collapse

Author Topic: Sniper Joe WIP  (Read 10310 times)

0 Members and 12 Guests are viewing this topic.

Offline ♦ßlôödÑinjå♦

  • Bloody
  • Contributor
  • ****
  • Posts: 6706
  • Last Login:April 01, 2015, 12:04:14 PM
    • Little Infinity
Re: Sniper Joe WIP
« Reply #75 on: September 16, 2007, 04:51:20 AM »
THAT ALMOST MADE ME LOSE MY LOAD ON MY GIRL FACE
what? and spidermew good for you man it looks awesome  :)

Come Chat with Us @ IMT_MUGEN_TEAM chat group - The greatest Hangout for all Mugen related Discussions.
(click to show/hide)

I don't Always browse Mugen Forums but when i do i browse Infinity. - Anthony

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Sniper Joe WIP
« Reply #76 on: September 17, 2007, 08:16:45 PM »
:-[And guys, check it out, kronos has given me another treat
@-)
It makes me so happy, i could squeal with joy if everone in my house wasnt sleeping at the moment.
This picture is pure badassery and is defently going into the character.
HEHE im getting even more excited now about it!
 XD|| XD||

Thanks again for making this for me kronos!

No better words can describe it:

 XD|| XD|| XD||

Offline Spidermew

  • IMT Content Architect
  • *
  • Posts: 6059
  • Country: United States us
  • Last Login:January 16, 2024, 10:15:50 PM
  • Wubba lubba dub-dub
    • Skype - spidermew@aol.com
    • SpiderMew's House of Stuff
    • Email
Re: Sniper Joe WIP
« Reply #77 on: September 17, 2007, 08:50:43 PM »
Ok heres a question for yall...

Do you think his teleport intro should

A: have a small energy thing come down and he blob up (like how mega man enters in the nes mega man games)

B: Or should he crash in on a bolt of dramatic lightning making him seem like a total cool...

or option c: your idea?

Offline Savage Henry

  • Infinity Regular
  • ****
  • Posts: 1086
  • Last Login:April 07, 2016, 10:51:40 AM
  • Scag Baron.
Re: Sniper Joe WIP
« Reply #78 on: September 17, 2007, 09:02:19 PM »
C: a but the beam that comes down is a bolt of green lightning.

Offline ♦ßlôödÑinjå♦

  • Bloody
  • Contributor
  • ****
  • Posts: 6706
  • Last Login:April 01, 2015, 12:04:14 PM
    • Little Infinity
Re: Sniper Joe WIP
« Reply #79 on: September 17, 2007, 09:09:27 PM »
B trust me on this.

Come Chat with Us @ IMT_MUGEN_TEAM chat group - The greatest Hangout for all Mugen related Discussions.
(click to show/hide)

I don't Always browse Mugen Forums but when i do i browse Infinity. - Anthony

Offline Melty Gear

  • New Member
  • *
  • Posts: 6
  • Last Login:February 27, 2008, 09:25:22 PM
  • Satsujinki the Cerulean Gear
    • Email
Re: Sniper Joe WIP
« Reply #80 on: September 17, 2007, 09:16:35 PM »
A: have a small energy thing come down and he blob up (like how mega man enters in the nes mega man games)

B: Or should he crash in on a bolt of dramatic lightning making him seem like a total cool...

or option c: your idea?

Hmm...well choice A does good for most classic characters (Sniper Joe being one of my favs) however lightning bolt entrances are flashy and cool. I do have a C idea: It starts as just a  shield then it turns around to reveal Sniper Joe then he does a cool pose.

Offline BLue BoMBeR

  • Infinity Regular
  • ****
  • Posts: 824
  • Last Login:October 29, 2020, 04:59:08 AM
  • MegaMan #1 Fan
    • Email
Re: Sniper Joe WIP
« Reply #81 on: September 17, 2007, 11:42:48 PM »
Ok heres a question for yall...

Do you think his teleport intro should

A: have a small energy thing come down and he blob up (like how mega man enters in the nes mega man games)

B: Or should he crash in on a bolt of dramatic lightning making him seem like a total cool...

or option c: your idea?

what about like cyber peacok the teleporting? for letter C

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Sniper Joe WIP
« Reply #82 on: September 18, 2007, 11:58:16 AM »
C: He starts as the original Sniper Joe (the 8-bit one), then the lightning bolt strikes him, and turn him into the character!

Offline MaverickZr0

  • S-Rank
  • Contributor
  • ****
  • Posts: 2462
  • Country: United States us
  • Last Login:November 25, 2016, 02:18:47 AM
Re: Sniper Joe WIP
« Reply #83 on: September 18, 2007, 11:07:42 PM »
C: Teleports, transitions in from 8-bit >16 bit> 32 bit. Then Into his MvC Incarnation!

Offline Spidermew

  • IMT Content Architect
  • *
  • Posts: 6059
  • Country: United States us
  • Last Login:January 16, 2024, 10:15:50 PM
  • Wubba lubba dub-dub
    • Skype - spidermew@aol.com
    • SpiderMew's House of Stuff
    • Email
Re: Sniper Joe WIP
« Reply #84 on: September 18, 2007, 11:23:22 PM »
Well those are some good ideas, i may have to do 2 or 3 intros to try them out.

working on those right now.

Got a few more other spirtes done, and so far ide say im estamating by all the stuff i want to do that im mabie 10-15% finished, mabie less if i think of even more stuff to add.

Offline Darqueness

  • Initiate
  • **
  • Posts: 100
  • Last Login:November 25, 2022, 08:17:56 AM
Re: Sniper Joe WIP
« Reply #85 on: September 26, 2007, 07:21:16 PM »
As far as the intro, why use a beam? I mean while beam intro's do rock, don't get me wrong, I think Joe should stand out just a tad more. Considering he does have that grenade weapon, why not instead of a beam shooting down having say some grenades drop down and explode and as the smoke clears we see the shield facing us (as Joe is facing away), then he turns, looks at his opponent, and draws his shield off his back and goes into his sniper pose.. Maybe even you can throw in some sort of "target acquired" dialog when he spots his opponent and pulls out the shield.. I dunno, I've been offline for far too long and need sleep.. ;p Friggin great work so far tho man, keep it up..

Offline Spidermew

  • IMT Content Architect
  • *
  • Posts: 6059
  • Country: United States us
  • Last Login:January 16, 2024, 10:15:50 PM
  • Wubba lubba dub-dub
    • Skype - spidermew@aol.com
    • SpiderMew's House of Stuff
    • Email
Re: Sniper Joe WIP
« Reply #86 on: September 26, 2007, 07:28:43 PM »
As far as the intro, why use a beam? I mean while beam intro's do rock, don't get me wrong, I think Joe should stand out just a tad more. Considering he does have that grenade weapon, why not instead of a beam shooting down having say some grenades drop down and explode and as the smoke clears we see the shield facing us (as Joe is facing away), then he turns, looks at his opponent, and draws his shield off his back and goes into his sniper pose.. Maybe even you can throw in some sort of "target acquired" dialog when he spots his opponent and pulls out the shield.. I dunno, I've been offline for far too long and need sleep.. ;p Friggin great work so far tho man, keep it up..

Thats actualy more or less what i was thinking of doing at first, but i could never get the voices from Armored core: Master of Arena were super 9 ball (Nineball Sereph or jetboy to some) says "TARGET AQUIRED, COMMENCING HOSTILITYS!"
I was going to use that, and try to find a sound filtering program to make it sound different yet still understand able.

But i might just do that intro now too, cuz it is differnt, and i want to stay differnt enough

Offline malisiousjoe

  • Infinity Faithful
  • ****
  • Posts: 1128
  • Last Login:November 27, 2011, 10:33:23 PM
  • Stop your crying!!!
Re: Sniper Joe WIP
« Reply #87 on: September 26, 2007, 07:58:09 PM »
WoW how could I miss SpiderMew's first creation.
*Kick himself*
He looks great! The portrait looks great! The vehicle hypers will be great! Using the shield as a weapon...great!
As for the intro I would have to say 1. the classic intro has to be one of them.
You could also do a special intro against mega and maybe one against proto.

As for the Armored core sounds I'm sure someone here can rip them for ya ;).

Thanks DG!

Offline Spidermew

  • IMT Content Architect
  • *
  • Posts: 6059
  • Country: United States us
  • Last Login:January 16, 2024, 10:15:50 PM
  • Wubba lubba dub-dub
    • Skype - spidermew@aol.com
    • SpiderMew's House of Stuff
    • Email
Re: Sniper Joe WIP
« Reply #88 on: October 04, 2007, 02:24:12 PM »
Got to keep things tasty for  yall!

Crouching (With new Return palette)


Instead of the normal ducking like other characters, Joe gets as low as he can for a stragic advantage, sence he can only block while standing he needs to have other ways to avoid attacks.
Also im going to make it that you have to be cruching to use the gernades.


Offline Kriven

  • Infinity Regular
  • ****
  • Posts: 863
  • Last Login:February 04, 2021, 04:30:43 PM
  • Rock on, Mario!
    • Email
Re: Sniper Joe WIP
« Reply #89 on: October 04, 2007, 03:55:41 PM »
Hey, now that's pretty cool. Just be sure it doesn't cripple him. Also, why not have him dodge to avoid attacks? Like, rolling to one side?

Offline Lasher

  • Forum Member
  • ***
  • Posts: 358
  • Last Login:May 19, 2015, 10:18:18 PM
  • TINGLING!!!!!
Re: Sniper Joe WIP
« Reply #90 on: October 05, 2007, 08:24:21 PM »
Dodging wouldnt be sniper joe-ish.
                   By Tempest - Lasher by Me

Offline BigJ

  • Contributor
  • ****
  • Posts: 2659
  • Country: United States us
  • Last Login:March 25, 2015, 02:28:49 PM
    • BigJ's Mugen site
Re: Sniper Joe WIP
« Reply #91 on: October 05, 2007, 08:28:32 PM »
Got to keep things tasty for  yall!

Crouching (With new Return palette)


Instead of the normal ducking like other characters, Joe gets as low as he can for a stragic advantage, sence he can only block while standing he needs to have other ways to avoid attacks.
Also im going to make it that you have to be cruching to use the gernades.



Nice :) Kinda looks like he's posing for Victoria Secret catalog though with the legs and all.

Offline nick09

  • Contributor
  • ****
  • Posts: 3481
  • Last Login:December 21, 2011, 10:16:38 PM
  • Avatar Credit to CD.
    • Nick09's creations
    • Email
Re: Sniper Joe WIP
« Reply #92 on: October 05, 2007, 08:33:08 PM »
Got to keep things tasty for  yall!

Crouching (With new Return palette)


Instead of the normal ducking like other characters, Joe gets as low as he can for a stragic advantage, sence he can only block while standing he needs to have other ways to avoid attacks.
Also im going to make it that you have to be cruching to use the gernades.



Nice :) Kinda looks like he's posing for Victoria Secret catalog though with the legs and all.

i LOLed.

Offline Magma MK-II

  • Master of Shoot'em Ups
  • IMT Content Architect
  • *
  • Posts: 3042
  • Country: Brazil br
  • Last Login:October 25, 2023, 09:07:51 AM
  • Every day is night
    • My mugen stuff
Re: Sniper Joe WIP
« Reply #93 on: October 12, 2007, 12:37:24 PM »
How it's going the char?

Offline Spidermew

  • IMT Content Architect
  • *
  • Posts: 6059
  • Country: United States us
  • Last Login:January 16, 2024, 10:15:50 PM
  • Wubba lubba dub-dub
    • Skype - spidermew@aol.com
    • SpiderMew's House of Stuff
    • Email
Re: Sniper Joe WIP
« Reply #94 on: October 12, 2007, 12:40:27 PM »
How it's going the char?

Well im trying to work on allot of the basic animations, like the turning, ive got the ducking turning down i think but i might change it, im also trying to make sure i get the punching and kicking from ducking down..
And im thinking about letting him have a way of firing his buster ducking.
It just takes me a while cuz i have lots of things begging for my attention lol.

Offline Spidermew

  • IMT Content Architect
  • *
  • Posts: 6059
  • Country: United States us
  • Last Login:January 16, 2024, 10:15:50 PM
  • Wubba lubba dub-dub
    • Skype - spidermew@aol.com
    • SpiderMew's House of Stuff
    • Email
Re: Sniper Joe WIP
« Reply #95 on: January 03, 2008, 12:46:07 PM »
Sorry it took me so long to provide another update.
Im picky about my work, but i realize that to keep intrest going ive got to show yall something.
Enjoy the Video!
[youtube=425,350]4YllPI4_NCY[/youtube]

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5416
  • Country: United States us
  • Last Login:November 11, 2024, 05:47:15 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Sniper Joe WIP
« Reply #96 on: January 03, 2008, 02:12:28 PM »
Wow, Sniper Joe is coming along very nicely, great job.

Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: Sniper Joe WIP
« Reply #97 on: January 03, 2008, 02:44:48 PM »
looks good man :).

I recommend you to check the hitsparks some looks missaligned

Good luck ;)


sig made by shullbocka

Offline Diek Stiekem

  • Initiate
  • **
  • Posts: 155
  • Country: Netherlands nl
  • Last Login:October 12, 2024, 02:03:05 PM
Re: Sniper Joe WIP
« Reply #98 on: January 03, 2008, 03:54:05 PM »
Looking very nice so far (original char pick as well), one thing since his shield has a glass visor shouldn't it be a visible on the other (interior )side of his shield as well? (logical spritewise seen)
"Such heroic nonsense!"

Offline That Mugen Guy

  • Infinity Faithful
  • ****
  • Posts: 2805
  • Last Login:March 27, 2012, 11:40:02 PM
    • Email
Re: Sniper Joe WIP
« Reply #99 on: January 03, 2008, 03:56:40 PM »
very good  =D> that is alot of progress seen last time  :thumbsup:


Jesus loves me, he loves me a bunch! Because he always puts Skippy in my lunch!

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Marvel vs. Capcom: Eternity of Heroes REMAKE Game Update 1.3.0 - N.A.O.H. by LightFlare
[November 21, 2024, 09:44:09 PM]


Terrordrome: Rise of the Boogeymen Extended Version ( jeepers creepers) version by leonardo
[November 19, 2024, 10:22:47 PM]


Hill of the Nameless(1.1 Only) by Vegaz by LightFlare
[November 19, 2024, 10:50:39 AM]


Golden Axe Returns by gokudo99
[November 19, 2024, 03:59:31 AM]


D2TD VS Showcase Thread by D2TD
[November 17, 2024, 08:36:39 AM]


Barkley Shut Up and Jam! Stages by Vegaz by LightFlare
[November 12, 2024, 11:26:21 AM]


[BOR] _Avengers United Battle Force_ by O Ilusionista
[November 11, 2024, 12:35:24 PM]


Eternal Lament Stage 1.1 & 1.0 by O Ilusionista
[November 11, 2024, 12:34:54 PM]


MatreroG's Stages W.I.P. Concepts by MatreroG
[November 11, 2024, 07:00:56 AM]


Spooky House(1.1 Only/AIGS) by Vegaz by LightFlare
[October 31, 2024, 11:31:36 AM]

* IMT Calendar

November 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 [23]
24 25 26 27 28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal