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Author Topic: MvC2 Dan Updated to 1.02  (Read 1074 times)

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Offline kamekaze

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MvC2 Dan Updated to 1.02
« on: April 12, 2008, 12:22:35 AM »


http://kamekaze.freehoxt.com/

ust a note for future feedback. all damages were taken from mvc2 so they are meant to be the way they are. same for sprites.

Ver. 1.02 Bugfix

whats changed:
new damage values, thx to kong for correcting my miscalculation. in short his moves are weaker


now i know that REDHOT will have his dan out in due time but in the meantime this should hold you over :thumbsup:

also there is a easter egg in one of his hypers good luck finding it
« Last Edit: May 17, 2008, 07:21:12 PM by kamekaze »


104/150 chars made.

Offline .:K.I.N.G:.

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Re: MvC2 Dan Released
« Reply #1 on: April 12, 2008, 01:05:48 AM »
 :thumbsup: as always.
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Offline ExShadow

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Re: MvC2 Dan Released
« Reply #2 on: April 12, 2008, 09:22:34 AM »
hello my new found favorite mugen creator i love char creators  :) just asking r u goin to do anymore mvc2 charactors ?
»ĐΣΛTĦŞTØRM«

Offline kamekaze

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Re: MvC2 Dan Released
« Reply #3 on: April 12, 2008, 11:17:41 AM »
well i can tell you my next char will not be a vs series cvs or mvc
104/150 chars made.

Offline REDHOT

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Re: MvC2 Dan Released
« Reply #4 on: April 12, 2008, 11:26:57 AM »
whoa man!! that was fast!!.
I´ll try it soon and if I can, feedback for you.
Congratulations in the release!

Offline MuηkyMØÜf

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Re: MvC2 Dan Released
« Reply #5 on: April 12, 2008, 11:40:14 AM »
Definite DL. Plus, I kinda knew you'd make him ;*)) You cant have all those Sagat's and not have at least 1 Dan.

~edit~
 o.O#
Seems kinda stiff all around
Wish he could chain Gadouken, Dankuukyaku & Hypers after Crouching HK.
Hisshou Burai Ken seems slow on contact
Dankuukyaku seems slow on contact
When walking legs get thinner in compared to standing
HP throws in opposite of direction pressed
HP & MP Koryuuken are really high!
MP-MK & LP-LK dosnt chain
No super jump


« Last Edit: April 12, 2008, 01:47:48 PM by MùnkÿMøúf »
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Offline ExShadow

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Re: MvC2 Dan Released
« Reply #6 on: April 12, 2008, 11:44:51 AM »
maybe u could u possilby add a super jump to him also i found that when hes does his hit up air jump after the hard air kick into the hurricane kick he stalls in the air



other than thats he play extremely similar to the real thing  :)
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Offline Lord Vader

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Re: MvC2 Dan Released
« Reply #7 on: April 12, 2008, 01:17:47 PM »
Yea I think a super jump is needed.

Offline eSkRo

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Re: MvC2 Dan Released
« Reply #8 on: April 12, 2008, 02:19:02 PM »
Congratulations!

Offline kamekaze

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Re: MvC2 Dan Released
« Reply #9 on: April 12, 2008, 02:34:27 PM »
he has super jump... but ill will fix other stuff listed. also i cant do anything about the sprites thats the way they came.

maybe u could u possilby add a super jump to him also i found that when hes does his hit up air jump after the hard air kick into the hurricane kick he stalls in the air

i dont understand what your saying
« Last Edit: April 12, 2008, 02:47:41 PM by kamekaze »
104/150 chars made.

Offline kamekaze

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Re: MvC2 Dan Updated to 1.01
« Reply #10 on: April 12, 2008, 03:00:38 PM »
updated. check first post
104/150 chars made.

Offline kamekaze

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Re: MvC2 Dan Updated to 1.01
« Reply #11 on: May 17, 2008, 07:21:02 PM »
104/150 chars made.

Offline ExShadow

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Re: MvC2 Dan Updated to 1.02
« Reply #12 on: May 17, 2008, 07:45:40 PM »
yay thnx  8)
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Offline KPT25

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Re: MvC2 Dan Updated to 1.02
« Reply #13 on: May 17, 2008, 07:48:13 PM »
oops...sorry for not checking before kamikaze... o.O#
I`ll test him out in reply for the lack of comments from the previous update :)

Offline Lord Vader

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Re: MvC2 Dan Updated to 1.02
« Reply #14 on: May 18, 2008, 02:25:55 AM »
Nice it's almost perfect. Here are 3 problems I have found however.

1. It's really really hard to do the uppercut. It comes out as a fireball 80% of the time. The time given to input the command correctly must be really short.
2. It's also really stiff and hard to do the super jump. You have to input the motion so quickly and it doesn't work a majority of the time.
3. The autograph always gets thrown in one direction no matter which punch button is pressed. It gets thrown in the lower direction. Shouldn't it be LP=low direction, MP=mid direction, and HP= upper direction?

Other than that I really like it. Nice job. : )

Offline kamekaze

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Re: MvC2 Dan Updated to 1.02
« Reply #15 on: May 18, 2008, 11:50:09 AM »
Nice it's almost perfect. Here are 3 problems I have found however.

1. It's really really hard to do the uppercut. It comes out as a fireball 80% of the time. The time given to input the command correctly must be really short.
2. It's also really stiff and hard to do the super jump. You have to input the motion so quickly and it doesn't work a majority of the time.
3. The autograph always gets thrown in one direction no matter which punch button is pressed. It gets thrown in the lower direction. Shouldn't it be LP=low direction, MP=mid direction, and HP= upper direction?

Other than that I really like it. Nice job. : )

3.
lp = throws swiflty to the ground
mp = it flutters slowly
hp = it flutters and flies away quickly.

2. the super jump works fine for me on keyboard and joystick.

1. not sure why people are getting this problem but i will investigate

104/150 chars made.

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