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Author Topic: MORTAL KOMBAT VS DETECTIVE COMICS!  (Read 24017 times)

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Offline ATiC3

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #275 on: July 14, 2008, 12:59:46 PM »
That would be stupid if those were the only characters in the game... I mean.. this is an epic (yet kinda stupid) crossover... 5 people to each side definitely doesn't make a good game... we need more chars!!
 

Offline J.C.McMinis

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #276 on: July 14, 2008, 02:04:54 PM »
That would be stupid if those were the only characters in the game... I mean.. this is an epic (yet kinda stupid) crossover... 5 people to each side definitely doesn't make a good game... we need more chars!!


There will be Ed Boon said in an interview there would be like twelve for each side. They are going to announce 4 more characters at ComiCon. I'm still hoping for Johnny Cage & Kano for the MK side and Deathstroke & Joker for DC side.


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Offline ATiC3

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #277 on: July 14, 2008, 02:57:57 PM »
I'm still looking forward to.. well.. on the MK side.. Kabal, Reptile, Kano, Kenshi, Kurtis Stryker, Raiden, and Chameleon... and on the DC side... well.. I'm not really a DC fan.. so I wouldn't know all too well who's on the DC side.. but I would have to say.. The Joker, V (V for Vendetta), Green Lantern, Deadshot, Green Arrow, and The Sandman (DC Comics).
 

Offline Weapon x program

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #278 on: July 14, 2008, 03:40:01 PM »
v for vendetta isn t in the dc continuity, like the watchmen.

Offline ATiC3

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #279 on: July 14, 2008, 03:57:26 PM »
v for vendetta isn t in the dc continuity, like the watchmen.
What are you talking about? V for Vendetta is a DC comic...
http://en.wikipedia.org/wiki/V_for_Vendetta
 

Offline Weapon x program

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #280 on: July 14, 2008, 04:05:22 PM »
yes but as i wrote before, it s not in the dcu continuity, or you would have seen batman helping "v", and v would have been robin, i guess :-$ ;)

Offline ATiC3

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #281 on: July 14, 2008, 04:44:16 PM »
Um.. who cares.. it's just like saying Batman helped out Superman.. I've never seen that.. V doesn't need help anyways! He's got mad skills!  :thumbsup: I just think that he would be a cool creation, because I think he can fight really well, and could have a very interesting story in this game.
 

Offline BA$

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #282 on: July 14, 2008, 04:53:36 PM »
v for vendetta is from vertigo an dc imprint http://en.dcdatabaseproject.com/V_for_Vendetta_1_%281988%29
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Offline Kev The Galaxybender

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #283 on: July 14, 2008, 06:19:02 PM »
man I'm sorry to be like the black sheep or the negative one, but from the gameplay I saw, man this game looks really bad. Really stiff, not fluid at all. It looks really clumsy.

I wish Midway would evolve their fighting games and quit f**k*** around. Hell, you can't even run or dash in this game like you can in every other new fighting game known to man. Even in Virtua Fighter you can dash and Tekken, and those games are kinda stiff, but not to where it feels bad to play.

Dammit Boon, why can't you tune up and fix your fighting game engines before trying something new? It's like a few minor things are always left out that keeps MK from being really good.

Offline That Mugen Guy

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #284 on: July 14, 2008, 06:25:50 PM »
The fighting looks just like Mortal Combat Toph, do u like mortal combat?


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Offline sirekco

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #285 on: July 14, 2008, 06:35:41 PM »
its an alright game its just that to much of it well have u saying...i had enough of this. its all the same

Offline Violent Ken Masters

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #286 on: July 14, 2008, 09:29:18 PM »
man I'm sorry to be like the black sheep or the negative one, but from the gameplay I saw, man this game looks really bad. Really stiff, not fluid at all. It looks really clumsy.

I wish Midway would evolve their fighting games and quit f**k*** around. Hell, you can't even run or dash in this game like you can in every other new fighting game known to man. Even in Virtua Fighter you can dash and Tekken, and those games are kinda stiff, but not to where it feels bad to play.

Dammit Boon, why can't you tune up and fix your fighting game engines before trying something new? It's like a few minor things are always left out that keeps MK from being really good.

So you didn't watch the e3 video where they were running through walls? -_-

Offline Kev The Galaxybender

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #287 on: July 14, 2008, 10:14:33 PM »
yeah but that's not running in combat, that's pre scripted, like an event activated by an action, not free running. Like i can't tap forward forward to dash or run. It has the same goofy movement the last 3 MK games had. yeah I can run through a building, but it does nothing for movement during combat, I can't close the gap between me and my enemy quickly as I would like. Come on, you know exactly what I'm talking about.

It just looks bad to me. MK isn't evolving like it should. It came really close with Deception, but it was missing a few things that held it back. I would have just worked off that. I guess just leave the fighting games to the East/Japan, they do a much better job.

Offline Akeme

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #288 on: July 14, 2008, 11:55:45 PM »
yeah but that's not running in combat, that's pre scripted, like an event activated by an action, not free running. Like i can't tap forward forward to dash or run. It has the same goofy movement the last 3 MK games had. yeah I can run through a building, but it does nothing for movement during combat, I can't close the gap between me and my enemy quickly as I would like. Come on, you know exactly what I'm talking about.

It just looks bad to me. MK isn't evolving like it should. It came really close with Deception, but it was missing a few things that held it back. I would have just worked off that. I guess just leave the fighting games to the East/Japan, they do a much better job.
He has a point thats why i am even hesitate of thi snew mk game even though i like the old school ones alot ;)

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Offline Nutty-Da-Kid

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #289 on: July 16, 2008, 06:01:06 PM »
yeah but that's not running in combat, that's pre scripted, like an event activated by an action, not free running. Like i can't tap forward forward to dash or run. It has the same goofy movement the last 3 MK games had. yeah I can run through a building, but it does nothing for movement during combat, I can't close the gap between me and my enemy quickly as I would like. Come on, you know exactly what I'm talking about.

It just looks bad to me. MK isn't evolving like it should. It came really close with Deception, but it was missing a few things that held it back. I would have just worked off that. I guess just leave the fighting games to the East/Japan, they do a much better job.

are u crazy do u see the way this game moves
look how faster it is than most mk games.

http://www.gametrailers.com/player/36595.html?type=flv
« Last Edit: July 16, 2008, 06:17:16 PM by Nutpatch »

Offline Akeme

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #290 on: July 16, 2008, 06:44:45 PM »
thanks for the vid but it still has that stiff movement from the past ;)

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Offline Nutty-Da-Kid

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #291 on: July 16, 2008, 08:38:09 PM »
thanks for the vid but it still has that stiff movement from the past ;)

oh i didnt think so the movement is more faster and fluid look at the standing positions. and u can chain  ur own combos on this one kinda like mvc.

Offline Akeme

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #292 on: July 16, 2008, 08:39:57 PM »
thanks for the vid but it still has that stiff movement from the past ;)

oh i didnt think so the movement is more faster and fluid look at the standing positions. and u can chain  ur own combos on this one kinda like mvc.
Yes i know and i agree with you but if you really look at it it still is stiff just slightly faster i wish they would make it as fast as the 2d ones but still its alright just hope the new chars they introduce will be cool and not ppl we dont know ;)

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Offline Nutty-Da-Kid

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #293 on: July 16, 2008, 08:47:19 PM »
thanks for the vid but it still has that stiff movement from the past ;)

oh i didnt think so the movement is more faster and fluid look at the standing positions. and u can chain  ur own combos on this one kinda like mvc.
Yes i know and i agree with you but if you really look at it it still is stiff just slightly faster i wish they would make it as fast as the 2d ones but still its alright just hope the new chars they introduce will be cool and not ppl we dont know ;)

i kinda see wat u mean but when u think of armageddon this is like da best thing to come from da 3d mks im pretty sure u will know all da characters they will be popular characters.

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #294 on: July 16, 2008, 09:28:58 PM »
yeah but that's not running in combat, that's pre scripted, like an event activated by an action, not free running. Like i can't tap forward forward to dash or run. It has the same goofy movement the last 3 MK games had. yeah I can run through a building, but it does nothing for movement during combat, I can't close the gap between me and my enemy quickly as I would like. Come on, you know exactly what I'm talking about.

It just looks bad to me. MK isn't evolving like it should. It came really close with Deception, but it was missing a few things that held it back. I would have just worked off that. I guess just leave the fighting games to the East/Japan, they do a much better job.

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Offline Akeme

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #295 on: July 16, 2008, 09:40:21 PM »
thanks for the vid but it still has that stiff movement from the past ;)

oh i didnt think so the movement is more faster and fluid look at the standing positions. and u can chain  ur own combos on this one kinda like mvc.
Yes i know and i agree with you but if you really look at it it still is stiff just slightly faster i wish they would make it as fast as the 2d ones but still its alright just hope the new chars they introduce will be cool and not ppl we dont know ;)

i kinda see wat u mean but when u think of armageddon this is like da best thing to come from da 3d mks im pretty sure u will know all da characters they will be popular characters.
true it is the best thing so far the match up and things ;)

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Offline Kev The Galaxybender

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #296 on: July 16, 2008, 09:44:13 PM »
I don't have a problem with the overall speed, it's just the game isn't fluid. For a 3D fighter and game's transitions from animation to animation should be smooth. Take Dead or Alive and Soul Calibur, the animation transitions are very smooth, and take other games like Virtua Fighter and Tekken, even Bloody Roar, the transition from animation to animation is very smooth and fluid.

Like for example look at Sonya's bicycle kick, the ending animation when she is recovering is very stiff. It's like they have arthritis.

Deadly Alliance as far as speed is concerned, was pretty good, but it was kinda stiff. Deception move forward with gameplay, but backwards on speed and fluidity. And Armageddon went forward a little bit in certain areas but went too far backward in pther areas

Man I really wanted to like this game. I got over the whole DC thing, it doesn't bother me because I'm all about gameplay, but when I saw the gameplay, my feelings were really hurt.

Offline Kev The Galaxybender

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #297 on: July 16, 2008, 09:47:04 PM »
and one thing they need to get rid of is canned combos. They were ok in the 2D game but for 3D games, guaranteed hits and combos should be based off reading your enemy, zoning and positioning, counter hits, and stuns. calculations like that.

Juggles are fine though

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #298 on: July 16, 2008, 09:49:50 PM »
I don't have a problem with the overall speed, it's just the game isn't fluid. For a 3D fighter and game's transitions from animation to animation should be smooth. Take Dead or Alive and Soul Calibur, the animation transitions are very smooth, and take other games like Virtua Fighter and Tekken, even Bloody Roar, the transition from animation to animation is very smooth and fluid.

Like for example look at Sonya's bicycle kick, the ending animation when she is recovering is very stiff. It's like they have arthritis.

Deadly Alliance as far as speed is concerned, was pretty good, but it was kinda stiff. Deception move forward with gameplay, but backwards on speed and fluidity. And Armageddon went forward a little bit in certain areas but went too far backward in pther areas

Man I really wanted to like this game. I got over the whole DC thing, it doesn't bother me because I'm all about gameplay, but when I saw the gameplay, my feelings were really hurt.
Exactl thats what i am talking abou tthe 2d ones animations were fluid but when they went 3d its like they forgot or something ;)

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Offline ATiC3

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Re: MORTAL KOMBAT VS DETECTIVE COMICS!
« Reply #299 on: July 16, 2008, 10:53:08 PM »
I agree with the fluidness... I mean they're doing the best they can, and I think they're pushing more towards being even more realistic because of the DC part of the game... I think that the hits and combos could be faster though.. I mean.. did you see batman's punch? Way too slow... especially the recovering time... oooooo....  ;*))
 

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