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Author Topic: Marvel vs. Capcom - Eternity of Heroes  (Read 22496 times)

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Offline Theendgamelv3

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #175 on: December 05, 2007, 09:01:36 PM »
I am figuring since they have the final totals for phase one and have a plan on who they want release before X-Mas that it wasn't a bad time to ask it. I mean right now, I think all they are doing is tweaking and beta testing characters (phase 1) for the most part. With less than 3 weeks away, I would have think there would be some idea for phase 2. Alright, I'll ask this, is phase 1 the main part of the game, with the story and all that stuff and phase 2 is just extra characters?
« Last Edit: December 05, 2007, 09:03:50 PM by Theendgamelv3 »

Offline Darkmanx_429

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #176 on: December 06, 2007, 06:06:50 AM »
Not that I am complaining but,why are you guys going through all the trouble of re-editing the original Marvel vs. Capcom 2 characters.  I mean wouldn't the original MvC2 characters suffice?  I mean you could have more time to work on the new characters and it would probably cut your release time in half.  Anyways, keep up the excellent work.  Just wondering.

P.S. You could be kind and have a full game version of it for X-mugen for all that took the time to put Mugen on our Xbox.  And we wouldn't have to go back into the files and use the renamer on everything.

Offline Darkmanx_429

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Roster
« Reply #177 on: December 06, 2007, 06:09:25 AM »
I think Hobgoblin should make the cut.

Offline Spidermew

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Re: Roster
« Reply #178 on: December 06, 2007, 11:37:33 AM »
I think Hobgoblin should make the cut.

That would be neet, team goblin. But i think GG is already on a team.

Offline Acey

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #179 on: December 06, 2007, 12:29:32 PM »
Not that I am complaining but,why are you guys going through all the trouble of re-editing the original Marvel vs. Capcom 2 characters.  I mean wouldn't the original MvC2 characters suffice?  I mean you could have more time to work on the new characters and it would probably cut your release time in half.  Anyways, keep up the excellent work.  Just wondering.

P.S. You could be kind and have a full game version of it for X-mugen for all that took the time to put Mugen on our Xbox.  And we wouldn't have to go back into the files and use the renamer on everything.

As far as Mugen is concerned, we want the original MvC2 characters playable in Mugen. Sorry if you think this is a waste of time. As for making them ourselves rather than using premade version, some creaters didn't giver permission to use their stuff in the project, some have disapeared, some characters just need to be made properly.

As far as X-mugen is concerned, we have no plans to make it X-Mugen right now but if anyone would like to do this for us and for the Xbox users we'd appreciate it.

Offline Tenspeed

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #180 on: December 06, 2007, 10:55:49 PM »
I think Hobgoblin should make the cut.

That would be neet, team goblin. But i think GG is already on a team.

aren't the two exactly the same?

Offline Spidermew

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #181 on: December 06, 2007, 10:57:54 PM »
I think Hobgoblin should make the cut.

That would be neet, team goblin. But i think GG is already on a team.

aren't the two exactly the same?

At the moment, the differneces are sound and sprites.
To my knowlege both Acey and DARKTABIAN are working on seperate updates to make them differnt.
« Last Edit: December 06, 2007, 11:28:31 PM by SpiderMew »

Offline Tenspeed

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #182 on: December 06, 2007, 11:17:22 PM »
Ah! Splendid news!

Offline ♦ßlôödÑinjå♦

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #183 on: December 06, 2007, 11:18:59 PM »
That's really good to hear.

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Offline StarXS

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #184 on: December 09, 2007, 06:04:30 PM »
Not that I am complaining but,why are you guys going through all the trouble of re-editing the original Marvel vs. Capcom 2 characters.  I mean wouldn't the original MvC2 characters suffice?  I mean you could have more time to work on the new characters and it would probably cut your release time in half.  Anyways, keep up the excellent work.  Just wondering.

P.S. You could be kind and have a full game version of it for X-mugen for all that took the time to put Mugen on our Xbox.  And we wouldn't have to go back into the files and use the renamer on everything.

As far as Mugen is concerned, we want the original MvC2 characters playable in Mugen. Sorry if you think this is a waste of time. As for making them ourselves rather than using premade version, some creaters didn't giver permission to use their stuff in the project, some have disapeared, some characters just need to be made properly.

As far as X-mugen is concerned, we have no plans to make it X-Mugen right now but if anyone would like to do this for us and for the Xbox users we'd appreciate it.

maybe when the project has been released I can try and get it running on the Xbox... shouldn't be too hard  :)

Offline Acey

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #185 on: December 09, 2007, 07:33:12 PM »
Not that I am complaining but,why are you guys going through all the trouble of re-editing the original Marvel vs. Capcom 2 characters.  I mean wouldn't the original MvC2 characters suffice?  I mean you could have more time to work on the new characters and it would probably cut your release time in half.  Anyways, keep up the excellent work.  Just wondering.

P.S. You could be kind and have a full game version of it for X-mugen for all that took the time to put Mugen on our Xbox.  And we wouldn't have to go back into the files and use the renamer on everything.

As far as Mugen is concerned, we want the original MvC2 characters playable in Mugen. Sorry if you think this is a waste of time. As for making them ourselves rather than using premade version, some creaters didn't giver permission to use their stuff in the project, some have disapeared, some characters just need to be made properly.

As far as X-mugen is concerned, we have no plans to make it X-Mugen right now but if anyone would like to do this for us and for the Xbox users we'd appreciate it.

maybe when the project has been released I can try and get it running on the Xbox... shouldn't be too hard  :)

That would be great. It would open the game up to so many Xbox enthusiasts too.

Offline Tenspeed

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #186 on: December 10, 2007, 08:08:27 PM »
it's just a matter of making everythign work in linux, right?

Offline Captain Cold

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #187 on: December 10, 2007, 08:28:09 PM »
it's just a matter of making everythign work in linux, right?

i would like to see that lol  :)

Offline PuReEvil0z

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #188 on: December 10, 2007, 10:02:02 PM »
hmmmm... if it runs in linux.. wouldn't you be able to play it on a ps3? you can install linux on there.. just wondering since im probably gonna go buy it next week or two.. that would be pretty cool..MVC EoH on the ps3
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Offline Tenspeed

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #189 on: December 11, 2007, 11:25:26 PM »
i think the luinux in the PS3 uses a different chipset or some jazzle like that.

Offline cmegadrive

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #190 on: December 12, 2007, 03:58:50 AM »
sorry guys this may sound stupid but is the game going to use hi res stages or is the hi res mugen still messed up no contines?

if so will it ever be ported to hi res??


Offline Acey

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #191 on: December 12, 2007, 09:09:55 AM »
No, Don't know, and there is a good chance.

Offline TehDemon

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #192 on: December 23, 2007, 11:59:09 AM »
Just asking, but has the recent downtime delayed the games release?
No, i'm not the DCvsMarvel beta tester named Demon, I'm "Teh"demon, and i'm much worse :P

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #193 on: December 24, 2007, 07:07:27 AM »
Can't wait for tomorrow.
I'll set my time and get some sleep for tomorrow.
« Last Edit: December 24, 2007, 07:09:09 AM by Link22 »

Offline Spidermew

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #194 on: December 24, 2007, 08:50:41 AM »
Just asking, but has the recent downtime delayed the games release?

They kept saying it wouldnt. If you had checked out the site durring the downtime they put up a news section and in it they said that the servers being down would not delay the game's release.

Offline Acey

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #195 on: December 24, 2007, 10:29:22 AM »
Exactly, we are at the 11th hour and everyone is kicking butt today so we can have it ready to go. Even if there are unfinished details we still plan on giving something fairly complete for everyone to play with before school starts up again.

Offline Lightblackheart

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #196 on: December 24, 2007, 10:39:31 AM »
Exactly, we are at the 11th hour and everyone is kicking butt today so we can have it ready to go. Even if there are unfinished details we still plan on giving something fairly complete for everyone to play with before school starts up again.

so be it acey,so be it....... ^:)^

so we are in the countdown right? :-SS

Offline TehDemon

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #197 on: December 24, 2007, 11:36:49 AM »
Excellent, I didn't go to the news section, so I didn't know. Sorry if I sounded stupid...
No, i'm not the DCvsMarvel beta tester named Demon, I'm "Teh"demon, and i'm much worse :P

Offline SargentMugen

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #198 on: December 24, 2007, 11:40:00 AM »
So it's released tommorow? ^-^

Offline Lightblackheart

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Re: Marvel vs. Capcom - Eternity of Heroes
« Reply #199 on: December 24, 2007, 11:46:52 AM »
So it's released tommorow? ^-^

maybe YESSSSSSSSSSSS!!

*dies by the anxiety*

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