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Author Topic: Megaman MVC Character sprites topic  (Read 61804 times)

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Offline Fou

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Re: Megaman MVC Character sprites topic
« Reply #725 on: November 19, 2012, 08:23:54 PM »
mmh... I like the foot, but the head is to much "megaman".

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Offline Ganbare-Lucifer

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Re: Megaman MVC Character sprites topic
« Reply #726 on: November 19, 2012, 08:41:57 PM »
mmh... I like the foot, but the head is to much "megaman".

Well... actually i made the head to get it more MvCish...

but whatever...

heres a 2nd version with more details...



actually my Slash Man is a tribute to you, to continue on him...

please, finish it as quick... ::salute::
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Offline Trinitronity

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Re: Megaman MVC Character sprites topic
« Reply #727 on: November 20, 2012, 02:12:01 PM »
Unfortunately, Fou never started a SlashMan in the first place.
However, if he will finish the sprites and send it to me as an SFF, and if I will finally get my hands on the American voice of Vega (Claw) from SFxTK, I could do a SlashMan with no problem.
Of course, I need to finish TopMan first (still trying to think up with a fourth hyper...), and I finally wanted to do the martial arts master WindMan at some time...

Offline Fou

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Re: Megaman MVC Character sprites topic
« Reply #728 on: November 20, 2012, 02:43:12 PM »
 >:-(-| I have so much side project, I don't find a time to work on my starman, slashman or my kirby mugen...
But one day, I will try to continue the work, I don't cancel them.

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Offline Ganbare-Lucifer

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Re: Megaman MVC Character sprites topic
« Reply #729 on: November 20, 2012, 09:53:43 PM »


we still love the "dwarf" bot
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Offline laspacho

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Re: Megaman MVC Character sprites topic
« Reply #730 on: December 11, 2012, 06:19:43 PM »

Offline Rage

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Re: Megaman MVC Character sprites topic
« Reply #731 on: December 11, 2012, 06:36:56 PM »

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Offline Ganbare-Lucifer

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Re: Megaman MVC Character sprites topic
« Reply #732 on: December 11, 2012, 07:21:15 PM »
Look at his signature...
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Offline Rage

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Re: Megaman MVC Character sprites topic
« Reply #733 on: December 11, 2012, 11:43:12 PM »
Look at his signature...
Oh ok so it wasnt meant for my eyes.  :)

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Offline HyperVoiceActing

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Re: Megaman MVC Character sprites topic
« Reply #734 on: December 12, 2012, 12:03:45 AM »
So is it suppose to be a revamp of the Mega idle?

Offline .Batzarro.

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Re: Megaman MVC Character sprites topic
« Reply #735 on: December 12, 2012, 05:27:47 AM »


Who's willing to spread this link through anywhere possible (Facebook, Twitter, Tumbler, whatever and more).?
http://worldsworstdetective.deviantart.com/art/Mega-Man-20XX-342122946

Wanna see how far the idea could go as a lot of people have messaged me about it and commented about how they love the idea. So, let's see if we can make a big enough splash so that it reaches Capcom's ears. Know it's probably a slim chance or whatever but to think this could be real some day..now that's a shot worth taking. :) Thanks in advance to all who help.

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Offline esn23

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Re: Megaman MVC Character sprites topic
« Reply #736 on: December 12, 2012, 06:01:55 AM »
i don't know if anyone has suggested this to you batz but from looking at those screenshots all of it is possible with openbor engine you would need to use scripts for certain things but you could make your game with openbor
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Offline laspacho

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Re: Megaman MVC Character sprites topic
« Reply #737 on: December 18, 2012, 03:48:45 PM »
Just a random Megaman sprite I made for my signature, although I did make couple sprites that are used in Chaotics Megaman.  Everything else in my signature is something I'm working on.  :)

Offline HyperVoiceActing

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Re: Megaman MVC Character sprites topic
« Reply #738 on: December 18, 2012, 04:37:55 PM »
Speaking of which, why does Roll look different in your sig? Is she getting a sprite overhaul?

Offline Tha Lando ( Le CROM )

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Re: Megaman MVC Character sprites topic
« Reply #739 on: December 18, 2012, 04:43:56 PM »


Who's willing to spread this link through anywhere possible (Facebook, Twitter, Tumbler, whatever and more).?
http://worldsworstdetective.deviantart.com/art/Mega-Man-20XX-342122946

Wanna see how far the idea could go as a lot of people have messaged me about it and commented about how they love the idea. So, let's see if we can make a big enough splash so that it reaches Capcom's ears. Know it's probably a slim chance or whatever but to think this could be real some day..now that's a shot worth taking. :) Thanks in advance to all who help.

oh i would LOVE to see this happen and play it! i def will spread the word. Already told a few bros i know from work about it as well. This looks amazing Batz.

Offline laspacho

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Re: Megaman MVC Character sprites topic
« Reply #740 on: December 18, 2012, 06:06:11 PM »
Speaking of which, why does Roll look different in your sig? Is she getting a sprite overhaul?

That's my power battle style Roll I never released.
DCL's Roll is going to get power sets added and used in RMM.  Similar to Beximus's Roll's power sets.  I also want to make Roll a new hyper where she swings a broom or something.

Offline HyperVoiceActing

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Re: Megaman MVC Character sprites topic
« Reply #741 on: December 18, 2012, 06:21:49 PM »
That's my power battle style Roll I never released.
DCL's Roll is going to get power sets added and used in RMM.  Similar to Beximus's Roll's power sets.  I also want to make Roll a new hyper where she swings a broom or something.
So the Roll you guys are using is DCL's Roll, right?

Offline laspacho

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Re: Megaman MVC Character sprites topic
« Reply #742 on: December 20, 2012, 06:28:44 PM »
So the Roll you guys are using is DCL's Roll, right?

Yes we are using dcl's roll, with added power sets, slide, and dodge which I made the sprites for.  One of these days I'd like to make a broom hyper for her too.

Offline Magma MK-II

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Re: Megaman MVC Character sprites topic
« Reply #743 on: December 21, 2012, 09:10:19 AM »
The map on the 4th shot is the EXACTLY SAME map from Symphony of Night!

Offline laspacho

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Re: Megaman MVC Character sprites topic
« Reply #744 on: March 06, 2013, 09:08:32 PM »
Bubbleman


Offline Uche_of_IMT

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Re: Megaman MVC Character sprites topic
« Reply #745 on: March 06, 2013, 09:51:18 PM »
Doesn't Bubble Man have fins?
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Offline laspacho

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Re: Megaman MVC Character sprites topic
« Reply #746 on: March 07, 2013, 07:48:46 AM »
Doesn't Bubble Man have fins?

Depends on which game.  In Megaman soccer he does not have fins.  It would be hard to run with fins on.

Offline Ganbare-Lucifer

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Re: Megaman MVC Character sprites topic
« Reply #747 on: March 08, 2013, 11:51:40 PM »
Depends on which game.  In Megaman soccer he does not have fins.  It would be hard to run with fins on.

Objection!

Bubble Man DOES haves his fins on!



check it right...

so practically... he was with his fins EVERY time...
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Re: Megaman MVC Character sprites topic
« Reply #748 on: March 09, 2013, 03:26:46 AM »
Good job, Bilzard!
Also, I'm currently at a point in TopMan's development, where I cannot continue, until I have the required sprites. Could someone help me there, please? The only thing I need is TopMan doing the Sonic Boom. Whenever I try to do that, I never get satisfied with the results. Any voluunteers?
 <_<|...|.

Offline Rage

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Re: Megaman MVC Character sprites topic
« Reply #749 on: March 09, 2013, 03:45:11 AM »
Good job, Bilzard!
Also, I'm currently at a point in TopMan's development, where I cannot continue, until I have the required sprites. Could someone help me there, please? The only thing I need is TopMan doing the Sonic Boom. Whenever I try to do that, I never get satisfied with the results. Any voluunteers?
 <_<|...|.
Next Time Post this in your topman topic please.  :-w

Now Sonic boom, like Guiles?

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