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Author Topic: Batman - Infinity Team WIP  (Read 68463 times)

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Offline malisiousjoe

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Re: Infinity Team WIP
« Reply #325 on: June 01, 2008, 12:16:13 AM »
Some nice ideas there Baraborn :thumbsup:.

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Offline Whoblehwah

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Re: Infinity Team WIP
« Reply #326 on: June 01, 2008, 12:59:45 AM »
Damn, Wish I could be a part of this "Wer'e all in this together-ness!" 

:| I cant sprite at all.

Are we the first forum doing something as innovative as this??  =D>

I know how you feel, lol. I can't sprite and I'm too lazy and impatient to try learning.


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Offline O Ilusionista

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Re: Infinity Team WIP
« Reply #327 on: June 01, 2008, 02:32:50 AM »
man, this batman is freaking nice!

carry on with the good work.

Offline Acey

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Re: Infinity Team WIP
« Reply #328 on: June 01, 2008, 02:43:10 AM »
I'm gonna make the Bat Jet Hyper, that one is my favorite.

Offline myPist0la

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Re: Infinity Team WIP
« Reply #329 on: June 01, 2008, 02:55:17 AM »
thats gonna be awsome acey, have you ever thought about an afterburner hyper batman could drive the batmobile out and then plant that turning point like he did in the movie, turn the batmobile around and and blast the opponent with the afterburner

Offline cyberaknus

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Re: Infinity Team WIP
« Reply #330 on: June 01, 2008, 02:10:10 PM »
I can't sprite worth crud, but I do have an idea for a move for the Dark Knight.

Bat Backup.

Like in Batman Begins, Bats uses a sonar frequency remote to call a bunch of bats to attack the enemy.

And have a Kryptonite Batarang move, for Superman, that way, it shows that Bats is prpared. :thumbsup: Keep up the Good Work, dude!

Offline DARKTALBAIN

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Re: Infinity Team WIP
« Reply #331 on: June 01, 2008, 03:04:12 PM »
I can't sprite worth crud, but I do have an idea for a move for the Dark Knight.

Bat Backup.

Like in Batman Begins, Bats uses a sonar frequency remote to call a bunch of bats to attack the enemy.

And have a Kryptonite Batarang move, for Superman, that way, it shows that Bats is prpared. :thumbsup: Keep up the Good Work, dude!

Although both ideas are great . They are not really your original ideas . Magus did both of those moves for his Batman .

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Offline That Mugen Guy

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Re: Infinity Team WIP
« Reply #332 on: June 01, 2008, 03:14:10 PM »
I can't sprite worth crud, but I do have an idea for a move for the Dark Knight.

Bat Backup.

Like in Batman Begins, Bats uses a sonar frequency remote to call a bunch of bats to attack the enemy.

And have a Kryptonite Batarang move, for Superman, that way, it shows that Bats is prpared. :thumbsup: Keep up the Good Work, dude!

Although both ideas are great . They are not really your original ideas . Magus did both of those moves for his Batman .



uh oh  @^@


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Offline Alexziq

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Re: Infinity Team WIP
« Reply #333 on: June 01, 2008, 04:22:49 PM »
However the sonic Bat Call was 1st used in the Batman Returns Mugen character adapted from the Batman Returns arcade game well before the private Batman used it.

Offline DARKTALBAIN

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Re: Infinity Team WIP
« Reply #334 on: June 01, 2008, 06:40:33 PM »
I personally believe the infinity  team will want to veer as far away from any existing Batman out there . So I highly doubt they will want to use moves existing with other Batman's . Especially the Kriptonite bat a rang . 

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Offline aPoCaLyPsE

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Re: Infinity Team WIP
« Reply #335 on: June 01, 2008, 10:13:37 PM »


Small update.

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Offline .Batzarro.

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Re: Infinity Team WIP
« Reply #336 on: June 01, 2008, 10:30:17 PM »


Small update.

-"A."
That looks great, Apoc. :thumbsup: Can't seem to zoom in on the sprites though, so I guess you did mean "small" update. ;*)) Just curious though, why is there 4 punches.? Love that you gave him the spinning back hand, but looks odd that he hops with it.

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Offline aPoCaLyPsE

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Re: Infinity Team WIP
« Reply #337 on: June 01, 2008, 10:36:03 PM »
That looks great, Apoc. :thumbsup: Can't seem to zoom in on the sprites though, so I guess you did mean "small" update. ;*))

Precisely.   ;D



Just curious though, why is there 4 punches.? Love that you gave him the spinning back hand, but looks odd that he hops with it.

Alternative punches are always nice.  :-?? Just going with the flow.

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Offline Acey

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Re: Infinity Team WIP
« Reply #338 on: June 02, 2008, 10:30:36 AM »
I agree

Light Punch
Medium Punch
Close Medium Punch
Hard Punch
Close Hard Punch

or like sludge's conversions, press LP for two different punches comboed together.

Offline Spidercide

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Re: Infinity Team WIP
« Reply #339 on: June 02, 2008, 05:47:00 PM »
I'm liking the progress of this new Batman. It's gonna be great when he comes out.
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Offline Cyclysm

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Re: Infinity Team WIP
« Reply #340 on: June 02, 2008, 09:12:24 PM »
I have finished the frames for the walk(capeless) and I am wondering whether or not I should add the cape myself, or get someone else to do it.  :-w

here is my try on the cape on the first frame of the walk




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Offline Lothar-Ex

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Re: Infinity Team WIP
« Reply #341 on: June 02, 2008, 09:16:58 PM »
I think its ok but i think you should get someone to do it for you, No offense i like it but it aint the great(agian no offence)

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Offline Cyclysm

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Re: Infinity Team WIP
« Reply #342 on: June 02, 2008, 09:18:49 PM »
I think its ok but i think you should get someone to do it for you, No offense i like it but it aint the great(agian no offence)

It's okay, capes aren't really my specialty.  :-??


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Offline O Ilusionista

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Re: Infinity Team WIP
« Reply #343 on: June 02, 2008, 09:35:07 PM »
Spinning Back Hand (or "Panchoi" as we call it on Kung Fu) is  :thumbsup:

Nice idea

Offline .Batzarro.

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Re: Infinity Team WIP
« Reply #344 on: June 03, 2008, 02:35:55 AM »
I have finished the frames for the walk(capeless) and I am wondering whether or not I should add the cape myself, or get someone else to do it.  :-w

here is my try on the cape on the first frame of the walk



That looks good, but what I would do is send Acey a set of the walk without capes and one with capes. That way if it doesn't look they want it to, then can edit the capeless ones and not go through the trouble of editing it out themselves.

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Offline Acey

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Re: Infinity Team WIP
« Reply #345 on: June 03, 2008, 12:11:08 PM »
I have finished the frames for the walk(capeless) and I am wondering whether or not I should add the cape myself, or get someone else to do it.  :-w

here is my try on the cape on the first frame of the walk



That looks good, but what I would do is send Acey a set of the walk without capes and one with capes. That way if it doesn't look they want it to, then can edit the capeless ones and not go through the trouble of editing it out themselves.

That would be best

Offline Weapon x program

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Re: Infinity Team WIP
« Reply #346 on: June 03, 2008, 03:24:01 PM »
I agree

Light Punch
Medium Punch
Close Medium Punch
Hard Punch
Close Hard Punch

or like sludge's conversions, press LP for two different punches comboed together.
good i m gonna create mors sprites now, my computer is now back, i can sprite again XD||
 ::fight::(soory i had to use this ;*)))

Offline iDramaboy

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Re: Infinity Team WIP
« Reply #347 on: June 03, 2008, 03:47:57 PM »
wow
didnt notice this
this was a good idea and its coming along really good
are you guys doing this again once this one is done

Offline aPoCaLyPsE

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Re: Infinity Team WIP
« Reply #348 on: June 03, 2008, 03:58:17 PM »
Possibly.. ;)

We'll see how well this one comes out and play it by ear. Lots of talent here, so I'm sure it wouldn't be too hard to start another team W.I.P.   

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Re: Infinity Team WIP
« Reply #349 on: June 04, 2008, 12:52:57 PM »
too early to talk about a 2nd team wip,but meh, why ont ;)

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