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Author Topic: ATTN:MVC:EOH members (Template help)  (Read 600 times)

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Offline TehBazzard

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ATTN:MVC:EOH members (Template help)
« on: July 23, 2008, 08:49:31 PM »
I'm using the MVC:EOH template, being how cool it is, and I want to ask.
The character's sprite sheet I'm using doesn't have enough frames for Close attacks. How can I remove them?
I mean, removing the anims and the code.



Offline Acey

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Re: ATTN:MVC:EOH members (Template help)
« Reply #1 on: July 23, 2008, 09:15:14 PM »
I expect you're using Fighter Factory, because that is the way to go...

When you open the template character in fighter factory you can select the animation icon from the top icon menu to see the AIR file (the animations files)

You can use the menu on the left to scroll through each animation. There you can add or remove frames from any given animation.

Offline TehBazzard

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Re: ATTN:MVC:EOH members (Template help)
« Reply #2 on: July 23, 2008, 09:22:19 PM »
I expect you're using Fighter Factory, because that is the way to go...

When you open the template character in fighter factory you can select the animation icon from the top icon menu to see the AIR file (the animations files)

You can use the menu on the left to scroll through each animation. There you can add or remove frames from any given animation.
So I'll just have to remove the animation (In this case, 241, close standing Medium Kick), and I won't have to change any other code?
EDIT:I just tried. I removed the 241 animation from the air, but when I do the close MK, nothing happens (reverts back to standing) and MUGEN Debug says this:
WARNING, PLAYER CHARACTER (actual name hidden for WIP purposes) (32) IN STATE 241, CHANGED TO INVALID ACTION 241 (From there it changes. Let me edit my pic first so it's hiding info, then I'll post it.
EDIT2:Picture

Anyways, what I want to do is basiclly remove the close attack animation, so the same animation will always play whenever I press MK standing, no matter how close the enemy is to me, like the standing LP and LK.
« Last Edit: July 24, 2008, 02:23:00 AM by TehBazzard »

Offline TehBazzard

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Re: ATTN:MVC:EOH members (Template help)
« Reply #3 on: July 26, 2008, 06:58:29 PM »
bump

Offline Acey

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Re: ATTN:MVC:EOH members (Template help)
« Reply #4 on: July 26, 2008, 07:02:25 PM »
bump

*Suggests starting with some beginning Mugen tutorials*  ;)

The best way to remove the close attacks is to just use the same sprites in the medium attack and the close medium attack.

Offline TehBazzard

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Re: ATTN:MVC:EOH members (Template help)
« Reply #5 on: July 26, 2008, 07:04:52 PM »
bump

*Suggests starting with some beginning Mugen tutorials*  ;)

The best way to remove the close attacks is to just use the same sprites in the medium attack and the close medium attack.
I'll test that and see if there's any changes.

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