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Author Topic: Marvel vs. Capcom - Eternity of Heroes  (Read 22653 times)

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Offline Error Macro

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #100 on: October 22, 2007, 10:52:54 PM »
What hitsparks will the final version use?  :-??
CvS 2 I think...

Offline Gaijin

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #101 on: October 25, 2007, 09:29:36 AM »
now that you mention it, I'm very surprised someone in the mugen community hasn't released a VS styled guy yet. he seems like a natural fit for the type.
who ever does make a MVC style Guy, i hope that they give him his combo off of final fight. the one he does when he runs and u press the attack button. i cnt find a pic of it so u might have to play the game to see what im talking about. he should finally have that kick he does at the end of ground hyper included (the dashing one that knocks the oponent into a roll). Guy is the man! >:(

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Offline SiddtheKidd

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #102 on: October 25, 2007, 07:43:40 PM »
now that you mention it, I'm very surprised someone in the mugen community hasn't released a VS styled guy yet. he seems like a natural fit for the type.
who ever does make a MVC style Guy, i hope that they give him his combo off of final fight. the one he does when he runs and u press the attack button. i cnt find a pic of it so u might have to play the game to see what im talking about. he should finally have that kick he does at the end of ground hyper included (the dashing one that knocks the oponent into a roll). Guy is the man! >:(
which finl fight? if you mean 3 then hell yeah.
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Offline KPT25

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #103 on: October 25, 2007, 10:35:41 PM »
There`s already an MVC-esque styled Guy made by Gou-san you know?That`s what i heard :w00t:

Offline reezy718

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #104 on: October 26, 2007, 12:14:40 AM »
Will this project have these characters?Holy ken,evil ryu,demon ryu,shin ken,shin akuma etc(yall get the point).Just wanted to know if the MVC:EOH is gonna have these characters.I really hope it does.If not then will you be able to add them when you download the project

Offline ♦ßlôödÑinjå♦

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #105 on: October 26, 2007, 12:15:48 AM »
Will this project have these characters?Holy ken,evil ryu,demon ryu,shin ken,shin akuma etc(yall get the point).Just wanted to know if the MVC:EOH is gonna have these characters.I really hope it does.If not then will you be able to add them when you download the project
i really don't think so being mvc based. <_<|...|

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Offline MaverickZr0

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #106 on: October 26, 2007, 12:19:08 AM »
Will this project have these characters?Holy ken,evil ryu,demon ryu,shin ken,shin akuma etc(yall get the point).Just wanted to know if the MVC:EOH is gonna have these characters.I really hope it does.If not then will you be able to add them when you download the project
I don't think any characters with crazy adjectives before their names will be present. maybe a "Shin Akuma" but then again I doubt it.

Offline SiddtheKidd

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #107 on: October 26, 2007, 12:31:53 AM »
Will this project have these characters?Holy ken,evil ryu,demon ryu,shin ken,shin akuma etc(yall get the point).Just wanted to know if the MVC:EOH is gonna have these characters.I really hope it does.If not then will you be able to add them when you download the project
gah ~X( except shin akuma and evil ryu none of those should be in imo.
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Offline Acey

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #108 on: October 26, 2007, 12:42:30 AM »
Actually we decided to make all of the characters "god shin holy orochi super turbo edition 4 with a dash of garlic" verisions. This will push back the project until April 1 of 2010 though.  ;)

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #109 on: October 26, 2007, 01:14:12 AM »
Actually we decided to make all of the characters "god shin holy orochi super turbo edition 4 with a dash of garlic" verisions. This will push back the project until April 1 of 2010 though.  ;)
:DxDie :DxDie :DxDie :DxDie turbo edition.

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Offline SiddtheKidd

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #110 on: October 26, 2007, 05:40:32 AM »
Actually we decided to make all of the characters "god shin holy orochi super turbo edition 4 with a dash of garlic" verisions. This will push back the project until April 1 of 2010 though.  ;)
i'm in love...... XD

eoh contest?
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Offline KPT25

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #111 on: October 26, 2007, 08:05:24 AM »
It will have MVC styled characters only...and mostly original characters.
Edits like those will probably not be included
Actually we decided to make all of the characters "god shin holy orochi super turbo edition 4 with a dash of garlic" verisions. This will push back the project until April 1 of 2010 though.  ;)
:DxDie :DxDie :DxDie

Eoh contest??I wonder which will be the first one...

Offline Tenspeed

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #112 on: October 29, 2007, 07:51:31 PM »
as far as having to press ctrl+1234 or whatever before a fight to control your guys in tag mode, there's a few guys out there who have made tag patches that don't involve doing that. I read about it over at mugen infantry, if you wanna do some research and maybe hook up with them.

on the other hand, you could always just impliment the idea of tagging into each character's ai, theoretically, so they know they're able to tag you back in. you could then put a prompt on the top of the screen when the round starts saying "press ctrl+whatever to control me!" like some characters have. this way you could even have true tag team battles, or just control both guys with tagging.

Offline Acey

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #113 on: October 30, 2007, 09:54:24 AM »
as far as having to press ctrl+1234 or whatever before a fight to control your guys in tag mode, there's a few guys out there who have made tag patches that don't involve doing that. I read about it over at mugen infantry, if you wanna do some research and maybe hook up with them.

Nope, I don't think that has been developed. Try finding a link to show us what you're talking about.

Offline SiddtheKidd

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #114 on: October 30, 2007, 07:09:16 PM »
what are you guys planning to do for arcade order i dont want to end up fighting two symbiote onslaughts just for choosing 2 on 2.
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Offline Acey

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #115 on: October 30, 2007, 09:54:30 PM »
what are you guys planning to do for arcade order i dont want to end up fighting two symbiote onslaughts just for choosing 2 on 2.

If you end up fighting 2 Symbiote Onsluahgts, you'll probably get killed. It takes mad skills to bump off two of those.

Offline SiddtheKidd

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #116 on: October 30, 2007, 11:30:08 PM »
what are you guys planning to do for arcade order i dont want to end up fighting two symbiote onslaughts just for choosing 2 on 2.

If you end up fighting 2 Symbiote Onsluahgts, you'll probably get killed. It takes mad skills to bump off two of those.
yeah XD but i noticed that in mugen 2 on 2 is 2 on 2 with everyone will there be a way around that?
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Offline Lightblackheart

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #117 on: October 30, 2007, 11:42:59 PM »
Actually we decided to make all of the characters "god shin holy orochi super turbo edition 4 with a dash of garlic" verisions. This will push back the project until April 1 of 2010 though.  ;)

 :DxDie :DxDie i love your sense of humor Acey  :DxDie :DxDie

well back to the topic

two symbiotes onslaughts?
thats a crazy idea  ;D
they can be more cheapest than sephiroth

Offline BigJ

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #118 on: October 31, 2007, 11:20:31 AM »
what are you guys planning to do for arcade order i dont want to end up fighting two symbiote onslaughts just for choosing 2 on 2.

If you end up fighting 2 Symbiote Onsluahgts, you'll probably get killed. It takes mad skills to bump off two of those.
yeah XD but i noticed that in mugen 2 on 2 is 2 on 2 with everyone will there be a way around that?

Some of us were discussing this before. The only way we thought you could get around it is if you took the blank char by N-Mario and tweaked it so that it instantly KOs itself among other things.

Offline KPT25

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #119 on: October 31, 2007, 12:06:36 PM »
Or program a character that goes with Symbiote Onslaught that is just...part of the stage,cannot hit nor being hit and as you said...KO by itself like the car Bonus game,Round 2...:P
Also if possible,you might be able to change the match from 2 on 2 simul to 2 on 1...S.O will get even more advantage because of the handicap situation :)

Offline reezy718

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #120 on: October 31, 2007, 08:46:01 PM »
how big will this project be?will it be a GB(gigabyte) or more,or will it be in the MB's?(megabytes)

Offline Acey

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #121 on: November 01, 2007, 12:04:20 PM »
Probably about 300MB

Offline Lightblackheart

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #122 on: November 01, 2007, 01:38:36 PM »
Probably about 300MB

thats a big one  :o

Offline Acey

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #123 on: November 01, 2007, 03:10:28 PM »
Probably about 300MB

thats a big one  :o

1000 KB = 1 MB
1000MB = 1 GB

So it's only one third of a Gig, half a CD or one sixith a DVD.

Offline PuReEvil0z

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #124 on: November 01, 2007, 03:32:41 PM »
300 mg is really nothing, i thought i was gonna turn up alot more heavy
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