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Author Topic: Zero's Capcom vs. SNK 2 - Diamond portrait tutorial!  (Read 3747 times)

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Offline MaverickZr0

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Zero's Capcom vs. SNK 2 - Diamond portrait tutorial!
« on: August 22, 2007, 05:17:20 AM »
Alright, this is a quick tutorial on how to make your characters have diamond portraits for your Capcom vs. SNK 2 Lifebars, People who have they're own personal Capcom vs. SNK 2 "full game". might find this usefull. I'm going to add one to Warusaki3's Ken. BE SURE TO BACK UP YOUR CHARACTER(S) AND LIFEBARS IN CASE SOMETHING GOES WRONG!

Get the lifebars here: http://www.geocities.jp/mugen2004raisu/mugentrigger_top.htm/  Remember these lifebars are for Double Res=4
To use Double Res 4: Open your MUGEN.CFG

press ctrl+F and look for [Video Win]

Change the width and height to
Width  = 640
Height = 480

then

Scroll down to where it says: DoubleRes =

And change whatever number it was to 4
so it should be DoubleRes = 4
Save the Mugen.CFG and you're done with Double Res4 OH! And remember to change your time from 99 to 999


Once you have them and installed them you'll officially be ready to begin! (I don't reccomend this if you have 100+ characters because you're gonna have to make and add alot of diamond portraits.

It's a rather long process but, first step...

Go into the Capcom vs. SNK 2 lifebar folder "life_cvs2"
Open up the "Fight.def"

Look for this: p1.bg0.spr
It's under [Lifebars] (beggining of the .def
Change the value to  11,10
Okay, that's done.
Now, press ctrl+F and type in this exactly:   [Face]
Look for this: p1.face.spr =
Change the numbers that are there to: 9000, 3 <There is no sprite yet because we have yet to insert it.>
Open MUGEN and on the P1 Side it should look like this:
Player 1 should not have an Icon, but Player 2 should. If yours looks like this, Your doing good so far.

NEXT

Make a Diamond sprite.  Download the portrait pack here: http://cvsfanclub.free.fr/10%20Mugen%20News.htm (That's the Ken diamond I'm using. It also has a diamond portrait template so you can meke your own!)
Okay, moving on. Open up Fighter factory and load up Warusaki3's Ken (or ay other character you are using.)
After you opened up the SFF of your character, go to sprites > add Then look for Ken's diamond portrait or your character's diamond. Before you click OK. Where it says GROUP type in 9000 Where it says IMAGE type in 3. for teh Axis type in 10, 10 MAKE SURE THE SHARED PALETTE BOX IS NOT CHECKED.
Alright... Click OK now, Then save the sprite file (SFF).

Afterward go back to the fight.def of your CVS2 lifebars. look for [face] again

Again make sure  that the p1.face.spr = says:  p1.face.spr = 9000,3
Now under that there is "p1.face.offset =" These are coordinates I came up with that work the best. Make sure they equal to : 0,-9
So it should now say: p1.face.offset = 0,-9.

Not done yet, Press ctrl+F and search for: [Lifebar] (Or just scroll all the way to the top.).
[Lifebar]
;Player 1  Is what you should see.


p1.bg0.layerno = 0
p1.bg1.layerno = 0
p1.mid.layerno =  0
p1.front.layerno = 0

The last four entries are all 0.
Change the values so it looks like this now

p1.bg0.layerno = 0
p1.bg1.layerno = 1
p1.mid.layerno = 1
p1.front.layerno = 1

If you did everything right so far You should have this:
Voila! A cvs2 diamond portrait! But you aren't done yet... Now we have to do it for player 2.

Look for face Again, only this time go to where it says ;player 2.
where it says: p2.face.spr =
change the numbers to  9000, 3
look under that for p2.face.offset =
Change the coordinates to: 2,-7
NOW, Scroll all the way up again to [Lifebar] and go to ;Player 2
Look for these three:

p2.bg0.layerno = 0
p2.mid.layerno = 0
p2.front.layerno = 0

Change those 0's to 1's

It should look like:
p2.bg0.layerno = 1
p2.mid.layerno = 1
p2.front.layerno = 1

Now go Open MUGEN in training mode. Both Player 1, and Player2 should look like this:
There should be 2 Diamond portraits! One for you, and one for your opponent!

Still not done! However if you must go use the bathroom or get something to drink(not alcohol, you're gonna screw up your lifebars) because theres more!

This part is rather easy actually, The SIMULTANIOUS MODE diamonds. They require the same one, don't worry not alot of work here.
Alrighty...
In the Fight.def

Look for : [Simul Face]

Look for ;Player 1
Then look for: p1.face.spr =
Make the value:  9000,3
DO NOT CHANGE THE OFFSET.

And then...

Look for ;Player 2
Then look for: p2.face.spr =
Make the value:  9000,3
DO NOT CHANGE THE OFFSET.

And then...

Look for ;Player 3
Then look for: p3face.spr =
Make the value:  9000,3
DO NOT CHANGE THE OFFSET.

And then...

Look for ;Player 4
Then look for: p4face.spr =
Make the value:  9000,3
DO NOT CHANGE THE OFFSET.

Easy right? of course!

Next press ctrl+F and look for: [Simul Lifebar]

For ;player1 look for:

p1.bg0.layerno =
p1.bg1.layerno =
p1.bg2.layerno =
p1.mid.layerno =
p1.front.layerno =

Make that part of the fight.def look like this:

p1.bg0.layerno = 0
p1.bg1.layerno = 1
p1.bg2.layerno = 1
p1.mid.layerno = 1
p1.front.layerno = 1

copy+paste if you must.

Next scroll down to ;Player2

Look for these again only they say p2 now:

p2.bg0.layerno =
p2.bg1.layerno =
p2.mid.layerno =
p2.front.layerno =

Change all the values to 1 so it should now be...

p2.bg0.layerno = 1
p2.bg1.layerno = 1
p2.mid.layerno = 1
p2.front.layerno = 1

Now go down to ;player3

Look for these:
p3.mid.layerno = 0
p3.front.layerno = 0

Change those 0's to 1's

p3.mid.layerno = 1
p3.front.layerno = 1

Okay, Now go to ;Player4

look for this:
p4.mid.layerno = 0
p4.front.layerno = 0

Change the 0's to 1's

p4.mid.layerno = 1
p4.front.layerno = 1

For those wondering "Why the hell am I doing this?" It's so that the diamonds don't cover the Yellow part of the lifebar.
Now! If all done correctly Open MUGEN. Have  a 2 vs 2 match With the same character that you inserted the portrait (In my case it's 2Kens vs. 2Kens)
It should look like this: 4 diamond portraits.


Not so hard right?.......RIGHT??? Anyway, moving on to the final part!


Press ctrl+F again, loof for: [Turns Face]

Look for: p1.face.spr = 9000,0
Change that to: p1.face.spr = 9000,3

Scroll down a little to: p1.teammate.face.spr = 9000,0
Change that to: p1.teammate.face.spr = 9000,3

Next Scrool down to ;Player2

Look for: p2.face.spr = 9000,0
Change it to: p2.face.spr = 9000,3

Again, Scroll a little lower to: p2.teammate.face.spr = 9000,0
Change it to: p2.teammate.face.spr = 9000,3

OKAY! Almost!!!

Scroll ALLL the way back up in the fight.def!

press ctrl+f and look for [Turns Lifebar]

go to 'Player1

Look for this:

p1.bg0.spr   =

Make it =

p1.bg0.spr   = 11,10

p1.bg0.layerno = 0
p1.bg1.layerno = 0
p1.mid.layerno = 0
p1.front.layerno = 0

Now change the values to look like this:

p1.bg0.layerno = 0
p1.bg1.layerno = 1
p1.mid.layerno = 1
p1.front.layerno = 1

Go down to: ;Player 2

Find these:
p2.bg0.layerno = 0
p2.mid.layerno = 0
p2.front.layerno = 0

Change to...

p2.bg0.layerno = 1
p2.mid.layerno = 1
p2.front.layerno = 1

Almost like 2 steps left...

Go to [Turns Face] again
;Player1
Find: p1.face.offset =

change value to: p1.face.offset = 0,-6

Now go to ;Player2
look for: p2.face.offset =

Change values to: p2.face.offset = 2,-6

Done with that!

It now should look like this...

It should look like this.

If All modes look like the pictures I posted...You succesfully installed diamond portraits!! Congratulations!
I hope this helps you all, and you will see how much nicer it all may look (IMO). Remember, you can do this with any character. I reccomend Character art only though. After you changed all the values. All you really have to do is insert a sprite with the correct group, and image number.
This took me a while to type so I hope it's useful! And good luck portrait changin. Need anyhelp? PM, me I'll try to help as best I can.






Offline xM.Ξ.†.Λ.L.G.Ξ.Λ.Rx™

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Re: Zero's Capcom vs. SNK 2 - Diamond portrait tutorial!
« Reply #1 on: August 23, 2007, 08:46:59 PM »
Zero are totally a god!!! Thx for sharing this information! Now i can make Diamond portraits for all my characters.

Offline MaverickZr0

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Re: Zero's Capcom vs. SNK 2 - Diamond portrait tutorial!
« Reply #2 on: August 24, 2007, 01:32:42 AM »
Heh, thanks. I began to wonder if anyone really used this.
btw sent you a PM on the portraits .

Offline yamblack

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Re: Zero's Capcom vs. SNK 2 - Diamond portrait tutorial!
« Reply #3 on: August 24, 2007, 05:13:06 AM »
Great tutorial. Although I've already learned how to do it, this is still very helpful. Thank you.

Offline dennis872005

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Re: Zero's Capcom vs. SNK 2 - Diamond portrait tutorial!
« Reply #4 on: August 24, 2007, 12:14:16 PM »
im gonna try it out today

Offline xM.Ξ.†.Λ.L.G.Ξ.Λ.Rx™

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Re: Zero's Capcom vs. SNK 2 - Diamond portrait tutorial!
« Reply #5 on: August 24, 2007, 05:10:41 PM »
Dude thx for the tutorial! I already finished 60 portraits for my characters already.

Offline MaverickZr0

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Re: Zero's Capcom vs. SNK 2 - Diamond portrait tutorial!
« Reply #6 on: August 24, 2007, 08:28:00 PM »
No problem.  ;D
Glad I could help.

Offline Lightsworn

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Re: Zero's Capcom vs. SNK 2 - Diamond portrait tutorial!
« Reply #7 on: August 30, 2007, 06:35:11 AM »
This works with the other cvs2 lifebars, right.
5069-5992-9366

Offline Tenspeed

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Re: Zero's Capcom vs. SNK 2 - Diamond portrait tutorial!
« Reply #8 on: August 31, 2007, 11:18:58 PM »
I imagine this works for the lifebars in the EVE battle screenpack too, right?

Offline shootYr.

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Re: Zero's Capcom vs. SNK 2 - Diamond portrait tutorial!
« Reply #9 on: August 31, 2007, 11:25:24 PM »
Zero are totally a god!!! Thx for sharing this information! Now i can make Diamond portraits for all my characters.
Really? :O :O

Offline MaverickZr0

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Re: Zero's Capcom vs. SNK 2 - Diamond portrait tutorial!
« Reply #10 on: August 31, 2007, 11:58:15 PM »
I imagine this works for the lifebars in the EVE battle screenpack too, right?
It should work for every lifebar. You can give any lifebar  custom portrait numbers. becareful what you edit though.

Offline Tenspeed

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Re: Zero's Capcom vs. SNK 2 - Diamond portrait tutorial!
« Reply #11 on: September 01, 2007, 04:35:38 AM »
excellent. thanks a bunch.

Offline Nutty-Da-Kid

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Re: Zero's Capcom vs. SNK 2 - Diamond portrait tutorial!
« Reply #12 on: September 26, 2007, 10:57:56 PM »
sik man thanx im going to use this

Offline Nutty-Da-Kid

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Re: Zero's Capcom vs. SNK 2 - Diamond portrait tutorial!
« Reply #13 on: September 26, 2007, 11:42:04 PM »
uhhhh how do u make ur own portrait man i got a lot of characters who dont have the portraits like there is no cvs2 ryu daimon portrait so i have to make my own but i dont know how :-??

Offline MaverickZr0

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Re: Zero's Capcom vs. SNK 2 - Diamond portrait tutorial!
« Reply #14 on: September 27, 2007, 08:43:05 PM »
uhhhh how do u make ur own portrait man i got a lot of characters who dont have the portraits like there is no cvs2 ryu daimon portrait so i have to make my own but i dont know how :-??
See my other tutorial: http://www.infinitymugenteam.com/Forum_345/index.php?topic=1818.0  :)

If you still need help PM me.

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