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Author Topic: Jill Valentine  (Read 4445 times)

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Offline Sludge

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Jill Valentine
« on: August 23, 2007, 08:23:19 PM »


Go grab her at Mugen History (http://www.mugenhistory.com) (Characters -> Capcom)

I wasn't going for a perfect port here so some of her actions may be a little different. Most notably the grenade launcher has been changed to qcb + punch (has different trajectories also) and the distance traveled for her shoulder charge increases depending on which punch button was pressed (just look at moveslist.txt) ...Enjoy!


--------------------------------
Version 9/21/2007 Updates List:
--------------------------------
Aside from giving Jill control during her dash forward this update is all about AI.
There are 7 Levels of AI...

Setting the level of the AI:

Open jill.cns and look for this line "sparkno = 2", the 2 is the level of the AI, Change
that number to the desired AI Level

0 - No AI
1 - Easy
2 - Normal
3 - Hard
4 - Tough
5 - Random Levels(1-2)
6 - Random Levels(1-3)
7 - Random Levels(2-3)
8 - Random Levels(1-4)

Any value above 8 will set jill at "Tough", for the "Random Levels" the AI will be randomly
chosen between the listed AI Level's at the start of each round....

Example:
If your AI level is set to 6 (Random Levels(1-3)), at the start of each round the AI level
will be set at either Level 1, Level 2 or Level 3.
--------------------------------


Credits:
---------
-Cloudius sound rips (http://two.fsphost.com/Cloudius/) (Cloudius & One Winged Angel)
-Jill sprite pack from (http://www.mugenchina.org) (sprite pack by: wuwo)
-Thanks goes out to DededeEn for supplying the kickass hyper portrait.
-Thanks to Sander71113 for allowing me to use his pre-hyper BG Sprites
« Last Edit: January 03, 2008, 04:17:56 PM by Sludge »



Offline Nutty-Da-Kid

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Re: Jill Valentine
« Reply #1 on: August 23, 2007, 08:45:29 PM »
HA SIK seems like ur beatin redhot in realesin ur characters man nice realese sludge

Offline StarXS

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Re: Jill Valentine
« Reply #2 on: August 23, 2007, 08:46:11 PM »
nice release Sludge, goin to test now!

Offline TehDemon

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Re: Jill Valentine
« Reply #3 on: August 23, 2007, 08:46:16 PM »
excellent work sludge and like venom, this is better then even XCB's version  ;D

a fine addition to the project
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Re: Jill Valentine
« Reply #4 on: August 23, 2007, 08:47:45 PM »
Congratulations on your relese Sludge ;)

Offline desgrav

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Re: Jill Valentine
« Reply #5 on: August 23, 2007, 08:50:28 PM »
Damn Sludge you are fast. :o I just hope your next release is abyss.  8) Anyway great job as always.
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Offline ★Leon★

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Re: Jill Valentine
« Reply #6 on: August 23, 2007, 08:59:45 PM »
Congrats Sludge, jeez man you're really fast 8)

Offline The Rippah, Roo'Jizah Panzermanathod

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Re: Jill Valentine
« Reply #7 on: August 23, 2007, 09:09:47 PM »
I've found a glitch so far. When I used the "summon zombie" move and trip the zombie, if the person is hit they will continue to take damage until death while they are frozen while they're going through a couple frames of their stance really quickly.

Not done with Jill yet, though.

Edit: Oh, and... even with my health bars at 170%, Jill doesn't do much damage, compared to most of my other fighters.

In any case, she's an alright character.
« Last Edit: August 23, 2007, 09:12:32 PM by Wugzapanzermanathod »
Punctuation and capitalization can make the difference between "I helped my uncle, Jack, off a horse," and, "I helped my uncle jack off a horse."

92% of people have moved onto rap. If you're part of the 8% who thinks rap isn't music, sucks to be you.

Most newer stuff sucks, though.

Offline XerXes

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Re: Jill Valentine
« Reply #8 on: August 23, 2007, 09:22:20 PM »
Nice release. I really like her smooth feel and gameplay, nice work  ;)
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Offline Error Macro

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Re: Jill Valentine
« Reply #9 on: August 23, 2007, 09:33:10 PM »
Wow that was a fast release!

Great job as usual Sludge! :)

Offline Sludge

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Re: Jill Valentine
« Reply #10 on: August 23, 2007, 09:35:53 PM »
Thanks for that bug report Wugzapanzermanat, as of this post i have fixed that zombie tripped bug and posted the update.

Offline BigJ

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Re: Jill Valentine
« Reply #11 on: August 23, 2007, 09:44:56 PM »
Jill WTF, awesome!

Offline Warcueid

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Re: Jill Valentine
« Reply #12 on: August 23, 2007, 10:33:42 PM »
ok, here goes,

-Was she supposed to be a four button character? Reason why I ask is because I can bring out medium punches and kicks from pressing the light buttons twice.
-The Zombies walking anims are a little too fast, you should slow them down so they don't look like their power walking. XD
-Her standing medium kick lifts the opponent...thats feels a little weird.
-Its hard to cancel out of her forward and backward dash.
-Her fierce air kick doesn't knock down the opponent when your in the air.
-Her Rocket Launcher hyper should shoot the missiles faster, cause a lot of times they miss and don't hit. :/
-Jill should hop away from her opponent during her knife grab.

Will post more as I keep testing her.

Offline ♦ßlôödÑinjå♦

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Re: Jill Valentine
« Reply #13 on: August 23, 2007, 10:39:48 PM »
fantastic

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Offline Scar

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Re: Jill Valentine
« Reply #14 on: August 23, 2007, 10:43:01 PM »
holy hell!

You released it to the public, cool..

Congrats on the relases Sludge.
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Offline Sasuke-kun

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Re: Jill Valentine
« Reply #15 on: August 23, 2007, 11:08:31 PM »
RE characters forever!!!
Lloyd: Presea, no one can stand against your axe!!!
Presea: The enemy has been defeated. We should move on.
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Offline aa250

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Re: Jill Valentine
« Reply #16 on: August 24, 2007, 01:09:43 AM »
Wow Slusge your a fast Mugen creator release. Awesome release.

Offline Sabaki

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Re: Jill Valentine
« Reply #17 on: August 24, 2007, 01:39:48 AM »
Congrats on another release, Sludge

Offline Darkgargos

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Re: Jill Valentine
« Reply #18 on: August 24, 2007, 01:48:56 AM »
Congratulations on your release of Jill Sludge, Awesome work as always. Your chars are always fun to play and a welcome addition to anyones mugen roster. Thank you for your hard work and again congratulations  ;) ;D

Offline Theendgamelv3

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Re: Jill Valentine
« Reply #19 on: August 24, 2007, 03:10:20 AM »
Uh what? Did Sludge make Jill WIP and I didn't see it? You guys are saying he was fast, well how fast was he?

Offline Acey

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Re: Jill Valentine
« Reply #20 on: August 24, 2007, 09:38:58 AM »
Really fast, Sludge definetly a faster and better programmer than I am.

Offline .:K.I.N.G:.

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Re: Jill Valentine
« Reply #21 on: August 24, 2007, 09:43:57 AM »
congrats m8 8)
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Offline REDHOT

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Re: Jill Valentine
« Reply #22 on: August 24, 2007, 10:11:45 AM »
congratz in this exelent Jill Sludge!!!  :D

Offline laspacho

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Re: Jill Valentine
« Reply #23 on: August 24, 2007, 11:08:39 AM »
Very nice!  Gratz.

Offline Sgt Hartsock

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Re: Jill Valentine
« Reply #24 on: August 24, 2007, 07:41:03 PM »
nice dude, I'll test it once I get back to my PC

you're a creatin FIEND!!

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