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Author Topic: MvC Violent Ken  (Read 4570 times)

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Offline Zerok_116

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Re: MvC Violent Ken
« Reply #25 on: July 15, 2008, 01:31:58 PM »
I think you need to fix the infinity punch with the light punch


lol Peter is like "nock it off"

Offline Insert Account Name

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Re: MvC Violent Ken
« Reply #26 on: July 15, 2008, 02:35:49 PM »
Looks cool, i'll try him.

Offline cybaster

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Re: MvC Violent Ken
« Reply #27 on: July 16, 2008, 09:34:24 AM »
- While they don't define infinite priority, the CLSNs on the basic are FAR FAR too big.
- Shouldn't Flip Kick make the opponent fall down ?
- Tatsumaki Zankuu Kyaku can be chained 3 times, even though it deals very few damage.
- All the supers give back power to Violent Ken.
- Should I really be able to juggle so much after the supers ?
- Shinbuu Messatsu performed in the corner leaves Ken completely open to the opponent at the end of the move, since he's already close to him while Ken is still in "rage position".
- Shinryuken should do less damage and get more hits by smashing buttons. I know you're not going for accuracy, but that's sort of Violent Ken's trademark. :P
- Talking about juggling : Shinryuken -> standing MK -> Shinryuken = 591 damage.
- Shinryuken can be chained into itself 3 times.
- His stance sprites are bleh. Not round enough on some parts, and the bottom of the pants are not very nice. But well, I guess they do their job not so badly, editing is not an easy job at all.

Offline DizzyTheConquer

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Re: MvC Violent Ken
« Reply #28 on: July 16, 2008, 10:47:09 AM »
Sweet character scar, I test it out in a fight with the other MVC Vio-ken one I send you in a A.I. match, and guess who one? really...guess. You too members.

Offline shinaobi

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Re: MvC Violent Ken
« Reply #29 on: July 16, 2008, 11:00:33 AM »
Mashing the standing MK close up is an infinite; I'm thinking that you just not let them cancel that particular move into itself.

The Kokuretsu Zan is an infinite if used in the corner; maybe just give it a little more recoil time so that the victim can hit the ground before it can be executed again.

The Shinbuu Messatsu can have some of its hits miss, even if it connects; maybe give it more vacuum power so that the opponent has to take all the hits.

It'd also be nice if it could hit an opponent while they're in the air; it executes fast enough off a trip for it to chain, but it doesn't, and considering the move's range, it'd make it more usable in fights if it could be implemented in combo chains easier.

Offline aheff69

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Re: MvC Violent Ken
« Reply #30 on: July 16, 2008, 06:52:11 PM »
now this is what i am talking about!!!! awsome!!! whats next??? evil dan mabey?

Offline Scar

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Re: MvC Violent Ken
« Reply #31 on: July 16, 2008, 06:57:26 PM »
Thanks for the feedbacks guys...

I will make the corrections this week so expect an update next monday..

As for that evil dan, In all honestly im tired of shotos...

I dont want to make any more as long as I live..

The last one will be cyber ken and then im moving on....     maybe

"I create for the fans because I myself am a fan"___SCAR___
!!Unite, Mobilize, Destroy!!

Offline O Ilusionista

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Re: MvC Violent Ken
« Reply #32 on: July 16, 2008, 07:10:13 PM »
Yeah, Shotos are easy to do...but they are so overdone (like EVIL chars too) that you got enough from them very quickly :)

Offline Scar

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Re: MvC Violent Ken
« Reply #33 on: July 16, 2008, 07:43:57 PM »
You know after seeing a certain video I decided to work on it today..

Im not going to mention any names but this lit me up a bit so im feeling creative today..
!!Unite, Mobilize, Destroy!!

Offline Scar

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Re: MvC Violent Ken
« Reply #34 on: July 17, 2008, 02:24:47 AM »
The Kokuretsu Zan is an infinite if used in the corner; maybe just give it a little more recoil time so that the victim can hit the ground before it can be executed again.

I checked this out and this cant be an infinite because it uses up to level bars..

So unless your in training mode you cant do the move twice until you charge up to 2 level bars.

Anyways I sped him up cause I know you guys want to go combo crazy and I also took care of all those infinite basic attacks..
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Offline O Ilusionista

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Re: MvC Violent Ken
« Reply #35 on: July 17, 2008, 02:39:06 AM »
Do I know the video? :)

Quote
The Kokuretsu Zan is an infinite if used in the corner; maybe just give it a little more recoil time so that the victim can hit the ground before it can be executed again.

Or, raises the JUGGLE for that move. Some cornerpush will work also.


Offline The Great Matsutzu

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Re: MvC Violent Ken
« Reply #36 on: July 17, 2008, 07:44:32 AM »
Congrats on the release, Scar! Wow, you've gotten a lot of work done since the initial release too.  ;*))


Offline DARKTALBAIN

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Re: MvC Violent Ken
« Reply #37 on: July 17, 2008, 03:13:55 PM »
D#mn I didn't even realize you released him  :-??

Congrats .

Downloading now .

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline Lothar-Ex

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Re: MvC Violent Ken
« Reply #38 on: July 17, 2008, 03:24:17 PM »
Sweet VK is here im going to try him out now  >:(

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