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Author Topic: Super Marvel vs. Capcom Preview  (Read 18952 times)

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Offline alcoholical

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Re: Super Marvel vs. Capcom Preview
« Reply #75 on: July 02, 2008, 08:50:58 AM »
this lookz great man when it will be finisht guyz good luck 2 :w00t:
2009 whatcvhed the end of the vid  ~:>

Offline Legendary Warrior Riptor

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Re: Super Marvel vs. Capcom Preview
« Reply #76 on: July 02, 2008, 03:26:34 PM »
Maybe this will sound stupid, but i'd had to ask:
Will we see more Updated Marvel Costumes? like Civil War Spiderman or new uniforms on the X-Men... or even the Iron Man with the movie armor or Captian America as seen on the new Secret Invasion? or something like that... 'cause it's so boring to see the same costumes on the heroes... even more!! Spiderman is wearing it's old costume, but it was as well seen the Black Suit too (as seen on Back in Black), or even better World War Hulk, or Red Hulk!!! Maybe I'm asking too much... but it would give this a good and refresing flip on the fighting games ^-^
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Offline moonmaster1

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Re: Super Marvel vs. Capcom Preview
« Reply #77 on: July 03, 2008, 04:08:07 AM »
captain america so far is getting a facelift. to be honest though I'd kill to see the iron spider suit in action, I'm so curious about its full potential, as long as I don't have to see a proton cannon that is.  :D
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Offline SiddtheKidd

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Re: Super Marvel vs. Capcom Preview
« Reply #78 on: July 05, 2008, 03:24:51 PM »
super?  @^@ i have been gone a while.... looking good.
back from the dead

Offline JasonCh444

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Re: Super Marvel vs. Capcom Preview
« Reply #79 on: July 25, 2008, 10:08:33 AM »
TT_TT I loved the life bars in the old one. and now they are gone *sobs* but it still looks awesome.  :w00t:

Offline henry14g7

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Re: Super Marvel vs. Capcom Preview
« Reply #80 on: September 01, 2008, 09:56:38 AM »
Please add Thanos in the game

Thanks!

Offline DizzyTheConquer

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Re: Super Marvel vs. Capcom Preview
« Reply #81 on: September 01, 2008, 12:08:26 PM »
Please add Thanos in the game

Thanks!
Look at my reply in the MvC:EoH thread.

Offline henry14g7

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Re: Super Marvel vs. Capcom Preview
« Reply #82 on: September 01, 2008, 12:49:56 PM »
sorry i can't find the thread

where is it???

Offline Uche_of_IMT

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Re: Super Marvel vs. Capcom Preview
« Reply #83 on: September 01, 2008, 01:56:17 PM »
sorry i can't find the thread

where is it???
Look under "Infinity Works in Progress".
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Offline croc

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Re: Super Marvel vs. Capcom Preview
« Reply #84 on: September 05, 2008, 12:45:02 AM »
saw the vid it was great  :rulez:

Offline Jedah12

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Re: Super Marvel vs. Capcom Preview
« Reply #85 on: October 05, 2008, 12:30:34 PM »
Are you interested in my Huitzil for the Project?

Offline Acey

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Re: Super Marvel vs. Capcom Preview
« Reply #86 on: October 06, 2008, 12:22:48 PM »
Are you interested in my Huitzil for the Project?

Yes, right now we're really depending on the tons of Marvel character spriters to come through with a few more combatants on the Marvel side so we'll have more room to add characters for the Capcom side though.

Offline Jedah12

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Re: Super Marvel vs. Capcom Preview
« Reply #87 on: October 06, 2008, 07:06:50 PM »

Offline Blues003

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Re: Super Marvel vs. Capcom Preview
« Reply #88 on: October 10, 2008, 04:18:47 AM »
Hey there, guys.

Just a quick question. I see all these massive amounts of characters being made, I even saw Holy Ryu EoH on youtube... my question is if all these characters will be included on a final game? (although I also acknowledge that the word "final" is relative, considering new characters are always being made :P  )

Offline Acey

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Re: Super Marvel vs. Capcom Preview
« Reply #89 on: October 11, 2008, 10:43:01 PM »
Hey there, guys.

Just a quick question. I see all these massive amounts of characters being made, I even saw Holy Ryu EoH on youtube... my question is if all these characters will be included on a final game? (although I also acknowledge that the word "final" is relative, considering new characters are always being made :P  )

There will be no Holy Ryu in the game, sorry. There will be 70+ characters in the game and if you don't see it announced here in the MvC project section then it's probably not part of the game. All of the characters that were in the first beta release (52 on screen characters I believe) will be in the final game too.

Offline Animeboy

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Re: Super Marvel vs. Capcom Preview
« Reply #90 on: October 11, 2008, 11:39:36 PM »
I've seen WIP FireMan and an EOH Sakura will those two be in it? :-SS

Offline Blues003

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Re: Super Marvel vs. Capcom Preview
« Reply #91 on: October 13, 2008, 03:29:09 AM »
Hey there, guys.

Just a quick question. I see all these massive amounts of characters being made, I even saw Holy Ryu EoH on youtube... my question is if all these characters will be included on a final game? (although I also acknowledge that the word "final" is relative, considering new characters are always being made :P  )

There will be no Holy Ryu in the game, sorry. There will be 70+ characters in the game and if you don't see it announced here in the MvC project section then it's probably not part of the game. All of the characters that were in the first beta release (52 on screen characters I believe) will be in the final game too.

Well, considering I'd like some of these EoH characters being made in my game, will the game be released in such a format that allows character/stage/sound/etcetra adding? :p

Offline Acey

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Re: Super Marvel vs. Capcom Preview
« Reply #92 on: October 13, 2008, 11:22:32 PM »
This question has been asked before, the quick answer is no.

The game will be released as one entity. The characters and stages will be released seperately for your own mugen use according to each individual creator's wishes. After the project is officially "not a beta" then we'll release the screen pack too and everyone can fill it till their heart's content. 2009.

Offline DarkValentine

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Re: Super Marvel vs. Capcom Preview
« Reply #93 on: October 16, 2008, 11:17:04 PM »
That sounds pretty logical. I like the fact that it's up to the contributors who are making stages & characters, to release them separately from the full build, at the desire of the contributors. That's what I plan on doing with my stage for Punisher, once the final tweaks are finished for Punisher's stage. Which should be about an hour from now.
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Offline Alchemist

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Re: Super Marvel vs. Capcom Preview
« Reply #94 on: October 19, 2008, 12:42:02 PM »
I've seen WIP FireMan and an EOH Sakura will those two be in it? :-SS

Sakura EOH confirmed by yours truly  :) , release ASAP


Offline Animeboy

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Re: Super Marvel vs. Capcom Preview
« Reply #95 on: October 19, 2008, 01:52:22 PM »
I've seen WIP FireMan and an EOH Sakura will those two be in it? :-SS

Sakura EOH confirmed by yours truly  :) , release ASAP

Awesomesauce now that's half my answer.Thanks alot man. :w00t:

Offline FerchogtX

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Re: Super Marvel vs. Capcom Preview
« Reply #96 on: October 25, 2008, 09:04:20 PM »
Well, now that I've got a fast internet connection at home, I can see all what you have, and is pretty impressive, unless you need to define and fix some stuff, basically in my opinion you need:

- A Common vs system for all characters, this means that you need the vs system behavior in a common use, because the default mugen system that you are still using enables nasty easy infinites, and weird behaviors.
- Some anim sets need to be accurate to capcom vs system, this means that you are missing some 5060 group like sprites, some chars just get 5050 anim sets, wich makes them look like SNK type anim sets (look carefully mvc when doing a knock back move)
- You need to fix some easy infinites, like the classic light punch dash infinite type.
- Some chars need unified sparks
- Some proyectiles can be spawned really fast, causing infinites.
- All roster needs curnerpush attibutes to avoid corner easy infinites.
- 5051, 5250 and 5251 anims should be present in all your chars, 5051 is the typeical launcher get hit type + aerial rave type and the other 2 are special standards for spinning around vertical (like in jin's M Typhoon)

Besides this, the proyect looks pretty well, good luck on it :D

See ya!!!
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Offline ExShadow

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Re: Super Marvel vs. Capcom Preview
« Reply #97 on: October 25, 2008, 09:29:56 PM »
thats some rockin feedback
»ĐΣΛTĦŞTØRM«

Offline Gaijin

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Re: Super Marvel vs. Capcom Preview
« Reply #98 on: October 25, 2008, 11:58:14 PM »
good feedback but remember te majority agreed to just get characters into the game then worry about the bulk of the small easy to fix things such as the infinites though i hope it will be fixed in the upcoming version of the game. i think that now the most important part is getting the characters in there but also yeah the project and lp infinites need to be fixed but seriously though most of you guys shouldnt cheap the system by using the infinites and just fight regular. thats all my opinion

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Offline samthethird

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Re: Super Marvel vs. Capcom Preview
« Reply #99 on: November 04, 2008, 02:51:02 PM »
Will the game use 4-button system (lp, hp, lk, hp, other 2 buttons for helpers), or the traditional 6-button layoput (lp, mp, hp, lk, mk, hk)?

Can you make it to have the option between the two setups?

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