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Author Topic: Capcom vs SNK -=W=- 2.4!  (Read 2290 times)

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Offline ClubSyN-X-TReME

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Capcom vs SNK -=W=- 2.4!
« on: June 30, 2008, 09:35:09 AM »
[youtube=425,350]o-8xCgU1n9g[/youtube]

Another superb release from Rednavi!

[Features]
-A custom motif dedicated to Warusaki's CvS Styled chars (with a few additions)
-Hi res custom select screen remade for this project prior to the previous ones
-40 Selectable characters to choose from
-2 mid bosses (chosen randomly)
-Custom Round announcers
-Custom Groove Round Finishers
-A unique story mode
- A unique survival mode feature sorta similar to the GGXX series.

And tons more listed in the Readme.

For support on this product, visit the link below.
http://www.club-syndicate.net/v3.2/index.php?topic=6591.msg25970#msg25970

even though nakoruru is in the select screen, she is not supported as of yet.
Filesize is 211mb


http://club-syndicate.net
Downloads Gallery > Screenpacks > Enjoy!
« Last Edit: June 30, 2008, 09:40:25 AM by |mmö®†åL -$yN- »



Offline shinra358

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Re: Capcom vs SNK -=W=- 2.4!
« Reply #1 on: June 30, 2008, 09:53:17 AM »
MMMM that was fun to watch!!! Need more vids :w00t:

Offline ClubSyN-X-TReME

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Re: Capcom vs SNK -=W=- 2.4!
« Reply #2 on: June 30, 2008, 10:36:14 AM »
Believe it or not, that vid took me atleast 6 hrs to get done. capturing the fights, cutting out sections not needed, text tricks, this and that, etc, and I didnt want crappy quality on youtube so I encoded it with an xfire gaming codec with snagit and converted it to a default avi codec so it my clips will read in Sony Vegas, (Found that out the hard way -_-'), then there is the presentation of the vid, I actually didnt know what to do or how to present it and I didnt want it to be like my last ones. I guess the music played a big part in the presentation because I basically went with the flow when I was listening to it.

Not to mention I needed a new intro. :P This one is a keeper!

Offline shinra358

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Re: Capcom vs SNK -=W=- 2.4!
« Reply #3 on: June 30, 2008, 10:41:20 AM »
Cool. But just some playthrew vids would be good too without editing....ta save you some trouble lol. But yeah this vid gets ya hype almost. Looks pretty professional :)

Offline Akeme

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Re: Capcom vs SNK -=W=- 2.4!
« Reply #4 on: June 30, 2008, 10:43:45 AM »
Believe it or not, that vid took me atleast 6 hrs to get done. capturing the fights, cutting out sections not needed, text tricks, this and that, etc, and I didnt want crappy quality on youtube so I encoded it with an xfire gaming codec with snagit and converted it to a default avi codec so it my clips will read in Sony Vegas, (Found that out the hard way -_-'), then there is the presentation of the vid, I actually didnt know what to do or how to present it and I didnt want it to be like my last ones. I guess the music played a big part in the presentation because I basically went with the flow when I was listening to it.

Not to mention I needed a new intro. :P This one is a keeper!
Wow 6hours anyways incredible vid man ;)

"Since when thy become the bad guy"

Offline ClubSyN-X-TReME

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Re: Capcom vs SNK -=W=- 2.4!
« Reply #5 on: June 30, 2008, 10:51:48 AM »
Cool. But just some playthrew vids would be good too without editing....ta save you some trouble lol. But yeah this vid gets ya hype almost. Looks pretty professional :)

Ill do some gameplay vids in a bit, I planned on that.

Believe it or not, that vid took me atleast 6 hrs to get done. capturing the fights, cutting out sections not needed, text tricks, this and that, etc, and I didnt want crappy quality on youtube so I encoded it with an xfire gaming codec with snagit and converted it to a default avi codec so it my clips will read in Sony Vegas, (Found that out the hard way -_-'), then there is the presentation of the vid, I actually didnt know what to do or how to present it and I didnt want it to be like my last ones. I guess the music played a big part in the presentation because I basically went with the flow when I was listening to it.

Not to mention I needed a new intro. :P This one is a keeper!
Wow 6hours anyways incredible vid man ;)

Thanks, I am happy with its out come.

Offline ClubSyN-X-TReME

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Re: Capcom vs SNK -=W=- 2.4! Secret MODES??!!
« Reply #6 on: June 30, 2008, 05:41:34 PM »
Oh Yeah I forgot to tell you that there is a secret package in this version, Its password protected but the answer is within a file in the main directory.

Can you figure it out how to open it? BWAHAHAHAHAHAHAHA!

Offline Akeme

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Re: Capcom vs SNK -=W=- 2.4! Secret MODES??!!
« Reply #7 on: June 30, 2008, 05:46:08 PM »
Oh Yeah I forgot to tell you that there is a secret package in this version, Its password protected but the answer is within a file in the main directory.

Can you figure it out how to open it? BWAHAHAHAHAHAHAHA!
;*)) ok

"Since when thy become the bad guy"

Offline ~Hale "R@CE" Caesar~

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Re: Capcom vs SNK -=W=- 2.4!
« Reply #8 on: June 30, 2008, 06:10:46 PM »
We need something like this for EOH, like a story and also things said after each battle like the orignial MVC

Offline Luis/Dshiznet

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Re: Capcom vs SNK -=W=- 2.4! Secret MODES??!!
« Reply #9 on: June 30, 2008, 06:12:03 PM »
Oh Yeah I forgot to tell you that there is a secret package in this version, Its password protected but the answer is within a file in the main directory.

Can you figure it out how to open it? BWAHAHAHAHAHAHAHA!
figured it out  ;D

lol its funny how warusaki released guy today.

Offline Uche_of_IMT

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Re: Capcom vs SNK -=W=- 2.4!
« Reply #10 on: June 30, 2008, 09:45:58 PM »
I might as well say it: Pardon the laguage, but "OH ^#$% YEAH!!!!"
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline cHoMp

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Re: Capcom vs SNK -=W=- 2.4!
« Reply #11 on: July 01, 2008, 04:07:33 AM »
i've 2 questions

1st one, just curious but why does red make 2.0, 2.2, 2.4? where did he left 2.1,2.3?   :-w

2nd, do we better wait for the upcoming update due to warusaki's newest creation? patch or 2.6?


thx for your hard work guys

edit: just found out the 'code'  :O*D

« Last Edit: July 01, 2008, 05:06:40 AM by cHoMp »

Offline ClubSyN-X-TReME

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Re: Capcom vs SNK -=W=- 2.4!
« Reply #12 on: July 01, 2008, 09:23:54 AM »
1. Red is the person to ask as far as the versions number skipping

2. Of course, As long as warusaki creates cvs2 styled characters and uses the same system that he normally uses, There will be updates.

I was aware of Guy being release about an hour after we released this project. That just means another update to come in the future. We were anticipating Nakoruru but instead Guy made an appearance.
« Last Edit: July 01, 2008, 09:32:06 AM by |mmö®†åL -$yN- »

Offline Cyclysm

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Re: Capcom vs SNK -=W=- 2.4!
« Reply #13 on: July 01, 2008, 06:14:34 PM »
Amazing work  ;)


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Offline ClubSyN-X-TReME

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Offline Theendgamelv3

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Re: Capcom vs SNK -=W=- 2.4!
« Reply #15 on: July 01, 2008, 11:45:41 PM »
Damn it SyN, why aren't there more creators like you and Red Navi lol? You especially just take mugen to a new lvl in every aspect, stages, characters and Screen Packs.

Offline Akeme

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Re: Capcom vs SNK -=W=- 2.4!
« Reply #16 on: July 02, 2008, 01:52:47 AM »
Damn it SyN, why aren't there more creators like you and Red Navi lol? You especially just take mugen to a new lvl in every aspect, stages, characters and Screen Packs.
It's called lazyness thats why ;)

"Since when thy become the bad guy"

Offline Rygelseid

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Re: Capcom vs SNK -=W=- 2.4!
« Reply #17 on: July 02, 2008, 12:49:00 PM »
DUDE THAT LOOKS SWEET! :w00t:

Offline Uche_of_IMT

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Re: Capcom vs SNK -=W=- 2.4!
« Reply #18 on: July 02, 2008, 08:45:16 PM »
Damn it SyN, why aren't there more creators like you and Red Navi lol? You especially just take mugen to a new lvl in every aspect, stages, characters and Screen Packs.
It's called lazyness thats why ;)
What do you mean by "laziness"?
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Gaijin

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Re: Capcom vs SNK -=W=- 2.4!
« Reply #19 on: July 03, 2008, 03:47:04 PM »
i cant find warusaki's characters

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Re: Capcom vs SNK -=W=- 2.4!
« Reply #20 on: July 03, 2008, 04:10:14 PM »
Damn it SyN, why aren't there more creators like you and Red Navi lol? You especially just take mugen to a new lvl in every aspect, stages, characters and Screen Packs.
It's called lazyness thats why ;)
What do you mean by "laziness"?

Defintion(just for everyone to know).

To sum it up we are not motivated to do stuff like that and we are uncomfortable to work our way to find a new way to make stages, characters, etc...

Offline Gaijin

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Re: Capcom vs SNK -=W=- 2.4!
« Reply #21 on: July 03, 2008, 04:20:44 PM »
in the database the link is dead

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Offline ClubSyN-X-TReME

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Offline L.G.

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Re: Capcom vs SNK -=W=- 2.4!
« Reply #23 on: July 03, 2008, 08:03:39 PM »
Damn it SyN, why aren't there more creators like you and Red Navi lol? You especially just take mugen to a new lvl in every aspect, stages, characters and Screen Packs.
It's called lazyness thats why ;)
What do you mean by "laziness"?

Defintion(just for everyone to know).

To sum it up we are not motivated to do stuff like that and we are uncomfortable to work our way to find a new way to make stages, characters, etc...
Exactly, most of us are anyways or are too busy :P

Offline ClubSyN-X-TReME

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Re: Capcom vs SNK -=W=- 2.4!
« Reply #24 on: July 03, 2008, 08:50:29 PM »
Damn it SyN, why aren't there more creators like you and Red Navi lol? You especially just take mugen to a new lvl in every aspect, stages, characters and Screen Packs.
It's called lazyness thats why ;)
What do you mean by "laziness"?

Defintion(just for everyone to know).

To sum it up we are not motivated to do stuff like that and we are uncomfortable to work our way to find a new way to make stages, characters, etc...

Thats what makes my site Unique. :)

Almost everything myself or Rednavi makes are not simple plug and play but still, the extra effort we make is worth it.

Am I wrong?

Not to mention we have ppl like shinra on the site that likes to experiment with mugen coding such as myself to make certain things that thought that normally wouldn't be possible in mugen.

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