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Author Topic: MORTAL KOMBAT VS DETECTIVE COMICS!  (Read 24001 times)

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Offline Nutty-Da-Kid

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #300 on: July 17, 2008, 12:29:56 AM »
I agree with the fluidness... I mean they're doing the best they can, and I think they're pushing more towards being even more realistic because of the DC part of the game... I think that the hits and combos could be faster though.. I mean.. did you see batman's punch? Way too slow... especially the recovering time... oooooo....  ;*))

oh i was mostley paying attention to flash and superman there combos are at a pretty good speed especially flashes.

Offline Weapon x program

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #301 on: July 17, 2008, 02:30:52 AM »
I agree with the fluidness... I mean they're doing the best they can, and I think they're pushing more towards being even more realistic because of the DC part of the game... I think that the hits and combos could be faster though.. I mean.. did you see batman's punch? Way too slow... especially the recovering time... oooooo....  ;*))
he hasn t trained in the batcave for quite some time now. You see that s the difference between him and me that s why i prefer to use a knife.

Offline Gore Whore

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #302 on: July 18, 2008, 11:45:29 AM »
ya i understand when yall say they need to try something new and fresh


THEY SHOULD HAVE HAD THIS GAME BACK TO 2D STYLE GAMEPLAY!!!!! THIS WAS THERE CHANCE IMAGINE HOW BAD@SS THAT WOULD HAVE BEEN.

Offline Violent Ken Masters

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #303 on: July 18, 2008, 12:16:50 PM »
I prefer the 3d games over the 2d games. Don't get me wrong though, MK1 was probably the first video game I ever played, but there's so much in the 3d games that make their 2d games look shameful. As why there's no dashing/running in the new games, well it's about 2-3 steps away from  your opponent. Any shortcut would just be lazy and pointless. Also I hated the running system in MK3/MK4, and hope it never ever returns. I like how it was with MK2 being slow paced, and I hope it stays that way for a very long time. It's not meant to be a cartoony/anime fighting game. I remember when I got the original version of MK3, I threw it in the trash after being horrified with the new running system and the fact that Raiden and Scorpion were gone, and Subzero looked too awkward being out of the ninja suit.

The only thing I don't like in the new games is the combo breaker. I mean they already have a parry system so it's kind of pointless to have both in the same game. I can't wait to see what their story mode looks like in this game, because they said you can play the story from both sides... Which is a nice change because in the last two games you only got the story from one persons perspective.

Offline Kev The Galaxybender

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #304 on: July 18, 2008, 12:53:38 PM »
not having a dash or run is lazy. And the point to having these techniques and abilities in a fighter is for a rush down game and to apply constant pressure.

Look at the video when a combatant closes in on their enemy, it's so slow you give your enemy time to think and read you and they can't set up a strategy. You want to apply pressure on your opponent.

With running/dashing you can close this gap very quickly, rush down your opponent and force them to make a decision now and hopefully can force them into making a mistake that you can punish. Look at any competitive fighting matches and just about any 2D or 3D game with running and dashing.

It's lazy and dumb not to have it

Offline Nutty-Da-Kid

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #305 on: July 18, 2008, 12:57:04 PM »
not having a dash or run is lazy. And the point to having these techniques and abilities in a fighter is for a rush down game and to apply constant pressure.

Look at the video when a combatant closes in on their enemy, it's so slow you give your enemy time to think and read you and they can't set up a strategy. You want to apply pressure on your opponent.

With running/dashing you can close this gap very quickly, rush down your opponent and force them to make a decision now and hopefully can force them into making a mistake that you can punish. Look at any competitive fighting matches and just about any 2D or 3D game with running and dashing.

It's lazy and dumb not to have it

dashing is  not all that really necessary to tell u the truth. u dont need to dash to be able to win over someone even if u dont dash u can still pressure someone if u know wat ur doing.

Offline Violent Ken Masters

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #306 on: July 18, 2008, 01:05:14 PM »
not having a dash or run is lazy. And the point to having these techniques and abilities in a fighter is for a rush down game and to apply constant pressure.

Look at the video when a combatant closes in on their enemy, it's so slow you give your enemy time to think and read you and they can't set up a strategy. You want to apply pressure on your opponent.

With running/dashing you can close this gap very quickly, rush down your opponent and force them to make a decision now and hopefully can force them into making a mistake that you can punish. Look at any competitive fighting matches and just about any 2D or 3D game with running and dashing.

It's lazy and dumb not to have it
Well your enemy must be very smart, after all there is a huge movelist for each character. If they can read your every move, it's not because it's just too slow. If you punch in the same combo again and again, it's only common sense that they're going to figure you out real quick, but there's a huge movelist for each character.

Combos
grabs
supers

Also some combos can't even be properly figured out, I can't tell you how many times I saved my life because I caught an opponent off gaurd when I did a combo that went from high range to low range.  

Offline Akeme

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #307 on: July 18, 2008, 01:11:37 PM »
basically just use mind games ;)

"Since when thy become the bad guy"

Offline Kev The Galaxybender

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #308 on: July 18, 2008, 01:20:52 PM »
not having a dash or run is lazy. And the point to having these techniques and abilities in a fighter is for a rush down game and to apply constant pressure.

Look at the video when a combatant closes in on their enemy, it's so slow you give your enemy time to think and read you and they can't set up a strategy. You want to apply pressure on your opponent.

With running/dashing you can close this gap very quickly, rush down your opponent and force them to make a decision now and hopefully can force them into making a mistake that you can punish. Look at any competitive fighting matches and just about any 2D or 3D game with running and dashing.

It's lazy and dumb not to have it

dashing is  not all that really necessary to tell u the truth. u dont need to dash to be able to win over someone even if u dont dash u can still pressure someone if u know wat ur doing.



http://www.youtube.com/watch?v=iORiFH0FgLQ&feature=related

in those two videos they dash constantly, especially when they knock each other back really far they use running. But they are constantly dashing back and forward to play mind games and add pressure.

http://www.youtube.com/watch?v=YtEXJ-av5PM&feature=related

it's used a lot in Soul Calibur, especially for characters like Cassandra/Sophitia, where thier strength is dashing.

http://www.youtube.com/watch?v=MLvpD1lf2G4&feature=related

you see it used effectively in DOA4 as well, it helps apply a great deal of pressure and close distance fast between fighters. Keeps the game flowing.



and it's used a whole lot in Virtua Fighter, it really helps in this game because you want to always apply a great deal of pressure on your opponent



even more so in 2D fighters, dashing is very helpful. A lot of 2D games play really fast, but I picked this video because SF3 is a bit slower than a lot of 2D fighters and it's more of a controlled fighter. As you can see, dashing really helps apply pressure and can force your enemy to make mistakes so you can punish. This works both way.

IMO, dashing and running is needed in most cases. Some games don't use dashing, but if they did it would make them a lot better, and that's if the game is balanced with that in mind. And MK isn't evolving at all, it's staying the same, and this makes me wonder why the East is so far ahead of the West in fighting games?

Offline Kev The Galaxybender

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #309 on: July 18, 2008, 01:25:53 PM »
and when you factor in frame counting that a lot of people can do, reading moves isn't that big a deal. You can usually read animations that has 10+ frames easily, but ones that are 9 and lower, you can usually beat an enemy and land counter hits with an attack with shorter frames and longer distances.

With dashing, you can put pressure on your opponent and force them to make decisions that they normally would not make or would not like to make because you're adding pressure. Then comes mind games, you can weave in and out and be more spontaneous so you're enemy has to work his/her mind just to set up an attack routine and or strategy.

IMO the dash, especially with the speed and frame transitions in MK vs DC...is greatly needed.

Also, it's great against characters like Voldo who is is very good when the player understands zoning. If you watch the video, Cassandra's 236 (Angel Step) really helps the player close the gap and land attacks. Without any kind of dashing, the Cassandra player would have a tough time closing in on a player who uses great zoning characters like Voldo
« Last Edit: July 18, 2008, 01:31:57 PM by Toph The Earthbender »

Offline Akeme

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #310 on: July 18, 2008, 01:34:33 PM »
and when you factor in frame counting that a lot of people can do, reading moves isn't that big a deal. You can usually read animations that has 10+ frames easily, but ones that are 9 and lower, you can usually beat an enemy and land counter hits with an attack with shorter frames and longer distances.

With dashing, you can put pressure on your opponent and force them to make decisions that they normally would not make or would not like to make because you're adding pressure. Then comes mind games, you can weave in and out and be more spontaneous so you're enemy has to work his/her mind just to set up an attack routine and or strategy.

IMO the dash, especially with the speed and frame transitions in MK vs DC...is greatly needed.

Also, it's great against characters like Voldo who is is very good when the player understands zoning. If you watch the video, Cassandra's 236 (Angel Step) really helps the player close the gap and land attacks. Without any kind of dashing, the Cassandra player would have a tough time closing in on a player who uses great zoning characters like Voldo
You have a point and i agree ;)

"Since when thy become the bad guy"

Offline Nutty-Da-Kid

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #311 on: July 18, 2008, 01:51:08 PM »
i agree too but i mean every single fighting game should not have to have a dash and i think mk vs dc is fast enough where i could still play it without dash, dash is not a real big deal there was no dash in the street fighter alpha series but everyone loved da hell outta those games.

Offline Akeme

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #312 on: July 18, 2008, 02:47:48 PM »
i agree too but i mean every single fighting game should not have to have a dash and i think mk vs dc is fast enough where i could still play it without dash, dash is not a real big deal there was no dash in the street fighter alpha series but everyone loved da hell outta those games.
True until 3rd strike ;)

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Offline Nutty-Da-Kid

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #313 on: July 19, 2008, 01:30:54 PM »
i agree too but i mean every single fighting game should not have to have a dash and i think mk vs dc is fast enough where i could still play it without dash, dash is not a real big deal there was no dash in the street fighter alpha series but everyone loved da hell outta those games.
True until 3rd strike ;)

yea but to this day most ppl prefer street fighter alpha 3 over street fighter 3.

Offline PBRTODD101

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #314 on: July 19, 2008, 01:48:44 PM »
http://youtube.com/watch?v=tUJOXlltFTc

Video Game Nerd's E3 experince, MK vs DC gameplay in it
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Offline S.A.

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #315 on: July 19, 2008, 02:42:38 PM »
Is Reptile in this game?

Offline Nutty-Da-Kid

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #316 on: July 19, 2008, 03:15:38 PM »
Is Reptile in this game?

i hope.

Offline megaman781

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #317 on: July 21, 2008, 07:52:02 AM »
well im sure it has a lot of followers, but ive never been interested in mortal kombat or dc comics....
i prefer street fighter and marvel a million times.
Damn!!

Offline Kev The Galaxybender

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #318 on: July 21, 2008, 12:27:17 PM »
i agree too but i mean every single fighting game should not have to have a dash and i think mk vs dc is fast enough where i could still play it without dash, dash is not a real big deal there was no dash in the street fighter alpha series but everyone loved da hell outta those games.
True until 3rd strike ;)

yea but to this day most ppl prefer street fighter alpha 3 over street fighter 3.

yeah but SF3 (which I hate to admit) is the more balanced game and played more competitively.

Like I said before, if a game is designed with dashing/running in mind it works. Not all 2D games need it, but I don't know any other 3D game other than MK that doesn't have it.

2D games by default move a lot faster than 3D games, and 3D games are made for 360 movement, where the dash/run is another huge strategic element of gameplay. It may not see3m huge to a lot of casual players, but if you have any kinda of competitiveness in you, this should be very easy to understand. I may or may not buy MK vs DC when it hit the bargain bin, but from what I've saw, my feelings are hurt and I'm not buying it right away. I hope there will be a demo.

Offline shinra358

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #319 on: July 21, 2008, 12:42:57 PM »
No one likes to keep jumping to get up quickly to your opponent......(dash or run is a must for 2d fighters)

Offline Kev The Galaxybender

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #320 on: July 21, 2008, 03:13:12 PM »
No one likes to keep jumping to get up quickly to your opponent......(dash or run is a must for 2d fighters)

I think so too because jumping can lead to anti air normals that you can't guard and other possible traps that could cost you a great deal of life bar

and jumping in MK, that is one of the funniest things I saw for the true 3D MK games (MK4 is still more 2D, like Rival Schools/Project Justice) it's pretty pointless. The only purpose it served was air kombat which was awful. They should have took notes from Capcom and the Marvel Superheroes and Vs series games

Offline PBRTODD101

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #321 on: July 22, 2008, 07:21:18 PM »
My junky website is still online, if anyone's interested.

Offline ATiC3

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #322 on: July 22, 2008, 08:35:40 PM »
NICE! I completely understand the way they're doing the fatalities now.  :thumbsup:
 

Offline Violent Ken Masters

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #323 on: July 22, 2008, 08:38:17 PM »
Nice! I think Scorpions fatality looks a bit more realistic this time, because every other time, the flames would automatically turn the opponent into a skeleton.

Offline PBRTODD101

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #324 on: July 22, 2008, 10:46:01 PM »
Scorpion's Fatality and Superman' Brutality:
http://youtube.com/watch?v=NVBFkeyYG9k
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