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Author Topic: How do you change damages defenses and jumps?  (Read 406 times)

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Offline Yabuturtle

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How do you change damages defenses and jumps?
« on: May 07, 2008, 08:16:30 PM »
I think some of my characters do too much damage, and some don't do enough damage. Some have really high defenses and some have poor defenses. Some jump too high and some don't jump high enough.

I ask all of you for guidance. I would appreciate it if someone can help me out. For example, I think Gill's defenses are too high. How do I lower it? How do I make him do less damage? And how do I add higher jumps? I have Super Mario and Super Luigi, and they're both pretty much the same. I want them to be a little different. Mario would be faster, but do less damage. Luigi would move slower but do more damage. Mario has a double jump and has great traction. I'd like Luigi to have a quadruple jump, but have poor traction. (Meaning it's difficult to control him while he's jumping.) I think it's better if Luigi can jump higher, because as we all know, Luigi jumps higher than Mario, at least in most of the games.

As a matter of fact, how do you decreases and increase speed on characters? I have characters that are insanely fast. I want to them to SLOW down. Like Sentinel. God, he's just too fast. I think editing these characters' attributes would greatly improve my M.U.G.E.N.

If there is ANYONE out there that can help me, I would greatly appreciate it. Is there a certain code, a certain file I have to enter? Please help.



Offline susandirs

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Re: How do you change damages defenses and jumps?
« Reply #1 on: May 08, 2008, 07:03:48 AM »
Changing the defense/attack of characters is easy.  Open up the folder with the character.  There is probably a .CNS file like Character_Name.cns

Open that up with a text editor.

Near the top you'll see it says things like, "Attack = 100" or "Defense = 100"
These are percentages.  So if you want a character's defense to be increased, double the defense number.  Or to make them attack weaker overall, lower the attack number to something like 50.  Also Life is normally 1000.

Adding higher jumps is a bit more complicated.  I assume you mean super-jumps (executed by pressing down the up), not just make their regular jump make them go higher?  If so, the easiest way would be to download a Marvel EOH template character and rip it's super-jump code. (it starts in statedef 7000 in the CNS)

If you're just starting out with adjusting the attack/defense numbers of character files, then adding super-jump to a character is beyond your current skill level.  You'll have to look at statedef 7000, 7001 and 7002 and look up what the different functions do in the documentation.

Good luck.     :thumbsup:


Offline Yabuturtle

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Re: How do you change damages defenses and jumps?
« Reply #2 on: May 09, 2008, 06:42:39 PM »
Changing the defense/attack of characters is easy.  Open up the folder with the character.  There is probably a .CNS file like Character_Name.cns

Open that up with a text editor.

Near the top you'll see it says things like, "Attack = 100" or "Defense = 100"
These are percentages.  So if you want a character's defense to be increased, double the defense number.  Or to make them attack weaker overall, lower the attack number to something like 50.  Also Life is normally 1000.

Adding higher jumps is a bit more complicated.  I assume you mean super-jumps (executed by pressing down the up), not just make their regular jump make them go higher?  If so, the easiest way would be to download a Marvel EOH template character and rip it's super-jump code. (it starts in statedef 7000 in the CNS)

If you're just starting out with adjusting the attack/defense numbers of character files, then adding super-jump to a character is beyond your current skill level.  You'll have to look at statedef 7000, 7001 and 7002 and look up what the different functions do in the documentation.

Good luck.     :thumbsup:



Thank you very much for helping me. I edit some of the character's attacks and defenses already. It's a big help. ;D

Well, super jumps wasn't exactly what I was looking for, but I would like that, even though most of my characters already have super jumps. Thanks for telling me how to get one though.

What I meant to say is how do I add "air jumps"? You know those right? For example, even though Mario has a super jump he also has a double "air" jump. I press the up button once, and he's in the air, then I press the up button again and he jumps while he's in mid air. Luigi can do double jumps too, but I'd like him to jump 4 times in the air instead of 2. I'd just like to know how to add air jumps too.

And please, it would really help if someone could tell me how to control the characters SPEED. A lot of my characters are very fast and they need to slow down a bit. There's only a couple character I think need a speed boost, but most of them are insanely fast.

Offline Fallen_Angel

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Re: How do you change damages defenses and jumps?
« Reply #3 on: May 09, 2008, 11:16:41 PM »
for the velocity and the jump just adjust these values

[Velocity]
walk.fwd  = 2.4      ;Walk forward
walk.back = -2.2     ;Walk backward
run.fwd  = 4.6, 0    ;Run forward (x, y)
run.back = -4.5,-3.8 ;Hop backward (x, y)
jump.neu = 0,-8.4    ;Neutral jumping velocity (x, y)
jump.back = -2.55    ;Jump back Speed (x, y)
jump.fwd = 2.5       ;Jump forward Speed (x, y)
runjump.back = -2.55,-8.1 ;Running jump speeds (opt)
runjump.fwd = 4,-8.1      ;.
airjump.neu = 0,-8.1      ;.
airjump.back = -2.55      ;Air jump speeds (opt)
airjump.fwd = 2.5         ;.

[Movement]
airjump.num = 2    ;Number of air jumps allowed (opt)
airjump.height = 50  ;Minimum distance from ground before you can air jump (opt)
yaccel = .44         ;Vertical acceleration
stand.friction = .85  ;Friction coefficient when standing
crouch.friction = .82 ;Friction coefficient when crouching



if you want to accelerate the speed of the attack, you will need to edit the animation and reduce the time


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