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Author Topic: dragon punch help  (Read 457 times)

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Offline alcoholical

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dragon punch help
« on: July 03, 2008, 03:24:45 PM »
i need help for a dragon punch move i got the sprites,but i cant c where i can ad it ,like i no how to make projectilesz(thnk god in 3 daysz) and i dont no how i can make the move like go upward like a dragonpunch from ryu, thx in advance alco



Offline El Chupacabras

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Re: dragon punch help
« Reply #1 on: July 03, 2008, 03:43:14 PM »
Use velsets to make him go upward, forward, sideward, etc.. There's enough Ryu's out there for you to check the code and get an idea on how it's done.

Offline alcoholical

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Re: dragon punch help
« Reply #2 on: July 03, 2008, 03:55:22 PM »
Use velsets to make him go upward, forward, sideward, etc.. There's enough Ryu's out there for you to check the code and get an idea on how it's done.
yeah i did but its keep repeating it self i coult not move  so i added a 1 on ctrl  duno what im doing wrong just yet



[Statedef 8900 ]
type    = S
movetype= A
physics = S
poweradd= 100
ctrl = 1
velset = 0,0
anim = 8900

[State 8900 , 0]
type = NotHitBy
trigger1 = 1
value = SCA, NP, SP
time = 25




[State 8900 , 3]
type = HitDef
trigger1 = AnimElem = 2
attr = S, SA
damage = 50, 10
animtype = Heavy
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 3
sparkxy = 0, -50
hitsound = S2,3
guardsound = S2,0
ground.type = High
ground.slidetime = 5
ground.hittime  = 12
ground.velocity = 29,-73
air.type = High
air.velocity = 29,-73
air.hittime = 12
fall = 1
air.fall = 1

[State 8900 , end]
type = ChangeState
trigger1 = AnimElem = 2
value = 1011

Offline El Chupacabras

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Re: dragon punch help
« Reply #3 on: July 03, 2008, 05:44:01 PM »
Where's the rest of the code?

Offline alcoholical

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Re: dragon punch help
« Reply #4 on: July 03, 2008, 06:22:58 PM »
Where's the rest of the code?
well this wsz it bro did i 4get sumthing?

Offline Kong

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Re: dragon punch help
« Reply #5 on: July 04, 2008, 12:29:18 AM »
post the anims use for the dragon punch as gif file.

in fighter factory, animation menu, convert to gif.


Offline alcoholical

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Re: dragon punch help
« Reply #6 on: July 04, 2008, 04:47:10 AM »
post the anims use for the dragon punch as gif file.

in fighter factory, animation menu, convert to gif.


ok ,   LOl this iz it maybe it looks stupid but im gona ad a fire at the end

Offline Luis/Dshiznet

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Re: dragon punch help
« Reply #7 on: July 04, 2008, 11:04:51 PM »
cut the animations into three parts

the start up of the shoryuken.

the character doing the shoryuken

then the character landing from the shoryuken.

for the start up of the shoryuken, just make a state def, with the animations number and add a hitdef if u want to make p2 get hit.
make a change state either a time= or a animelm trigger. and make sure it changes to th character doing shoryuken state.

in the character doing the shoryuken state, make sure u add a velset in the movetype and statetype coding.
then added a hitdef to ur liking and all.Then make a change state to the landing shoryuken animation, either using time= or animelm triggers like above.

in the landing shoryuken animation make the velset in the movetype coding positive so the character would be going down during this animation.
make a change state with the following*
[State 0, ChangeState]
type = ChangeState
trigger1 =  pos y>
value = 47
ctrl = 0
this will make sure that when the character is at the floor area it will change to the landing animation in the air file.
hope this helpers man.



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