Alright, this is a quick tutorial on how to make your characters have diamond portraits for your Capcom vs. SNK 2 Lifebars, People who have they're own personal Capcom vs. SNK 2 "full game". might find this usefull. I'm going to add one to Warusaki3's Ken.
BE SURE TO BACK UP YOUR CHARACTER(S) AND LIFEBARS IN CASE SOMETHING GOES WRONG!Get the lifebars here:
http://www.geocities.jp/mugen2004raisu/mugentrigger_top.htm/ Remember these lifebars are for Double Res=4
To use Double Res 4: Open your MUGEN.CFG
press ctrl+F and look for [Video Win]
Change the width and height to
Width = 640
Height = 480
then
Scroll down to where it says: DoubleRes =
And change whatever number it was to 4
so it should be DoubleRes =
4 Save the Mugen.CFG and you're done with Double Res4 OH! And remember to change your time from 99 to 999
Once you have them and installed them you'll officially be ready to begin! (I don't reccomend this if you have 100+ characters because you're gonna have to make and add
of diamond portraits.
It's a rather long process but, first step...
Go into the Capcom vs. SNK 2 lifebar folder "life_cvs2"
Open up the "Fight.def"
Look for this: p1.bg0.spr
It's under [Lifebars] (beggining of the .def
Change the value to
11,10Okay, that's done.
Now, press ctrl+F and type in this exactly: [Face]
Look for this: p1.face.spr =
Change the numbers that are there to: 9000, 3 <There is no sprite yet because we have yet to insert it.>
Open MUGEN and on the P1 Side it should look like this:
Player 1 should not have an Icon, but Player 2 should. If yours looks like this, Your doing good so far.
NEXT
Make a Diamond sprite. Download the portrait pack here:
http://cvsfanclub.free.fr/10%20Mugen%20News.htm (That's the Ken diamond I'm using. It also has a diamond portrait template so you can meke your own!)
Okay, moving on. Open up Fighter factory and load up Warusaki3's Ken (or ay other character you are using.)
After you opened up the SFF of your character, go to sprites > add Then look for Ken's diamond portrait or your character's diamond. Before you click OK. Where it says GROUP type in 9000 Where it says IMAGE type in 3. for teh Axis type in 10, 10
MAKE SURE THE SHARED PALETTE BOX IS NOT CHECKED.
Alright... Click OK now, Then save the sprite file (SFF).
Afterward go back to the fight.def of your CVS2 lifebars. look for [face] again
Again make sure that the p1.face.spr = says: p1.face.spr =
9000,3Now under that there is "p1.face.offset =" These are coordinates I came up with that work the best. Make sure they equal to : 0,-9
So it should now say:
p1.face.offset = 0,-9.
Not done yet, Press ctrl+F and search for: [Lifebar] (Or just scroll all the way to the top.).
[Lifebar]
;Player 1 Is what you should see.
p1.bg0.layerno = 0
p1.bg1.layerno = 0
p1.mid.layerno = 0
p1.front.layerno = 0
The last four entries are all 0.
Change the values so it looks like this now
p1.bg0.layerno =
0p1.bg1.layerno =
1p1.mid.layerno =
1p1.front.layerno =
1If you did everything right so far You should have this:
Voila! A cvs2 diamond portrait! But you aren't done yet... Now we have to do it for player 2.
Look for face Again, only this time go to where it says ;player 2.
where it says: p2.face.spr =
change the numbers to
9000, 3look under that for p2.face.offset =
Change the coordinates to:
2,-7NOW, Scroll all the way up again to [Lifebar] and go to ;Player 2
Look for these three:
p2.bg0.layerno = 0
p2.mid.layerno = 0
p2.front.layerno = 0
Change those 0's to 1's
It should look like:
p2.bg0.layerno =
1p2.mid.layerno =
1p2.front.layerno =
1Now go Open MUGEN in training mode. Both Player 1, and Player2 should look like this:
There should be 2 Diamond portraits! One for you, and one for your opponent!
Still not done! However if you must go use the bathroom or get something to drink(not alcohol, you're gonna screw up your lifebars) because theres more!
This part is rather easy actually, The SIMULTANIOUS MODE diamonds. They require the same one, don't worry not
of work here.
Alrighty...
In the Fight.def
Look for : [Simul Face]
Look for ;Player 1
Then look for: p1.face.spr =
Make the value:
9000,3DO NOT CHANGE THE OFFSET.And then...
Look for ;Player 2
Then look for: p2.face.spr =
Make the value:
9000,3DO NOT CHANGE THE OFFSET.And then...
Look for ;Player 3
Then look for: p3face.spr =
Make the value:
9000,3DO NOT CHANGE THE OFFSET.And then...
Look for ;Player 4
Then look for: p4face.spr =
Make the value:
9000,3DO NOT CHANGE THE OFFSET.Easy right? of course!
Next press ctrl+F and look for: [Simul Lifebar]
For ;player1 look for:
p1.bg0.layerno =
p1.bg1.layerno =
p1.bg2.layerno =
p1.mid.layerno =
p1.front.layerno =
Make that part of the fight.def look like this:
p1.bg0.layerno =
0p1.bg1.layerno =
1p1.bg2.layerno =
1p1.mid.layerno =
1p1.front.layerno =
1copy+paste if you must.
Next scroll down to ;Player2
Look for these again only they say p2 now:
p2.bg0.layerno =
p2.bg1.layerno =
p2.mid.layerno =
p2.front.layerno =
Change all the values to 1 so it should now be...
p2.bg0.layerno =
1p2.bg1.layerno =
1p2.mid.layerno =
1p2.front.layerno =
1Now go down to ;player3
Look for these:
p3.mid.layerno = 0
p3.front.layerno = 0
Change those 0's to 1's
p3.mid.layerno =
1p3.front.layerno =
1Okay, Now go to ;Player4
look for this:
p4.mid.layerno = 0
p4.front.layerno = 0
Change the 0's to 1's
p4.mid.layerno =
1p4.front.layerno =
1For those wondering "Why the hell am I doing this?" It's so that the diamonds don't cover the Yellow part of the lifebar.
Now! If all done correctly Open MUGEN. Have a 2 vs 2 match With the same character that you inserted the portrait (In my case it's 2Kens vs. 2Kens)
It should look like this: 4 diamond portraits.
Not so hard right?.......RIGHT??? Anyway, moving on to the final part!
Press ctrl+F again, loof for: [Turns Face]
Look for: p1.face.spr = 9000,0
Change that to: p1.face.spr =
9000,3Scroll down a little to: p1.teammate.face.spr = 9000,0
Change that to: p1.teammate.face.spr =
9000,3Next Scrool down to ;Player2
Look for: p2.face.spr = 9000,0
Change it to: p2.face.spr =
9000,3Again, Scroll a little lower to: p2.teammate.face.spr = 9000,0
Change it to: p2.teammate.face.spr =
9000,3OKAY! Almost!!!
Scroll ALLL the way back up in the fight.def!
press ctrl+f and look for [Turns Lifebar]
go to 'Player1
Look for this:
p1.bg0.spr =
Make it =
p1.bg0.spr = 11,10
p1.bg0.layerno = 0
p1.bg1.layerno = 0
p1.mid.layerno = 0
p1.front.layerno = 0
Now change the values to look like this:
p1.bg0.layerno =
0p1.bg1.layerno =
1p1.mid.layerno =
1p1.front.layerno =
1Go down to: ;Player 2
Find these:
p2.bg0.layerno = 0
p2.mid.layerno = 0
p2.front.layerno = 0
Change to...
p2.bg0.layerno =
1p2.mid.layerno =
1p2.front.layerno =
1Almost like 2 steps left...
Go to [Turns Face] again
;Player1
Find: p1.face.offset =
change value to: p1.face.offset = 0,-6
Now go to ;Player2
look for: p2.face.offset =
Change values to: p2.face.offset = 2,-6
Done with that!
It now should look like this...
It should look like this.
If All modes look like the pictures I posted...You succesfully installed diamond portraits!! Congratulations!
I hope this helps you all, and you will see how much nicer it all may look (IMO). Remember, you can do this with any character. I reccomend Character art only though. After you changed all the values. All you really have to do is insert a sprite with the correct group, and image number.
This took me a while to type so I hope it's useful! And good luck portrait changin. Need anyhelp? PM, me I'll try to help as best I can.