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Author Topic: Coding to call out when a superpause happens  (Read 378 times)

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Offline shinra358

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Coding to call out when a superpause happens
« on: July 05, 2008, 01:27:05 PM »
How do you detect super pause?



Offline El Chupacabras

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Re: Coding to call out when a superpause happens
« Reply #1 on: July 05, 2008, 08:54:16 PM »
Don't know if that would be possible, one way to do something like that would be to use a variable that triggers the same way as the superpause and then use that var as the trigger for the other code.

Offline MirageAtoli

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Re: Coding to call out when a superpause happens
« Reply #2 on: July 05, 2008, 11:27:56 PM »
How do you detect super pause?

Why the heck would you need to?

Offline Fallen_Angel

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Re: Coding to call out when a superpause happens
« Reply #3 on: July 06, 2008, 09:54:45 PM »
I think you can only detect yours, by using a var that makes it trigger (the pause), but not your opponents.......maybe if you make all your anims share the same time, you could detect it with animtime


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Offline shinra358

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Re: Coding to call out when a superpause happens
« Reply #4 on: July 06, 2008, 11:06:32 PM »
Why would i need to? To add effects or other things although i had a good reason why i needed to yesterday but i forgot. itll come back to me though. thanks for the info guys.

Offline Luis/Dshiznet

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Re: Coding to call out when a superpause happens
« Reply #5 on: July 06, 2008, 11:08:58 PM »
lol prob for a spider sense effect or something.

Offline shinra358

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Re: Coding to call out when a superpause happens
« Reply #6 on: July 06, 2008, 11:23:54 PM »
or for some sf4 superpause effects....but i just thought of that but that wasnt what i was thinking yesterday...

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