]


Classic VS : Balrog by ELECTRO
[October 08, 2024, 04:35:53 PM]


IMT Tutorials and Documentation gone? by tehdevil
[October 06, 2024, 04:25:52 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 [12] 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal