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Author Topic: GiGi from Warzard  (Read 2330 times)

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Offline Trasgo7

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GiGi from Warzard
« on: July 28, 2008, 12:12:51 PM »

30-JULY-2008 (posted on 4-AUG-2008)

DOWNLOAD HERE (until he gets uploaded to the main site):
http://ifile.it/4trsbm6

UPDATES

30-JULY-2008 (4-AUG-2008)
Quote
Tweaks and Fixes:

Increased damage of Pichikikan 3
Increased guard.velocity of Pichikikan 1
Reduced the amount of time before the pillars rise in Pichikikan 1
AI modified to be more aggressive
Fixed several variable issues with the Pabugado
Changed some global parameters: health@1100, defense@105, airjuggle@10

Previous Updates

29-JULY-2008
Quote
Fixes from feedback at IMT and MFG:

Modified coding for GiGi's "fading chair" intro to get rid of the debug flood (IronFist)
Modified GiGi's official intro so the explods have a lower sprpriority (COMMUNITY ETHNICS MAN)
Guard Damage added/increased for all moves (missfairy)
Pichikikan 3 is now unblockable (missfairy)
Pichikikan 2 is now only blockable by a crouch block (missfairy)
Pichikikan 1 now has guard.velocity to push back a blocking opponent (missfairy)
Lowered the sprpriority for the guard explods so that they will not appear above P2 (IronFist)
Guard explods no longer stay on screen when in a custom state
AI should now make better use of "Hypers"
Official Intro has envshake, faster landing, and better timed sounds (Relinquished)
Added Pabugado sound
Added proper sounds to Pichikikan 1,2, and 3



Please check out the README.txt , CONFIG.txt , and MOVELIST.txt files...

Enjoy!

« Last Edit: February 10, 2009, 08:02:00 PM by Excursion »



Offline Insert Account Name

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Re: GiGi from Warzard
« Reply #1 on: July 28, 2008, 12:15:28 PM »
Yeah, Gigi is out. Downloading now.
Thank you, Trasgo7.  :)

Offline Acey

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Re: GiGi from Warzard
« Reply #2 on: July 28, 2008, 12:30:21 PM »
I love the stage interaction!

Offline Random Regular

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Re: GiGi from Warzard
« Reply #3 on: July 28, 2008, 12:33:51 PM »
I love the stage interaction!


good work man :)

EDIT: awesome realease i really like the palletes and the stage intro is awesome too.
thank for the release trasgo7 :thumbsup:

BTW, how is it going with phobos?? :-??
« Last Edit: July 28, 2008, 12:49:19 PM by mΣga-forcΣ-powΣr »

Offline shinra358

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Re: GiGi from Warzard
« Reply #4 on: July 28, 2008, 01:30:34 PM »
all i gotta say is.......... exxxxcellent!

Offline missfairy

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Re: GiGi from Warzard
« Reply #5 on: July 28, 2008, 01:59:08 PM »
Nice. I'll get back to you soon ~ I'm going to be very harsh though so I warn you now.  :P

Offline .:K.I.N.G:.

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Re: GiGi from Warzard
« Reply #6 on: July 28, 2008, 02:02:26 PM »
dude you released him already :o awesome :thumbsup:
will test shortly :O*D
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Offline ExShadow

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Re: GiGi from Warzard
« Reply #7 on: July 28, 2008, 02:03:27 PM »
IT LIVES! nice character im definately trying this one out
»ĐΣΛTĦŞTØRM«

Offline missfairy

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Re: GiGi from Warzard
« Reply #8 on: July 28, 2008, 03:18:46 PM »
Also posted on guild ~

Just got done testing him.

Some notes,

- His wall intro doesn't work properly, it just displays a "normal" One that doesn't involve the background opening. I checked his configure and there seems to be no way of turning this on.

- The hitsounds for his rock fall super are really terrible. (I'm not sure if these are from warzard and just bad quality. I know Nool had them and I had to remove those.) I would ask doggiedoo if you can use his hitsounds or something.

- His AI doesn't seem very smart right now. He should use his upwards stab as an anti air, and make better usage of supers.

+ His gameplay feels really nice and smooth.

+ It seems he has all correct sounds.

+ I didn't notice the changes you made to appearances of some moves, which is probably good since he seems as nice as the game/nicer.

- Some of his attacks seem to do very low or no guard damage. Things like his slashing or spinning should inflict quite a bit of guard damage due to the number of times they hit.

- Needs his known bugs dealt with soon since they seemed sort of bad.

Some suggestions:

1 - His rockfall super should be unblockable. (Or do very high guard damage) The startup is huge and right now the move is pretty pointless since it's so easily stopped.

2 - His spear super should be blockable only low.

3 - his pillar super should inflict guard damage and thrust you backward to the edge of the screen.

4 - It would be nice if his male side got a perk. Currently there's no real point to it since the female guard is a projectile deflector.
Some ideas would be giving the male side an extra super, maybe an extra move, or maybe his guard would sort of push you back. (think an mvc superpush but weaker)


Overall I have to say I was very pleasantly surprised. He's much, much nicer than Lavia was. Once the few matters that exist get cleared up I'd say he'll be perfect :]

Offline Insane Ryu

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Re: GiGi from Warzard
« Reply #9 on: July 28, 2008, 03:30:06 PM »
AWSOME  :o This is GREAT NEWS!

FINALLY, HE HAS BEEN MADE FOR MUGEN! Keep up the GREAT work Man!  =D>

Offline Aura-Master

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Re: GiGi from Warzard
« Reply #10 on: July 28, 2008, 03:40:37 PM »
dude, I love it, and his intro. its kickass. hes my favorite boss character now ^^(PM)^
Currently in need of one

Offline Trasgo7

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Re: GiGi from Warzard
« Reply #11 on: July 28, 2008, 03:56:59 PM »


- His wall intro doesn't work properly, it just displays a "normal" One that doesn't involve the background opening. I checked his configure and there seems to be no way of turning this on.


I'll try to address these issues when I can, but the first one is pretty easy.  If you look at his CONFIG.txt file, this is the text that you should see:

Quote
OFFICIAL INTRO
--------------

In order for GiGi to understand he's in KFM's "Two-Faced Terror" stage, you need to open up
the "wz-gigi.def" file for that stage and change the following lines to appear like this:

p1startz = 77

p2startz = 78

This will not affect any other characters and can easily be changed back. 

Enjoy GiGi's official intro in his official stage!


So, you have to open up the stage's DEF file and make the changes.  The stage is by Kung_Fu_Man and is hosted at RandomSelect.

Thanks for all the feedback!  I'll try to get a patch out sometime later this week or next, personal life is kinda busy atm.

Offline warner

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Re: GiGi from Warzard
« Reply #12 on: July 28, 2008, 11:30:07 PM »
Great Char !  :o
about the stage thing,  =D> excellent!
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Offline Trasgo7

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Re: GiGi from Warzard
« Reply #13 on: July 29, 2008, 12:41:20 AM »
- The hitsounds for his rock fall super are really terrible. (I'm not sure if these are from warzard and just bad quality. I know Nool had them and I had to remove those.) I would ask doggiedoo if you can use his hitsounds or something.

- His AI doesn't seem very smart right now. He should use his upwards stab as an anti air, and make better usage of supers.

- Some of his attacks seem to do very low or no guard damage. Things like his slashing or spinning should inflict quite a bit of guard damage due to the number of times they hit.

- Needs his known bugs dealt with soon since they seemed sort of bad.

- His rockfall super should be unblockable. (Or do very high guard damage) The startup is huge and right now the move is pretty pointless since it's so easily stopped.

- His spear super should be blockable only low.

- his pillar super should inflict guard damage and thrust you backward to the edge of the screen.

- It would be nice if his male side got a perk. Currently there's no real point to it since the female guard is a projectile deflector.
Some ideas would be giving the male side an extra super, maybe an extra move, or maybe his guard would sort of push you back. (think an mvc superpush but weaker)


--> Added official hitsounds for the rock fall
--> AI made to use Specials more
--> Added/Increased guard damage to all moves
--> Working on it :P  I've fixed his block explod problem...
--> rockfall now unblockable
--> spear only blockable by crouch block
--> pillar now pushes P2 back when blocked (and has guard damage)
--> good point; although he didn't have anything special like this in Red Earth, I'll see about adding something special.

These fixes will all be in the next update

Offline Darkgargos

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Re: GiGi from Warzard
« Reply #14 on: July 29, 2008, 01:09:25 AM »
Congratulations on releasing Gigi, it's always a pleasure to see another Warzard character created. Awesome job Trasgo7 :thumbsup:

Offline ♦ßlôödÑinjå♦

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Re: GiGi from Warzard
« Reply #15 on: July 29, 2008, 02:32:29 AM »
He's Very fun to play with Congrats and Thank you on The release.

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Offline alex87

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Re: GiGi from Warzard
« Reply #16 on: July 29, 2008, 02:47:44 AM »
Amazing!!! U rock boss :D ^^(PM)^

Offline celobateira

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Re: GiGi from Warzard
« Reply #17 on: July 29, 2008, 08:29:04 AM »
Finally the last of the Red Earth chars has been released...

Congratulations, the char is awesome
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Offline Trasgo7

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Re: GiGi from Warzard
« Reply #18 on: July 29, 2008, 12:42:23 PM »
UPDATE IN FIRST POST
29-JULY-2008

Offline Captain Cold

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Re: GiGi from Warzard
« Reply #19 on: July 29, 2008, 01:09:10 PM »
thank you for the update i just beat the other one now i gotta try this one  :)

Offline Trasgo7

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Re: GiGi from Warzard
« Reply #20 on: August 04, 2008, 01:16:47 PM »
Update in first post...
4-AUG-2008

Offline That Mugen Guy

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Re: GiGi from Warzard
« Reply #21 on: August 04, 2008, 01:30:05 PM »
damn how did I miss this congrats on this release  :w00t:


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Offline JonnyTanna

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GiGi
« Reply #22 on: August 04, 2008, 08:01:32 PM »
Congrats a very cool release!

More or less the last Warzard character to be released (with the exception of Tabasa, who is already kinda released)..

Just curious.. where do I download his official stage from?

Thanks again! :w00t:

Offline dragonesku

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Re: GiGi from Warzard
« Reply #23 on: August 11, 2008, 03:37:58 AM »
I can't believe I missed this release as well ;*))....anyway, you the man, trasgo!  =D>

Offline Tundra

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Re: GiGi from Warzard
« Reply #24 on: August 11, 2008, 03:40:12 AM »
me 2. I just downloaded him sunday

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