collapse

Author Topic: Super Marvel vs. Capcom Preview  (Read 18945 times)

0 Members and 2 Guests are viewing this topic.

Offline ExShadow

  • IMT Content Architect
  • *
  • Posts: 4098
  • Country: United States us
  • Last Login:November 03, 2024, 09:59:25 PM
  • Get serious.
Re: Super Marvel vs. Capcom Preview
« Reply #50 on: May 30, 2008, 10:16:18 AM »
 :o yeah i cant wait either but there is something that puzzles me..

 >:-(-|

on a small note in this game by any chance will the characters have the tag patcher equipped to them because i have some valuable information i would like to share without being bombarded with hateful comments that may need to be looked into
»ĐΣΛTĦŞTØRM«

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Super Marvel vs. Capcom Preview
« Reply #51 on: May 30, 2008, 10:42:04 AM »
Sounds... vaugue...

The Tag Team will be programmed seprately according to the teachings of Sensei Beximus.

Offline ExShadow

  • IMT Content Architect
  • *
  • Posts: 4098
  • Country: United States us
  • Last Login:November 03, 2024, 09:59:25 PM
  • Get serious.
Re: Super Marvel vs. Capcom Preview
« Reply #52 on: May 30, 2008, 10:45:14 AM »
mm i see so u wont be using sludges tag patcher then?  :|
»ĐΣΛTĦŞTØRM«

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Super Marvel vs. Capcom Preview
« Reply #53 on: May 30, 2008, 12:06:00 PM »
mm i see so u wont be using sludges tag patcher then?  :|

It's a great program that Sludge made, we'll just be doing something a little more custom for the project.

Offline ExShadow

  • IMT Content Architect
  • *
  • Posts: 4098
  • Country: United States us
  • Last Login:November 03, 2024, 09:59:25 PM
  • Get serious.
Re: Super Marvel vs. Capcom Preview
« Reply #54 on: May 30, 2008, 12:07:32 PM »
okay cool nvm then  %%-
»ĐΣΛTĦŞTØRM«

Offline Nutty-Da-Kid

  • Infinite Loyalist
  • *****
  • Posts: 2716
  • Last Login:November 08, 2013, 06:04:06 PM
  • Still Nutpatch but a bit more nutty
    • Email
Re: Super Marvel vs. Capcom Preview
« Reply #55 on: May 30, 2008, 01:17:37 PM »
yea sludges is good but beximus is more true to da mvc style of play.

Offline Jelux Da Casual

  • of the Old Guard
  • Infinity Administrator
  • *
  • Posts: 5325
  • Country: United States us
  • Last Login:November 12, 2024, 05:06:37 PM
  • 7/18/11 - Death of a Legend
    • JeluxDaCasual
    • Email
Re: Super Marvel vs. Capcom Preview
« Reply #56 on: May 31, 2008, 12:55:29 AM »
yea sludges is good but beximus is more true to da mvc style of play.

Yeah really. Go try his demo of Capcom Fighting Revolution, then imagine that with 70+ characters!
(ಠ_益ಠ) (~_~) CAPCOM
    Fyro^                 ^Me
\(゜0゜)/  (╯°Д°)╯彡WOƆԀ∀Ɔ
(╯^_^)/*\(^o^╯)       WOƆԀ∀Ɔ

Offline ExShadow

  • IMT Content Architect
  • *
  • Posts: 4098
  • Country: United States us
  • Last Login:November 03, 2024, 09:59:25 PM
  • Get serious.
Re: Super Marvel vs. Capcom Preview
« Reply #57 on: May 31, 2008, 08:45:26 AM »
oh yeah ive played it and its awesome dude is really stylish
»ĐΣΛTĦŞTØRM«

Offline ~Hale "R@CE" Caesar~

  • Special Ops Mugen Creator
  • MUGEN Content Architect
  • *****
  • Posts: 1549
  • Country: United States us
  • Last Login:March 10, 2024, 04:28:06 PM
  • This big boy spitting out 250 rounds a minute!!!
Re: Super Marvel vs. Capcom Preview
« Reply #58 on: May 31, 2008, 11:28:48 PM »
Acey if there was a way to make a cut scene thing like what that guy did with that CVS addon on Syn's page (The one using only Warusaki's characters then that would be sweet)

Offline Gaijin

  • Infinity Faithful
  • ****
  • Posts: 2856
  • Last Login:July 19, 2016, 06:01:36 PM
  • Wishing she was real
    • Email
Re: Super Marvel vs. Capcom Preview
« Reply #59 on: June 01, 2008, 10:00:49 AM »
to reply to my previous post days ago in this thread.....my example of it would be like how iceman does ice beam but if megaman does tornado hold to icemans ice beam the ice beam cancels and cant go through the tornado hold. Or how when captain commando does his flame thrower special it beats ice beam too. Moves that certain characters have that give them the advantage over certain characters and make them have to rethink their strategies because some attacks wont work but others might.

SIG BY AKEME & ROSALINA BY LG

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Super Marvel vs. Capcom Preview
« Reply #60 on: June 02, 2008, 10:33:40 AM »
to reply to my previous post days ago in this thread.....my example of it would be like how iceman does ice beam but if megaman does tornado hold to icemans ice beam the ice beam cancels and cant go through the tornado hold. Or how when captain commando does his flame thrower special it beats ice beam too. Moves that certain characters have that give them the advantage over certain characters and make them have to rethink their strategies because some attacks wont work but others might.

so this isn't something that exists right now in a versus game, just a new idea, right?

Offline Jelux Da Casual

  • of the Old Guard
  • Infinity Administrator
  • *
  • Posts: 5325
  • Country: United States us
  • Last Login:November 12, 2024, 05:06:37 PM
  • 7/18/11 - Death of a Legend
    • JeluxDaCasual
    • Email
Re: Super Marvel vs. Capcom Preview
« Reply #61 on: June 02, 2008, 12:52:56 PM »
to reply to my previous post days ago in this thread.....my example of it would be like how iceman does ice beam but if megaman does tornado hold to icemans ice beam the ice beam cancels and cant go through the tornado hold. Or how when captain commando does his flame thrower special it beats ice beam too. Moves that certain characters have that give them the advantage over certain characters and make them have to rethink their strategies because some attacks wont work but others might.

so this isn't something that exists right now in a versus game, just a new idea, right?

Correct, something like that currently doesn't exist. And it's not something that can be simply spammed either, it would take great timing to persay use "Captain Fire" just a split moment after someone uses "Ice Beam".
(ಠ_益ಠ) (~_~) CAPCOM
    Fyro^                 ^Me
\(゜0゜)/  (╯°Д°)╯彡WOƆԀ∀Ɔ
(╯^_^)/*\(^o^╯)       WOƆԀ∀Ɔ

Offline joybeba6679

  • Initiate
  • **
  • Posts: 103
  • Last Login:January 09, 2012, 09:16:36 PM
    • Email
Re: Super Marvel vs. Capcom Preview
« Reply #62 on: June 02, 2008, 07:54:14 PM »
Um... isnt a projectile supposed to cancel another projectile?

Offline Luis/Dshiznet

  • Infinity Regular
  • ****
  • Posts: 1277
  • Last Login:September 16, 2009, 04:58:10 PM
  • Aaron-sama
    • My myspace
    • Email
Re: Super Marvel vs. Capcom Preview
« Reply #63 on: June 02, 2008, 09:52:52 PM »
i believe what hes talking about is a projectile canceling another and still moving.

Offline I_Burner

  • Stage Creator
  • *****
  • Posts: 529
  • Last Login:January 29, 2012, 05:08:52 AM
  • Avy by Hollow Boy aka C.D.
    • Burnt M.U.G.E.N.
Re: Super Marvel vs. Capcom Preview
« Reply #64 on: June 02, 2008, 10:07:10 PM »
I think he's talking more about a SPECIFIC move from one character being able to take priority over a SPECIFIC move from another character, but losing out to yet another move from another character.

Rock, paper, scissors, MUGEN-style....

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Super Marvel vs. Capcom Preview
« Reply #65 on: June 02, 2008, 11:53:16 PM »
Yup, rock paper scisors. It's a great idea but I don't think we'll be going that extra mile.

Offline DizzyTheConquer

  • Novice Animator
  • Database Moderator
  • *****
  • Posts: 1905
  • Country: United States us
  • Last Login:February 23, 2018, 07:37:31 PM
  • Amateur Animator, Editor, Game Programmer
    • Story-Arc Animations
Re: Super Marvel vs. Capcom Preview
« Reply #66 on: June 03, 2008, 12:42:42 AM »
I got an idea for the project. How about you make the project like a real game. Like at the end of the battle, the two character portraits come up and the winner of the battle say some thing like "You're pathetic." But, before that, it'll show the points system on top of the lifebars. Then after the battle before the character portraits, it'll show this...

You Win

Power:?,???,???
Vital:?,???,???
Extra:?,???,???

Total:???,???,???

See if you and the IMT can do that.

EDIT:In other words, It'll be like ryou win's...

Offline ExShadow

  • IMT Content Architect
  • *
  • Posts: 4098
  • Country: United States us
  • Last Login:November 03, 2024, 09:59:25 PM
  • Get serious.
Re: Super Marvel vs. Capcom Preview
« Reply #67 on: June 03, 2008, 08:39:21 AM »
hey i noticed in the project u guys have stages that were released already how about some stages that werent released i could make some stages for this project if u like i have many many ideas
»ĐΣΛTĦŞTØRM«

Offline Gaijin

  • Infinity Faithful
  • ****
  • Posts: 2856
  • Last Login:July 19, 2016, 06:01:36 PM
  • Wishing she was real
    • Email
Re: Super Marvel vs. Capcom Preview
« Reply #68 on: June 03, 2008, 11:40:16 AM »
to reply to my previous post days ago in this thread.....my example of it would be like how iceman does ice beam but if megaman does tornado hold to icemans ice beam the ice beam cancels and cant go through the tornado hold. Or how when captain commando does his flame thrower special it beats ice beam too. Moves that certain characters have that give them the advantage over certain characters and make them have to rethink their strategies because some attacks wont work but others might.

so this isn't something that exists right now in a versus game, just a new idea, right?

Correct, something like that currently doesn't exist. And it's not something that can be simply spammed either, it would take great timing to persay use "Captain Fire" just a split moment after someone uses "Ice Beam".
actually G Lux...if you have mvc2 do the tornado hold and have someone have iceman and do the icebeam while the tornado hold is out. the ice beam will not go through the tornado hold and the tornado hold will still be going. the tornado hold acts just like geese's rasing storm towards other projectiles even supers in geeses case. the other projectiles are destroyed yet the raising storm still hits all 5 times.

SIG BY AKEME & ROSALINA BY LG

Offline Tenspeed

  • Infinity Faithful
  • ****
  • Posts: 2459
  • Last Login:February 23, 2014, 07:33:54 PM
  • I f**k*** <3 Capcom!
    • Email
Re: Super Marvel vs. Capcom Preview
« Reply #69 on: June 05, 2008, 11:49:55 PM »
I think that projectile thing ws in the first darkstalkers, but it worked differently.

the projectile that was out first was weaker, so if person A threw a fireball, then person B threw one, it would go through the  first and keep going.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12476
  • Country: Brazil br
  • Last Login:November 11, 2024, 12:35:15 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Super Marvel vs. Capcom Preview
« Reply #70 on: June 22, 2008, 08:30:27 PM »
Quote
Um... isnt a projectile supposed to cancel another projectile?

yes and no.

Projectiles will cancel other projectiles just it has CLSN1 boxes (the boxes for take damage). Some creators forget to put it.

There is the priority too. Higher priority projectiles will "eat" lower ones.

And there is a special kind: the helper projectile.

Projectile beams-like must be done with helpers, not simple projectiles. Because when you hit iceman when he is doing Ice Beam...the beam would be floating on the air. :)

Offline DizzyTheConquer

  • Novice Animator
  • Database Moderator
  • *****
  • Posts: 1905
  • Country: United States us
  • Last Login:February 23, 2018, 07:37:31 PM
  • Amateur Animator, Editor, Game Programmer
    • Story-Arc Animations
Re: Super Marvel vs. Capcom Preview
« Reply #71 on: June 27, 2008, 04:48:28 PM »
This has just came to mind. If you're doing a new captain america, what about the old one? Is it gone?

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Super Marvel vs. Capcom Preview
« Reply #72 on: July 02, 2008, 01:15:39 AM »
Old Cap, New Cap, they're the same thing.

Offline ♦ßlôödÑinjå♦

  • Bloody
  • Contributor
  • ****
  • Posts: 6706
  • Last Login:April 01, 2015, 12:04:14 PM
    • Little Infinity
Re: Super Marvel vs. Capcom Preview
« Reply #73 on: July 02, 2008, 01:27:07 AM »
Old Cap, New Cap, they're the same thing.
i concur j/k

Come Chat with Us @ IMT_MUGEN_TEAM chat group - The greatest Hangout for all Mugen related Discussions.
(click to show/hide)

I don't Always browse Mugen Forums but when i do i browse Infinity. - Anthony

Offline alcoholical

  • Initiate
  • **
  • Posts: 37
  • Last Login:July 11, 2008, 05:12:43 PM
    • Email
Re: Super Marvel vs. Capcom Preview
« Reply #74 on: July 02, 2008, 08:49:18 AM »
this lookz great man when it will be finisht guyz good luck 2 :w00t:

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

D2TD VS Showcase Thread by D2TD
[November 24, 2024, 09:12:03 AM]


Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 [25] 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal